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Thread: [Quixel] QUIXEL JOINS FORCES WITH EPIC GAMES Reply to Thread
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  Topic Review (Newest First)
11-13-2019 03:24 PM
skupples "we could not wait to become a part of epic"

sounds like its one of those "autonomous" business relationship deals then. Like FB and oculus? lol.
11-13-2019 06:02 AM
Pendulum Pretty neat and free software is always nice to see. I like how they were recreating Blood Gulch from Halo at around 4:00 in the video followed by other remakes from WoW, CS, etc.
11-12-2019 07:42 PM
huzzug This could give Epic a huge leg up in trying to get developers on their platform. I think this is good for everyone involved.
11-12-2019 07:02 PM
UltraMega
Quote: Originally Posted by starliner View Post
Most of the sources I've seen say "acquired", implying Epic bought them (example: venturebeat). Given Epic's strategy of getting people on their store, I highly doubt they will share with anyone.
Well that's not what they said in this announcement. They said their assets will be free to UE4 devs but still available to others, and some other features have had their prices reduced, so all in all it sounds like it's good for everyone but much better for Epic than anyone else, and it time that may lead to a bunch of competing asset libraries... which seems like a lot of overlapping effort for this market.
11-12-2019 05:43 PM
starliner
Quote: Originally Posted by UltraMega View Post
Yea definitely, but it would be a shame if this new business model leads to quixel only being used for UE4 games.
Most of the sources I've seen say "acquired", implying Epic bought them (example: venturebeat). Given Epic's strategy of getting people on their store, I highly doubt they will share with anyone.
11-12-2019 02:47 PM
UltraMega
Quote: Originally Posted by rluker5 View Post
I like that Quixel is being promoted. They have a lot of really good looking content.
Yea definitely, but it would be a shame if this new business model leads to quixel only being used for UE4 games.
11-12-2019 01:34 PM
rluker5 I like that Quixel is being promoted. They have a lot of really good looking content.
11-12-2019 11:44 AM
UltraMega
[Quixel] QUIXEL JOINS FORCES WITH EPIC GAMES

Quote:
The Megascans library is now completely free for use with Unreal Engine.

That means that if you are using Megascans with UE4, you get free, unlimited, and instant access to all of Megascans through Bridge and Mixer, and a wealth of Megascans packs on the Unreal Engine Marketplace. Ten high-resolution packs have been shared today for free on the Unreal Engine Marketplace, with additional asset packs being made available for free on the Marketplace at a future date within the Unreal Engine 4.24 release timeframe. This way, you can access the content in whatever way you prefer.

If you’re using Megascans only with UE4, we’ll refund all of your subscriptions for 2019. If you have an active subscription, log in to find out how to obtain a refund. If you have made Megascans purchases in 2019, but do not have an active subscription, we’ll reach out to you regarding refunds.

Megascans subscription prices lowered for everyone
Furthermore, with the generous backing of Epic, we’re immediately slashing the pricing of Megascans, giving you nearly twice as much content to download, and removing the resolution cap—for everyone, regardless of what engine, DCC or renderer you love and rely on. We’re also giving you a refund for the remaining duration of your subscription period to allow you to hop onto one of our new plans. If you have an active subscription, log in to find out how to obtain a refund.

Bridge and Mixer 2020 will be 100% free for everyone
But that’s not all. Epic is helping us make the upcoming 2020 versions of Bridge and Mixer 100% free for everyone, with no subscription required and both fully featured. We are releasing these new free versions within a few weeks from now and I’m thrilled to finally be able to share with you the upcoming updates.
Source: https://quixel.com/blog/2019/11/12/q...ith-epic-games


Seems like epic is getting a little overbearing with their game engine promotions. Use the epic store to make epic engine games with epic library assets or pay more to do those things somewhere else.

Sorry for the capitolized title, that's how the article was. I just copy and pasted.

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