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  Topic Review (Newest First)
03-03-2020 05:43 PM
ILoveHighDPI
Quote: Originally Posted by skupples View Post
so we could eventually be facing the same problem solving AI as the competition in PVE games? I mean, it would be nice to see some attempt at smart NPC AI outside of RTS/top down/iso. The modern norm of "make everything do more damage, while taking less" does not truly quantify as "hard mode" or "better/smarter AI"

i've seen the studies where the game AI Eventually figures out exploits to resolve losing. that should be fun
In one of the Turn 10 monthly Forza update videos they mentioned next-gen Drivatars using AI to actually drive the simulator close to theoretical limits and finally beat their best game testers.
For racing this should be nothing but good news, I look forward using perfect AI opponents just to teach me the best lines.
03-02-2020 02:26 PM
skupples
Quote: Originally Posted by WannaBeOCer View Post
Go Pro Quits the Game, Says AI Is Too Tough to Beat

That's already happening: https://www.vice.com/en_us/article/q...-tough-to-beat
so we could eventually be facing the same problem solving AI as the competition in PVE games? I mean, it would be nice to see some attempt at smart NPC AI outside of RTS/top down/iso. The modern norm of "make everything do more damage, while taking less" does not truly quantify as "hard mode" or "better/smarter AI"

i've seen the studies where the game AI Eventually figures out exploits to resolve losing. that should be fun
03-02-2020 02:04 PM
WannaBeOCer
Quote: Originally Posted by JackCY View Post
Yeah AI will beat us all in gaming eventually. There goes another "job" to the robots.
Go Pro Quits the Game, Says AI Is Too Tough to Beat

That's already happening: https://www.vice.com/en_us/article/q...-tough-to-beat
03-02-2020 02:02 PM
JackCY Yeah AI will beat us all in gaming eventually. There goes another "job" to the robots.
03-02-2020 11:23 AM
WannaBeOCer
Quote: Originally Posted by mouacyk View Post
Please keep AI voodoo out of my games. Especially when rendering graphics.
Microsoft says AI is the future for gaming.

https://devblogs.microsoft.com/direc...th-windows-ml/

Quote:
Neural Networks Will Revolutionize Gaming
03-02-2020 11:18 AM
mouacyk Please keep AI voodoo out of my games. Especially when rendering graphics.
03-01-2020 05:09 PM
skupples this is what i've pieced together after all this time.

don't blame "lazy devs", don't blame DX11.

NV would've built it into GameWorks if they gave a damn about the technology & didn't see it as inherently flawed. They would financially encourage it to be included along with all their other features, if they wanted it to be a thing.

now - there's the whole no one's really taken the time to get it done in DX12 yet, so you only have vulkan doing it.

future - i hope it comes back, how else will we drive true 4K VR headsets anytime soon otherwise?
02-29-2020 10:58 PM
DNMock It's not really consoles so much as the snowballing effect. For a while every AAA title would get xfire/sli. Then a few big name titles came out that didn't support SLI. The types of titles people would get SLI just to play that game with it. Then even less people with multiple GPU's and more devs not seeing a point in it, and before long it snowballed into oblivion.
s
02-29-2020 03:26 PM
WannaBeOCer https://www.dsogaming.com/news/4a-ga...in-the-future/

Quote:
In a Reddit AMA, 4A Games revealed that it may implement the latest and improved version of DLSS in Metro Exodus in the future. However, and before you start celebrating, there aren’t currently any plans for such a thing.

As a 4A Games developer said when asked about it:

“We may implement it in the future, but for now, no. There are some systems that we would have to rework in order to support the new priorities of the updated DLSS.”
02-29-2020 01:10 PM
8051
Quote: Originally Posted by Nineball_Seraph View Post
I've always felt this is why tech is always so damn slow in gaming. Devs simply are too damn lazy to incorporate. How long did it take for devs to realize that quad core and higher cpus existed or that HT existed before they started taking advantage. Devs seem to only utilize tech once they are forced to rather than be pioneers and implement new tech even if its not needed.

Maybe its because of publishers though, forcing devs to just churn out games without time to really experiment. Who knows.
I used to know a guy who worked as a games developer, 7 day work weeks during crunch time were the norm. I've worked w/the linux C pthreads library and threaded programming is a PITA.

The "churn out games without time to experiment" sounds like a good reason why hyperthreading and SMT haven't been widely implemented. It seems like the pressure to shove games out the door has increased because SLI and Crossfire have all but died. It seemed like games developers were more willing to implement Crossfire and SLI in the past. Maybe the consolofication of the video game industry has something to do w/the death of SLI/Crossfire.
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