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04-29-2020 11:29 AM
EastCoast If the online bandwidth is tied into IQ they wouldn't get very far playing the game in offline mode.
04-28-2020 07:35 PM
skupples hmm... i wonder how quickly people will figure out some sorta offline multiplayer.
04-26-2020 09:00 PM
ILoveHighDPI
Quote: Originally Posted by clannagh View Post
I believe if you wanted to do a full download so you could fly anywhere offline you are talking about more than 2 Petabytes of data (or 2000 TB and currently a "large" hard disk is in the 10 to 15 Tb range).
I really wonder if they let you choose level of detail for the cacheing mechanism.

Just because "Maximum Quality" is 2Pb doesn't mean "High Quality" is anywhere close to that storage requirement. I wouldn't be surprised if the next step down in detail uses an order of magnitude less space, at which point various continents and highlight areas could fit on a home server.

If they could make a pre-set LOD system to only peak at airports and points of interest it would probably be fairly popular.
04-26-2020 06:58 PM
clannagh I believe if you wanted to do a full download so you could fly anywhere offline you are talking about more than 2 Petabytes of data (or 2000 TB and currently a "large" hard disk is in the 10 to 15 Tb range).
04-26-2020 04:58 PM
Wallboy I can't wait. Even though my current PC can handle most new games today at medium graphics, I want to be able to crank my graphics settings again. I'll wait and see what Intel XE, Big Navi, Ampere, Ryzen 4000 bring to the table...
04-26-2020 02:00 PM
EastCoast
Quote: Originally Posted by clannagh View Post
The MS seem to be claiming the terabytes of data needed to cover the entire planet make a completely offline full version impractical.

My understanding is there will be two modes for off line play. For your local area or somewhere you fly a lot they are proposing you can cache the necessary files for offline play later. If caching is not possible there will also be a restricted offline mode with very limited graphics.
As detailed as it is I wouldn't have cause for suspension. It also seems that the bandwidth is tied into the graphics. I've been looking for a detail menu option for Graphics but haven't come across it yet.
04-26-2020 07:00 AM
clannagh The MS seem to be claiming the terabytes of data needed to cover the entire planet make a completely offline full version impractical.

My understanding is there will be two modes for off line play. For your local area or somewhere you fly a lot they are proposing you can cache the necessary files for offline play later. If caching is not possible there will also be a restricted offline mode with very limited graphics.
04-25-2020 11:37 AM
EastCoast
Quote: Originally Posted by Blameless View Post
I am aware of it, but since I can get Server licences more easily and it's essentially the same thing as Windows 10 LTSC, I use those.
It's very intersting what MS is doing now with Gears 5 for example. Not only do you download the game but you also download something called Gaming Service.
No one has a lot of information on it but it acts like a Guardian of sorts. If you have a slow CPU you will notice a lot more blue circling next to your cursor with it installed as it randomly does "stuffs" in the background. using Process Hacker, Explorer shows as much.





Those are the processes that are added to the Task Manger but hides the active I/O activity. Use Resource Monitor for that.





Here is another interesting caveat. Gaming Service is available from MS Store. But it's only accessible if it's mandated that you need it for certain games. I've not been able to find it using regular search. So, if you delete it and still want to play Gears 5 you may have to uninstall Gear 5 and reinstall it just to get Gaming Service as it's hidden.








Here is Xvd which seems to mount and unmount drives, not drivers, drives at will as shown in Device Manager. Granted this will all be changed by the time next gen consoles come out. But as it stands now I would have paid more to play this on Steam had I known the above additions to win10.

In hindsight, this topic alone might deserve it's own thread. Because no other Game Launcher from Battle.net, Origin, Epic, Steam, etc is this intrusive.
Furthermore, I'm pretty sure this directive is also for FS2020.
04-25-2020 06:44 AM
skupples blameless,

why would you have to downgrade from Server to consumer? that doesn't makes sense.

all the other principal stuff, sure. have at it... or rather, don't have at it.

i'm personally interested to see how an online-only flight sim will pan out. hopefully we'll get some jet fighters so we can reenact Just Another Day In Europe simulations.
04-25-2020 05:18 AM
ILoveHighDPI
Quote: Originally Posted by Darren9 View Post
I expect it'll turn out, like all previous MS FS, that you don't actually want to be below the "ideal" spec, and it doesn't run exceptionally well until a couple years after release, when hardware has moved on a couple generations. We'll have to wait and see.



It's not based on my opinion, I've got FSX, and some old FS on the shelf, some DCS, IL-2, various others stretching back 20 years along with an X52 with throttle, probably more time/experience than most. It's based on the general popularity of pure flight sims. I've been in various clans and groups for plenty long enough and not too many want to play a pure flight sim.

It's a small niche that not many enjoy dragged into the public gaze by nothing more than looks alone. The majority that buy it will put it into "arcade" mode, missing more than 80% of what the simulation offers, fly about looking at the nice weather, be bored very quickly and go back to their "normal" AAA games. And that'll be hailed as a huge success, to me they'll of wasted their money
Try doing a side by side comparison of MSFS2020 vs. Any previous flight sim.
Visually accurate map data is a game changer.
Many people are willing to spend thousands of dollars for a few hours on a helicopter, this brings the average person much much closer to that experience than ever before. Because the graphics are so good the value equation is starting to shift.

I love role playing with machines so I know I'll love the simulator part, but my primary motivation is still virtual tourism.

If the collision modelling is made accurate enough stunt flying will take on a whole new life this time around.

Quote: Originally Posted by Darren9 View Post
We can hope, but it's only two years after a console launch that they're last gen, and two after that everyone is sick to death of the stagnated PC gaming market again. ...
Not only were the 2013 consoles the outlier in how bad that generation of hardware was, advancements in single thread performance today are few and far between.
With Xbox hitting 3.8Ghz it's going to be many years, decades even, before any PC will be capable of doubling framerates over what that console is going to do.
In CPU limited games we will effectively be running performance parity between consoles and PC for the next 2-3 years.
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