Artifact issue with Open GL, DX12 & Vulkan after maintenance
I got this strange artifact issue on my main windows drive, when I first saw this I thought I might of killed my card.
Issue occurs in Heaven/Valley with AA in Open GL (DX11 mode fine), issues in Battlefield DX12 mode with lack of lighting on ultra settings & Doom Vulkan Nightmare is also lacking lighting/reflections.
What's weird is both my backup windows drive (for second PC) & linux doesn't have these issues so I'm thinking something is corrupt somewhere rather than a dying GPU.
I've tried a full DDU wipe without effect, any other options I can try before a full windows reinstall on my main drive?
I've gone and done a full Windows reinstall anyway and it seems to have fixed the issue with Unigine benchmarks.
Chances are I might of accidentally yanked something I shouldn't had and ended up with something that affects graphics API's corrupt somewhere.
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