awesome
. Great finally, now I want GT4 and Forza on PC
...


The last F1 game on PC was F1 Challenge 99-02 by EA Sports in 2003. It has been 6 long years. Sony had exclusive license to develop F1 games between 2003-2007 for which it paid $15 million. Thus while the PlayStation saw release of Formula 1 games, all other gaming devices were left wanting for a Formula 1 games all these years. At the end of 2007 Formula 1 demanded more money to renew its license, Sony said no. Enter Codemasters who picked up this license to add to their wide collection of racing games. After their recent successes with DIRT and GRID, and their long running and successful Colin McRae Rally series, Codemasters may just be the right people for the job. The new F1 game will be using the EGOTech engine which was originally used in DIRT, enhanced for GRID and now will be enhanced for the new F1 game. So expect some brilliant visuals with great damage model. The track surface module will provide unprecedented realism in the game. Expect to see over every inch of the track, e.g. rubber from the tires, occasional stones, marbles, water (all the way from standing water through to a drying track) and all the associated properties of grip and heat, so for example running off the drying line in the wet will give you less grip and cool your tires. ........... |
-The game will be heavy on the sim elements for those who want it, along with all the structure and appeal that a more casual 'arcade' fan would expect. Codemasters realises that both camps are important to the success of game and both will get equal respect from them. Codeamsters realizes that the majority of sales are not in the sim area so the game will have plenty of options, modes, scaling and design cleverness for everyone else as well. More sales = more budget = better game for everyone. -Tracks from GRID are not being recycled. They are all being built from scratch with the new, updated EGOtech in mind (which is much better than you've seen in DiRT and GRID) and will be fully researched, photographed, scanned, videoed etc. to ensure accuracy. |
Now some good news for PC gamers battered with recent lazy console ports. All platforms have specialist groups working on them within the dev team pushing the hardware to its limits. # Starforce copy protection system will not be used but the game will be running an on-line authentication system that most probably runs sections of non-time critical game code on our server. Not sure if this is better than the current copy protection nuisances like Securom, Rockstar Social Club App, time will tell. |
Originally Posted by aakar ![]() I assume you are refering to GRID? If thats the case, its far from being realistic, though, more realistic than NFS and other racing games. Its not that realistic at all! |