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Anti-Aliasing in EQ2

1161 Views 6 Replies 3 Participants Last post by  Shrimpykins
I have everything maxed out and this is bugging me to hell. I can't get any form of AA to work with EQ2. Tried turning off bloom, added the ini file with the blit line to my game files, made sure I had all the right settings in my Nvid CP. Nothing... Anyone know how to get this to work?
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Figured it out... Appears you can only go up to 4x anti-aliasing though...
Because there are no other worth-while MMO's out there other than WoW... And I just left WoW...
Quote:

Originally Posted by Shrimpykins View Post
Because there are no other worth-while MMO's out there other than EVE Online... And I just left WoW...
There, I fixed that for you.

Considering WoW a worthwhile MMO is your first problem
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EQ2 isn't too bad, though I found it too lacking in the pvp aspect for me, and WoW isn't a bad mmo, complain and stroke your neckbeards all you want, it was a successful, decent and well designed mmo. Is it good for the elite cadre of gamers? No. What mmo is? You memorize rotations / priorities, memorize boss scripts and farm lewtz. This is not skill, this never required skill, this will never require skill. Arena doesn't count, it doesn't require skill on the grounds of beastcleave, wizardscleave, <insert type here>cleave.

You want skill go play some fps.

Edit: Totally ignored the OP, lawl my bad.

For the EQ2 AA, try to remember that EQ2 was built on a CPU heavy graphics engine, and while they are redesigning it slowly to transfer some of the work to the GPU instead, it's probably not the best written and there will be limitations.
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Quote:


Originally Posted by ExperimentX
View Post

There, I fixed that for you.

Considering WoW a worthwhile MMO is your first problem


Considering EVE as a worthwhile MMO is completely ludacris. That game is absolutely horrible.

And it's not about skill in a FPS sense in MMO's, at one point it was about getting 40 people together and being able to organize them in some fashion that would result in success. They have since scaled that down to 25. Still, the encounters have become more difficult and less tolerance for mistakes was set in place. If you don't consider playing an MMO a skill then why are some guilds always out on top? Why do some guilds/players always shine brighter than others? They are more skilled. You are trying to compare apples to nuclear bombs and it just doesn't work like that. Getting your rotation down pat and knowing where to be and what to do are skills. If you wanna look at it logically a MMO takes more "brain" power than a FPS does. There is considerably more going on.

But more on topic, the method used is the r_aa_blit 1 method, just make sure not to save it as "all files" like some guides say and make sure to include the .ini in the file name. Also, you can't go above 4x as of yet.
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