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Discussion Starter · #1 ·
I started working on a free RAM Disk alternative to publish to Steam. It's a C# app that uses the open-source RAM Disk ImDisk as its backbone. I have a problem though. I'm not exactly an expert with file systems. I know about permissions and things like symbolic links but I haven't really done anything advanced.

What would be the best way to mirror a Steam based game onto another drive, specifically from a file system viewpoint? This solution would have to be safe (non-destructive), fast (performance), and clean.

I'm thinking about making a temporary folder inside the game folder, moving any selected files over to that folder, copying those selected files over to the virtual drive, then creating symbolic links in place of those files. I'm not sure if that would be a fast and clean practice though. It would certainly be safe.
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