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Discussion Starter #1
Was looking at the settings.ini file and wondered if anyone has messed with any of theses other than fov and directx version. Seems like "renderaheadlimit" and ansio aren;t maxed out when all settigns are set to high in game.

Quote:
[WindowSettings]
Width=5760
Height=1080
Fullscreen=true
RefreshRate=60
VSync=true
[Sound]
Quality=medium
VoipEnable=true
SpeakerCount=0
[Graphics]
Effects=high
Soldiers=high
Vehicles=high
Overgrowth=high
Undergrowth=high
StaticObjects=high
Terrain=high
Shadows=high
Bloom=true
HSAO=true
MSAA=2
Water=high
MainQuality=custom
Texture=high
DxVersion=11
Aniso=4
Detail=high
RenderAheadLimit=2
Fov=75
 

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I have everything set to low, so wouldn't affect me
 

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The renderahead value isn't as straightforward as people make it out to be, from what I've read. Apparently very few have reported increased performance by altering it while most report a decrease. It was actually set to 2 after complaints DICE received during the beta period.

As for the anisotropic value I wondered that too, but I imagine the value isn't the standard x1 - x16. Do a test with some screenshots, I'd like to see the results


EDIT :: just had a quick look at the ini/game settings. Altering the AF value in game changes the aniso value in the ini like this: 0= x1, 1= x2, 2= x4, 3= x8 & 4= x16, so yeah, the values are correct it just doesn't use the actual AF value as the aniso ini value.
 
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