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[BIGDL] New company Caustic Graphics.

5472 Views 89 Replies 69 Participants Last post by  carl25
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It's been a while since a PC graphics company has made a big challenge to the big Three (Intel, Nvidia, ATI) in terms of supporting games. The last such company was 3dfx who championed the 3 acceleration movement in the late 1990s but couldn't keep up the pace and was sold to Nvidia.

Today a new company called Caustic Graphics has officially announced its presence with claims that their PC graphics product will be able to out perform current solutions by up to 20 times. It also claims that their second-generation product, due out in early 2010, will have 200 times (and that's not a typo) the performance of current solutions. Caustic Graphics will base their graphics product on raytracing, a graphics technique that allows for highly realistic looking 3D graphics. Raytracing has also proven to have issues with performance in the past but Caustic claims their technology "enables highly parallel CPUs and GPUs to massively-accelerate raytracing, putting it on par with rasterization and resulting in cinema-quality 3D delivered interactively on low-cost PCs."

The San Fransisco-based Caustic plans to reveal more info about their first product in April 2009. At the moment they are targeting high end computing needs but we suspect that PC gaming is also in their plans.


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FOR IMMEDIATE RELEASE

New Company - Caustic Graphics - Breaks Barriers in 3D Graphics

SAN FRANCISCO - March 10, 2009 - Caustic Graphics®, a new 3D computer graphics company, launches today with a fundamental breakthrough in raytracing acceleration that is set to define a new era in professional 3D production and interactive consumer graphics. Raytracing, the gold-standard for creating 3D imagery, duplicates the natural physics of light, creating stunning images by meticulously tracing the path of light to and throughout any given scene.

Caustic's first-generation technology will deliver an average 20X increase in the speed used to create stunning, realistic 3D imagery for film and video, game development, as well as automotive and consumer product design. The second generation of Caustic's technology, due early next year, is expected to gain an additional order of magnitude in performance, offering 200X speed over today's state-of-the-art graphics products. This massive speed jump is due to Caustic's patent-pending raytracing algorithms implemented in a semiconductor design.

The computational complexity of producing cinema-quality, raytraced 3D images involves large, downstream costs, including slow "black box" design iterations and costly "render farm" server infrastructures. These costs are symptoms of a problem with today's computer designs where CPUs and GPUs are efficient at accelerating the rasterized graphics in video games but woefully inefficient at accelerating cinema-quality raytraced graphics. Caustic's forthcoming standards-based CausticRT™ platform enables highly parallel CPUs and GPUs to massively-accelerate raytracing, putting it on par with rasterization and resulting in cinema-quality 3D delivered interactively on low-cost PCs.

"Real-time raytracing has been the holy grail of computer graphics since 1979 - a dream always on the horizon but never within reach," said Dr. Jon Peddie, of Jon Peddie Research, the computer graphics market research firm in Tiburon, CA. "Demos have been done with 16 or more processors, super computers, and other esoteric devices, but never anything that was within reach of a PC budget. Caustic Graphics has made the breakthrough with a combination of a small hardware accelerator and some very innovative software to be able to deliver real-time, complex, high-resolution raytraced images - this is an amazing accomplishment." The Caustic management team is made up of technical visionaries and graphics experts from Autodesk, Apple, ATI, Intel and NVIDIA. Before starting Caustic, company founders James McCombe, Luke Peterson and Ryan Salsbury worked together at Apple, where McCombe was a lead architect for the company's OpenGL Graphics system and Chief Architect of Apple's rendering algorithms for the iPhone and iPod.

"For years, 3D professionals in multiple industries have labored under the yoke of slow iterations and unwieldy offline render farms," said Caustic Graphics CEO, Ken Daniels. "Caustic puts the power of a render farm, operating at interactive speeds, on every desktop, enabling designers and animators to get from concept to product faster, better and at lower cost." The Caustic product offering will be announced in April 2009.

About Caustic Graphics
Caustic Graphics, creators of CausticRT, is reinventing raytracing and changing how interactive cinema-quality 3D graphics are produced, used, and enjoyed. The company, headquartered in San Francisco, is currently funded by angel investors. For more information, please visit www.caustic.com.
http://www.caustic.com/company_press-releases.php

http://news.bigdownload.com/2009/03/...e-graphics-im/
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Just because it's possible doesn't mean it will happen - don't game developers need to get on board to create game engines that use raytracing before anyone can take advantage of this?
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Sounds delicious.
more competition plz!
that's sweet. imagine 20x faster than a gtx295? haha


can this thing game? or is it just for professional purposes?
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Originally Posted by killerhz View Post
where do you plug in the VGA, DVI cable?
Lol, great design...
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Okay... I admit... I'm a little excited.
as a CSE major, this is just awesome
so they give the finger to DirectX? i doubt it'll see much gaming then... just a professional card.
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Originally Posted by killerhz
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where do you plug in the VGA, DVI cable?

It is an accelerator... jsut like some of the old voodoos it does not do display output.
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Originally Posted by killerhz
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where do you plug in the VGA, DVI cable?

I think its more like an add on, separate to both GPU and CPU, like a physics card.
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Originally Posted by wsnnwa
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I think its more like an add on, separate to both GPU and CPU, like a physics card.

exactly... what would an Ageia physx card look like w/ DVI?
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You can come out with a very powerful card that blows away the competition, but if it costs 10x what the rest of the PC did, well.....

(not that I wouldn't love to see another competitor)
Too good to be true, anyone notice that the blurred name on the card almost looks like "creative",plus it has so-dimms on it.

Plus, you can play one game on it, Rage.
It looks like they have laptop RAM on the card...
This chip looks like a core 2 thats been photoshoped.


I think this will be used alot for annimation and image production in the workforce also. i see this being for more than gaming.
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Originally Posted by dizzy4
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It is an accelerator... jsut like some of the old voodoos it does not do display output.

You can use them as a display but it's better to use them as an accelerator.
I like the inbuilt ram modules they have so that you can upgrade the GPU.
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