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Insane... I can't even imagine the physics coding that must have gone into that.
 

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Discussion Starter #6
Quote:


Originally Posted by Chipp
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Insane... I can't even imagine the physics coding that must have gone into that.


Or the system that was running that.
 

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Quote:

Originally Posted by atomicfission92 View Post
Or the system that was running that.
Well, true, but hell, I look at a system like yours and start drooling.
 

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Discussion Starter #8
Quote:

Originally Posted by Chipp View Post
Well, true, but hell, I look at a system like yours and start drooling.

Like mine?? lol, nothing to be drooling over.
 

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OMG... That was the coolest ever physics coding I have seen in a game!
 

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That isn't really practical on a large scale - i.e. a normal game. With current tech that is only possible in a very limited environment
 

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Discussion Starter #11
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Originally Posted by rabidgnome229 View Post
That isn't really practical on a large scale - i.e. a normal game. With current tech that is only possible in a very limited environment
I think that with DX 10 the GPU handling most of the work. the CPU is left to handle the physics and what not. I think we will start seeing more stuff like that.
 

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holy crap, that was done like what a year ago wow... that guy he made


but did you notice that you could create objects with the right clay blocks in the right areas?
 

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"What was the button?" "...I believe it was X."

Lol... But very, very cool. On a large scale that "game" would take way too long to create. For small demos, awesome.
 

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I want that... I don't care if it's a full game, just to play around with would be awesome.
 

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Quote:


Originally Posted by elbrendo
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looks like lionhead studios made it... the guys behind Fable i think.

Black & White 1 and 2.
 
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