|Crysis 2's delay has perhaps been the most depressing games-related news of the year. Okay, maybe with the exception of that Nintendo promotion.|
But FPS fans - keen for a developer to give us a twist on a genre fast becoming as stale as your average maths teacher's breath - have been itching to slip on Crytek's new nanosuit.
The FPS genre is incredibly crowded. What can make Crysis 2 really stand out?
A couple of factors. I think we offer a very unique core gameplay DNA; our DNA is what we call the choreographed sandbox, effectively a combination of sandbox games and the intensity of a choreographed linear shooters.
On one hand you have freedom, choice making and a free-form experience, and on the other you have intensity and the scripted moments that linear games are known for. We're trying to bridge that gap in a successful way. I think in Warhead we did that better than we did in Crysis - and I think Crysis 2 delivers it absolutely.
It simplifies the entrance into the game. If you choose to play Crysis 2 a linear way you can, but if you want to play it like Crysis  you can. So very often, when I play the traditional games that are our competitors usually I always try to find my own solutions......
Obviously you're bringing Crysis 2 out across the platforms. How much of a difference is there on console compared to PC?
So between the consoles there won't be much of a difference. Probably, I can't tell exactly yet but... probably you'll have some improvements on the PS3 for that matter, but this might be because of the Blu-ray itself. Overall it's not very noticeable. I think the PS3 and 360 version will be very similar or the same.
On PC, our key is that Crysis gamers can play Crysis 2 easily. But we also want to be sure that we're pushing the boundaries of Crysis 2 as well as PC - but I can't say more on that topic.
The technology itself was difficult for us to get onto consoles, but I think we're at the point that we not only went to consoles but also push beyond that bar of the PC game on the consoles, and also benefit from the console technology on the PC as well. Through the goal of getting on 360 and PS3 we've further optimised our PC experience as well.