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GMDX, or Give Me Deus Ex, calls itself, "The Definitive Deus Ex Experience" and even the extremely nostalgic classic Deus Ex fanbase which is strongly opposed to change supports this sentiment. GMDX is a large scale overhaul for Deus Ex, improving every aspect of the game. Version 9.0 represents a major feature release for the mod, which has long been accepted as the definitive version of Deus Ex.

A brief overview of the feature list is as follows:
And much more. I am currently playing through GMDX 9.0.2 and have experienced no issues so far aside from DX10 mode being limited to 60 FPS (the new frame rate cap feature which operates in 1 FPS intervals does not seem to work in DX10), and the UI did not scale unless I run the game as an administrator, therefore I recommend running the game as an administrator. Also be sure to configure your settings in the launcher. I am not affiliated with this mod, I'm just a huge Deus Ex fan and this really does seem to be the definitive version of what I can now comfortably call the best game in this legendary franchise.

New to the Deus Ex franchise? I can recommend starting here, since Deus Ex is the first game in the series after all. Not everyone will agree with me but if you start with Deus Ex, I do suggest GMDX 9.0 on your first playthrough. It is flat out superior to the base game without serious content changes that would otherwise alter the experience. It is merely all-around improvement.

Comparison of the Deus Ex games except for Invisible War which I have not played yet.

Or you can start with Deus Ex: Human Revolution Director's Cut and go in chronological order (after which you would play Mankind Divided and then this). Mankind Divided will spoil a few potential surprises in Deus Ex however.

And don't be afraid of this game because of its age. This mod ensures that Deus Ex remains ahead of the competition. Most game creators need to take lesson from Deus Ex's writing and execution, and gameplay openness, attention to detail, and responsiveness. This is a game that is certain in what it wants to be, and is very tightly crafted as a result. Hardly any game can compare.

I am making an ongoing chart that compares GMDX to Revision. Both mods are outstanding, this is just for reference. It can be found here, and it is currently incomplete since I am not far in GMDX yet.



I would post my own screenshots but they come out oddly dark, so I am guessing the mod is using very different gamma settings than my desktop.

To get the most out of this game, users with high refresh rate monitors must use the DX9 renderer but hardly any (if any) visual quality is sacrificed. It should be possible for both NVIDIA and AMD users to easily force MSAA and SSAA into this game/mod, NVIDIA users can follow this guide (no AA compatibility bits needed).
This game defaults to stereo by default, and GMDX doesn't change that. No way to enable true surround in the options, I believe the Dolby Digital option is just "5 channel stereo." To enable surround sound, you must enable "UseSurround" and disable "UseStereo" under "Galaxy.GalaxyAudioSubsystem" in Deus Ex\GMDXv9\System\gmdx.ini and also Deus Ex\System\DeusEx.ini. Better yet, just copy this section below over yours if you plan to use surround sound.

Code:

Code:
[Galaxy.GalaxyAudioSubsystem]
UseDirectSound=True
UseFilter=True
UseSurround=True
UseStereo=False
UseCDMusic=False
UseDigitalMusic=True
UseSpatial=False
UseReverb=True
Use3dHardware=True
LowSoundQuality=False
ReverseStereo=False
Latency=60
OutputRate=44100Hz
EffectsChannels=16
DopplerSpeed=6500.000000
MusicVolume=204
SoundVolume=204
SpeechVolume=255
AmbientFactor=0.700000
The volume settings you can change of course. Use3dHardware (and perhaps UseReverb) will only work if you are using Creative ALchemy with this game (and it will only truly use hardware with an X-Fi sound card). I am not sure what "UseCDMusic" and "UseDigitalMusic" do, though I'm guessing they refer to different soundtracks or different versions of the soundtrack.
An X-Fi sound card is also needed to get the most out of this game, as it uses DirectSound3D to provide more advanced positional audio via 3D HRTF. Creative ALchemy is needed to enable these effects, and it requires a Creative sound card (it works with most if not all Creative sound cards). But only X-Fi sound cards will use hardware acceleration while the others use software, and hardware leads to better sound quality at least in other games (games with more advanced sound than Deus Ex, so I cannot say with certainty that Deus Ex benefits from hardware acceleration).

GMDX Official Website
GMDX ModDB page (Download the mod here)
 

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I had no idea AO was used in Revision. AFAIK you can add DX10 or newer DX11 renderer + ENB manually - I even got all the necessary files.
 

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Discussion Starter #3
There are so many lovely subtleties to Deus Ex, this is my first time replaying it and my first time using GMDX so I'm loving it. And some not so subtleties as well like finding this in the NYC sewers.



lol forgot about this gem:

Junkie in NYC subway: "I got a bomb!"
JC Denton: "A bomb is a poor choice for close range combat."

Denton is unfazed.
 

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Quote:
Originally Posted by boredgunner View Post

There are so many lovely subtleties to Deus Ex, this is my first time replaying it and my first time using GMDX so I'm loving it.
Your first time replaying? I have played through quite a few times, it's such a good game. My last playthrough was with GMDX, I think they struck a pretty good balance between new features and not messing with the original gameplay too much. I'm really glad they used the Unreal Engine for the game, allowing projects like GMDX to do a lot of work, and the renderer replacements to keep it running well on modern systems.

I do remember some crashes, you kind of have to keep a few saves running just in case you get stuck
frown.gif
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Discussion Starter #6
Quote:
Originally Posted by Crazy9000 View Post

Your first time replaying? I have played through quite a few times, it's such a good game. My last playthrough was with GMDX, I think they struck a pretty good balance between new features and not messing with the original gameplay too much. I'm really glad they used the Unreal Engine for the game, allowing projects like GMDX to do a lot of work, and the renderer replacements to keep it running well on modern systems.

I do remember some crashes, you kind of have to keep a few saves running just in case you get stuck
frown.gif
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So far not one crash in GMDX 9.0.2. Some texture popping is the worst of its issues. This is indeed my first time replaying and my first time using GMDX, and I can safely say that Deus Ex will be climbing my list of favorite games after this.

If only Anachronox used Unreal Engine as well, I'd love a GMDX style overhaul for it but it's never going to happen.
 

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Discussion Starter #7
GMDX 9.0.2 vs Revision screenshot comparisons. Revision on top, GMDX beneath for each one.







#1 - Same graphics quality. Minor architectural differences (pillar shapes) with the main difference being the backsplash behind the Majestic-12 statue. Revision has lights, GMDX has a big mirror.

#2 - Revision's design is better fitted for VersaLife. A tad fancier with the use of tinted glass, additional light fixtures, and the front steps and pond. Silly how overly nostalgic pissy Deus Ex fans complain about these architectural changes though LOL.

#3 - The only real difference is the ceiling (along with an additional chair in Revision). GMDX has a mirror ceiling.

I don't have picture comparisons but since GMDX retains the original map layout, that means the first Paris map is still just a courtyard. While Revision makes Paris a respectably sized city map with many streets and explorable buildings.

The perfect Deus Ex mod would be GMDX 9.0.2 with Revision's Paris and VersaLife building.
 

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Discussion Starter #8
Another comparison between Revision and GMDX, but the position is a bit different. Revision on top, GMDX beneath. In GMDX I am standing at the edge of the platform seen in the Revision screenshot. Still, you can see the map is a but busier in Revision and the lens flare is stronger.



 

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Discussion Starter #9
GMDX 9.0 vs Revision Gameplay Comparsion

Below is some raw, unedited footage of the same mission using GMDX 9.0.2 and Revision. This is just for informational purposes, I'm not trying to start a war between these mods.


And some non combat footage of Hong Kong, showing how rich this game is in content and details.
 

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Discussion Starter #11
Great video (a clip from a larger video actually) that shows how prophetic Deus Ex was.


Doesn't even come close to illustrating how good Deus Ex's story is as a whole though, and that doesn't cover many of its themes and other writing strengths. Only playing the game will fully demonstrate it.
 

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Doing a 2nd playthrough (GMDX) because it is just... so.... damn... good. It's a bit tougher than the original but that just makes for a more satisfying experience, imho.


Better get back to it before JC adds me to the list of NSF casualities.
 

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Warren Spector did Deus Ex so it's gotta be good (I spent many, many hours playing his VESA VGA version of System Shock).
 

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Discussion Starter #15
The newer games aren't actually reboots; we have the sequel Invisible War from 2002 which I still haven't played, Human Revolution from 2011 which is a prequel, and Mankind Divided from 2016 which is a direct sequel to Human Revolution so still a prequel to the original. And some mobile game that's a terrible prequel.

The original is still leagues ahead of all the others and all present day games in writing quality and depth. Nobody tries to write this much for games anymore. The original also has the most powerful, technologically advanced protagonist and better balance so arguably better combat gameplay (only Mankind Divided can hope to compare since it has obvious improvements in fluidity and its own cool augmentations).

The sequels however are much, MUCH, better stealth games even compared to GMDX in which AI is still too telepathic and in which you hardly have any nonlethal abilities.

Mankind Divided gameplay mechanics are better than Human Revolution's in every way, and the end result is awesome combat and awesome stealth. But the game was so rushed, it sacrifices a lot of environmental diversity and writing quality and you can tell the developers didn't get to do what they want to do. For example, you spend time in multiple countries in the original, in HR you mostly spend time in Detroit and Hengsha (China, two hubs), but Mankind Divided is just about all Czech Republic with 1 hub.

Human Revolution wasn't so badly rushed and the writing is more consistent than Mankind Divided which has some greatness and a lot of mediocrity. Not much thematic depth though to Human Revolution, it is pretty much entirely focused on exploring whether or not the mechanical augmentation is being pushed too much. It's a very good game overall, just without the brilliance of the original - a level of brilliance no longer seen in gaming.
 

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DX: Mankind Divided and DX: Human Revolution definitely involve some suspension of disbelief to work. I'm jumping all over the place breaking into people's apartments, police departments/ morgues and banks. I'm getting into gun battles that result in fatalities and the police seem almost completely disinterested (as do the citizens). If someone dropped from a 5th story balcony right in front of me accompanied by electrical arcs flowing from his body I'd at least stand up and take notice, but in the future everyone is blase' to such scenes. While Prague is pretty fleshed out the maps in Human Revolution seemed to be the size of a shopping mall and no one drives any vehicles anywhere. It would be nice if the modern DX titles could have cities more fully realized like GTA titles.
 

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The newer games aren't actually reboots; we have the sequel Invisible War from 2002 which I still haven't played, Human Revolution from 2011 which is a prequel, and Mankind Divided from 2016 which is a direct sequel to Human Revolution so still a prequel to the original. And some mobile game that's a terrible prequel.

The original is still leagues ahead of all the others and all present day games in writing quality and depth. Nobody tries to write this much for games anymore. The original also has the most powerful, technologically advanced protagonist and better balance so arguably better combat gameplay (only Mankind Divided can hope to compare since it has obvious improvements in fluidity and its own cool augmentations).

The sequels however are much, MUCH, better stealth games even compared to GMDX in which AI is still too telepathic and in which you hardly have any nonlethal abilities.

Mankind Divided gameplay mechanics are better than Human Revolution's in every way, and the end result is awesome combat and awesome stealth. But the game was so rushed, it sacrifices a lot of environmental diversity and writing quality and you can tell the developers didn't get to do what they want to do. For example, you spend time in multiple countries in the original, in HR you mostly spend time in Detroit and Hengsha (China, two hubs), but Mankind Divided is just about all Czech Republic with 1 hub.

Human Revolution wasn't so badly rushed and the writing is more consistent than Mankind Divided which has some greatness and a lot of mediocrity. Not much thematic depth though to Human Revolution, it is pretty much entirely focused on exploring whether or not the mechanical augmentation is being pushed too much. It's a very good game overall, just without the brilliance of the original - a level of brilliance no longer seen in gaming.
Ah well I think you've summed it up well. Most games/series got bland after their original 1-2 back in 90-00s so I haven't continued to play later released pre/sequels. Similar with me for STALKER though I guess that one maybe fared better since it was all released relatively close to each other.

I didn't have a problem with DX to go stealthy or aggressive, it was nice to replay it back in the day and try a different approach and conversation/story choices. Don't remember telepathic AI, I guess if they have a line of sight at a reasonable distance they can see you. Similar with audible detection. I don't mind difficult AI, most games are too damn easy even on hardest difficulty.

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8051: yeah that's one thing keeping me away from Mankind divided, I know the location and would probably get annoyed by what the hell did they recreate and envision the place to be in future. Aka they probably copied textures and street names but the layout is fictional and not realistic. Prague is not big, you can walk across the center fine, to more far away places there is plenty public transport. Cars... in any modern city they will probably not be, even nowadays they try to kick as much of them out already, no parking, no major routes going through the center anymore, used to be, long ago but not for decades now. Sure a larger scale map with indoors is great even if it has to be done as loading scenes aka older style games. GTA is almost all outdoor really and takes them forever to create with a huge budget.
 
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