PC Gaming 1337 Enforcer
GMDX, or Give Me Deus Ex, calls itself, "The Definitive Deus Ex Experience" and even the extremely nostalgic classic Deus Ex fanbase which is strongly opposed to change supports this sentiment. GMDX is a large scale overhaul for Deus Ex, improving every aspect of the game. Version 9.0 represents a major feature release for the mod, which has long been accepted as the definitive version of Deus Ex.
A brief overview of the feature list is as follows:
- Enhanced Artistic Direction - Level design has been tweaked and filled with far more details, without major changes to the layout like Revision does. GMDX includes Project HDTP and New Vision, replacing perhaps all environmental and object textures with truly high resolution ones, while New Vision adds both DX9 and DX10 renderers with modern shader technology like ambient occlusion, as well as bump mapping and parallax mapping in the DX10 renderer, and MSAA with optional alpha testing in the DX10 renderer. Note that on my NVIDIA based system, the DX10 renderer is limited to 60 FPS and if you follow the NVIDIA Inspector guide in my signature you can force both MSAA and any variant of SSAA into the game without the need for any compatibility bits.
- Extensive AI overhauling.
- New optional gameplay mechanics such as mantling (climbing any ledge) and much more.
- New weapon mods, effects, and more.
- A perk system and slightly modified skills system - Swimming skill has been replaced by Athletics which encompasses more than just swimming and ties into GMDX's new stamina system (a new gameplay feature that does not appear to be optional). Perks are passive benefits that you earn through your actions.
- UI overhaul + UI scaling and color customization.
- Tweaked augmentations.
- Improved sound design.
- Rebalanced difficulty modes and one new difficulty mode.
- Extensive bug fixing.
New to the Deus Ex franchise? I can recommend starting here, since Deus Ex is the first game in the series after all. Not everyone will agree with me but if you start with Deus Ex, I do suggest GMDX 9.0 on your first playthrough. It is flat out superior to the base game without serious content changes that would otherwise alter the experience. It is merely all-around improvement.
Comparison of the Deus Ex games except for Invisible War which I have not played yet.
Or you can start with Deus Ex: Human Revolution Director's Cut and go in chronological order (after which you would play Mankind Divided and then this). Mankind Divided will spoil a few potential surprises in Deus Ex however.
And don't be afraid of this game because of its age. This mod ensures that Deus Ex remains ahead of the competition. Most game creators need to take lesson from Deus Ex's writing and execution, and gameplay openness, attention to detail, and responsiveness. This is a game that is certain in what it wants to be, and is very tightly crafted as a result. Hardly any game can compare.
I am making an ongoing chart that compares GMDX to Revision. Both mods are outstanding, this is just for reference. It can be found here, and it is currently incomplete since I am not far in GMDX yet.
I would post my own screenshots but they come out oddly dark, so I am guessing the mod is using very different gamma settings than my desktop.
To get the most out of this game, users with high refresh rate monitors must use the DX9 renderer but hardly any (if any) visual quality is sacrificed. It should be possible for both NVIDIA and AMD users to easily force MSAA and SSAA into this game/mod, NVIDIA users can follow this guide (no AA compatibility bits needed).
This game defaults to stereo by default, and GMDX doesn't change that. No way to enable true surround in the options, I believe the Dolby Digital option is just "5 channel stereo." To enable surround sound, you must enable "UseSurround" and disable "UseStereo" under "Galaxy.GalaxyAudioSubsystem" in Deus Ex\GMDXv9\System\gmdx.ini and also Deus Ex\System\DeusEx.ini. Better yet, just copy this section below over yours if you plan to use surround sound.
The volume settings you can change of course. Use3dHardware (and perhaps UseReverb) will only work if you are using Creative ALchemy with this game (and it will only truly use hardware with an X-Fi sound card). I am not sure what "UseCDMusic" and "UseDigitalMusic" do, though I'm guessing they refer to different soundtracks or different versions of the soundtrack.
[Galaxy.GalaxyAudioSubsystem] UseDirectSound=True UseFilter=True UseSurround=True UseStereo=False UseCDMusic=False UseDigitalMusic=True UseSpatial=False UseReverb=True Use3dHardware=True LowSoundQuality=False ReverseStereo=False Latency=60 OutputRate=44100Hz EffectsChannels=16 DopplerSpeed=6500.000000 MusicVolume=204 SoundVolume=204 SpeechVolume=255 AmbientFactor=0.700000
An X-Fi sound card is also needed to get the most out of this game, as it uses DirectSound3D to provide more advanced positional audio via 3D HRTF. Creative ALchemy is needed to enable these effects, and it requires a Creative sound card (it works with most if not all Creative sound cards). But only X-Fi sound cards will use hardware acceleration while the others use software, and hardware leads to better sound quality at least in other games (games with more advanced sound than Deus Ex, so I cannot say with certainty that Deus Ex benefits from hardware acceleration).
GMDX Official Website
GMDX ModDB page (Download the mod here)