Joined
·
5,701 Posts
When last we meet we discussed how DF used a game called Kingshunt to compare FSR using an app for the unreal engine called unreal unlocker to enable TAAU. Giving TAAU the impression that it was better then FSR. However, based on the investigation by the original poster TAAU disabled something called DepthOfFiedlQuality. Which sharpens the image. Thus giving the illusion that TAAU is "better then native". When in fact it is not. When DepthOfFieldQuality is disabled and compared, properly, FSR is superior to TAAU!!!!
Link: [Reddit] Digital Foundry made a critical mistake with...
This time, it appears that something similiar is happening with their review of FSR 2.0 IQ:
1. Using Amd's competitor gpu
2. Using DX11 game instead of using a DX12 game with FSR 2.0
3. Altered the default sharpening setting of 0.3. to 0.
4. The implementation of fsr 2.0 in GOW was a custom in house job with no involvement from AMD.
5. The blurriness/ghosting shown in motion is looking to be a results of a combination of Depth of Field and TAA. Modded versions of GoW don't exhibit this behavior.
In which they are claiming that FSR 2.0 can be inferior to TAA used in the game. By showing ghosting and other IQ imperfections. However, there were some odd caveats emerged. This is looking, once again, like an issue with how the game uses DoF and TAA just as found in the prior review using Kingshunt to compare FSR 1.
Original Vs TAA Off
Original Vs TAA/Sharpening/DoF/TAA/Vignette Off
(Links above could take 60 seconds or more to fully download. If not refresh the page)
Original Link Here
Below you will find the DF video. You can skip ahead to the 13:00 mark where comparison videos, using a 6900xt, contrast DF findings of ghosting. In which no ghosting was found in the water nor the snow as found in the DF video.
Digital Foundry Review of FSR 2.0 Vs DLSS (newest version).
Skip Ahead to 13:00 mark to compare the water/snow to the videos below.
As you can see there is no ghosting found using FSR 2.0 using a Radeon RDNA 2 video card. It's inconclusive if that's the result of tweaking of DoF as found in Kingshunt. IQ differences between FSR 2.0 used on RDNA 2 vs RTX.
Edit:
It was brought to my attention that Alex was interviewed about a week before publishing his FSR 2.0 vs Dlss IQ review. Where he was told that FSR 2.0 was not compatible with dx11.
Journalistic integrity comes into play when this kind of information is known. As this insight should have been a disclaimer to his review. And made plain to see in the title and video thumb nail. But it was not.
There is no mention of this in the review in the title nor thumbnail. IMHO this invalidates the IQ review entirely and wholisticaly. Integrity is the key here. Just as the user jon provided me the video showing Alex being told about FSR 2.0 not being compatible with dx11. So should the disclosure of this be made available in his review. In a clear, precise manner that sets the tone of the review as a more acedemic then factual endeavor
52:42
Edit 2:
Original
Original
VS
AA/Sharpening/DoF/TAA/Vignette Off
AA/Sharpening/DoF/TAA/Vignette Off
Link: [Reddit] Digital Foundry made a critical mistake with...
This time, it appears that something similiar is happening with their review of FSR 2.0 IQ:
1. Using Amd's competitor gpu
2. Using DX11 game instead of using a DX12 game with FSR 2.0
3. Altered the default sharpening setting of 0.3. to 0.
4. The implementation of fsr 2.0 in GOW was a custom in house job with no involvement from AMD.
5. The blurriness/ghosting shown in motion is looking to be a results of a combination of Depth of Field and TAA. Modded versions of GoW don't exhibit this behavior.
In which they are claiming that FSR 2.0 can be inferior to TAA used in the game. By showing ghosting and other IQ imperfections. However, there were some odd caveats emerged. This is looking, once again, like an issue with how the game uses DoF and TAA just as found in the prior review using Kingshunt to compare FSR 1.
(Links above could take 60 seconds or more to fully download. If not refresh the page)
Original Link Here
Below you will find the DF video. You can skip ahead to the 13:00 mark where comparison videos, using a 6900xt, contrast DF findings of ghosting. In which no ghosting was found in the water nor the snow as found in the DF video.
Skip Ahead to 13:00 mark to compare the water/snow to the videos below.
Edit:
It was brought to my attention that Alex was interviewed about a week before publishing his FSR 2.0 vs Dlss IQ review. Where he was told that FSR 2.0 was not compatible with dx11.
Journalistic integrity comes into play when this kind of information is known. As this insight should have been a disclaimer to his review. And made plain to see in the title and video thumb nail. But it was not.
There is no mention of this in the review in the title nor thumbnail. IMHO this invalidates the IQ review entirely and wholisticaly. Integrity is the key here. Just as the user jon provided me the video showing Alex being told about FSR 2.0 not being compatible with dx11. So should the disclosure of this be made available in his review. In a clear, precise manner that sets the tone of the review as a more acedemic then factual endeavor
Edit 2:
Original
Original
VS
AA/Sharpening/DoF/TAA/Vignette Off
AA/Sharpening/DoF/TAA/Vignette Off