Hell both shots look good
I am really digging the sun flares and the heat effects from the cars exhausts

I am really digging the sun flares and the heat effects from the cars exhausts

Some minor differences can be spotted in the lighting effects, though. Both DirectX 9 and DirectX 11 mode do an admiral job of mapping the sunlight onto the surfaces of the cars. However, we felt that Direct X 11 rendered the beams from our local star in a slightly more accurate and cleaner fashion, making the light sourcing look more believable. Most noticeable is the cleanness of the shadow, particular when it's cast by the rear spoiler onto the bodywork - in DirectX 9 mode, the shadow has a chunky edge, whereas in DirectX 11, its edges blend away smoothly. Still, the differences are marginal, not easy to spot and not worth a 30fps cut to your frame rate. |
Originally Posted by DorkSterr ![]() What are the difference between DX9 and 11 in this game graphically? I cant seem to spot any. |
We were expecting the lovely rippling effects in the flags to vanish without tessellation to smooth out their supple curves. However, all of the flags in the demo rippled just as convincingly in DirectX 9 mode as they did in DirectX 11 mode. Likewise, all of the textures looked the same too. You'd need a seriously keen eye and brown paper envelope full of cash from one of the creators of Dirt 2 to notice any real difference between textures in the two versions of DirectX. |
Originally Posted by corky dorkelson ![]() Wait until games are built around DX11. Dirt2 basically just had some last minute add-ons. |