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· Banned
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Discussion Starter · #1 ·
Damn i have gtx 580 and have on Dragon age 2 ultra high 20-40 fps, ***? I play crysis on ultra high 16 aa, and have constantly 50-60 fps, so bioware must fail with directx 11 in dragon age 2 i think..

· Premium Member
5,414 Posts
Play on High with the High Res Texture Pack. You won't really notice much difference and the game should run alot smoother.

Make sure you have Patch 1.02 installed and the latest GPU drivers aswell.

I think there was also specific issues with Nvidia GPUs aswell (though I don't own one so can't be 100% sure about this).

Here's the patch notes from Steam.


Dragon Age 2 Updated
Product Update - Valve 10:07
Dragon Age II - 1.02

AMD and NVIDIA have recently released new graphics-card drivers. Using old drivers may cause Dragon Age II to crash, run poorly, or display graphics incorrectly. Please visit your hardware vendor's website for further information on obtaining new drivers:

NOTE: Some plot fixes are retroactive, but not all. Players with plot-breaking bugs may need to revert to an earlier save, particularly a save prior to visiting the affected area during the current year in the game.

- The effects of various follower talents and item properties are now being properly removed and re-applied when loading and saving.
- Anders's default set of tactics will now activate Haste when appropriate.
- Aveline's final armor upgrade is now available during "Favor and Fault."
- Aveline's Retaliation talent no longer imposes a delay when activated.
- The warrior's Rally talent now functions as described.
- The rogue's Lacerate talent now functions as described.
- Party members who are resurrected during a fight now rejoin combat properly.
- Hawke no longer gains random spells or talents after using the Maker's Sigh potion, then saving and reloading.
- Potions, poisons, grenades, and runes can now still be ordered from the Hawke estate after the main campaign is complete.
- Various minor gameplay issues no longer occur.

- "Who Needs Rescuing" can now be completed.
- "Duty" will now appear on the Chanter's Board even if the player accepted all of the board's quests before installing the Exiled Prince premium content.
- The journal for "Duty" will now update if the player left the Docks (Night) area immediately after killing the Flint Company mercenaries.
- In "Finders Keepers," the door to Woodrow's Warehouse will now open if the player steals the location to the warehouse from the harbormaster's office.
- In "Finders Keepers," if the player leaves Woodrow's Warehouse before finding the crate, it is now possible to return to the warehouse to complete the quest.
- In "Herbalist's Tasks," the varterral's heart is now available even if the player killed the varterral before receiving the quest.
- Merrill no longer refers to the aftermath of "A New Path" before the plot has been completed.
- Varric is no longer confused about which character Hawke has been romancing.
- Various minor story-scripting issues no longer occur.

- Varric's Embellishment talent no longer incorrectly refers to movement speed.
- It is now easier to select party members by clicking on their portraits when the level-up arrow is displayed.
- The game now functions correctly if the Windows desktop is set to 150% size.
- The video options menu now allows a wider full-screen gamma range.
- Various issues specific to DirectX 11 no longer occur.
- Various technical changes should improve performance and limit crashes.


· Premium Member
5,414 Posts

Originally Posted by huhh
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High uses dx10 not dx11. That's why you get good fps on high.

And just to back this up:


The Technology of Dragon Age II â€" Part 2
By BioWare

by Andreas Papathanasis

In the Part 1 of the Technology of Dragon Age II blog we covered base improvements to the Dragon Age II technology. In this article we’ll examine how higher end PC GPUs can enable additional visual features which further improve the overall visual quality of the game.

One of the major goals of the team was to make the game look great on all platforms. Having accomplished that, we started researching what additional features we can offer to our users that have invested on higher end PC hardware. The latest PC GPUs that have been recently released on the market are very powerful. DirectX 11 technology is a great way for us to target this advanced GPU hardware, as DirectX 11 is fully backwards compatible with DirectX 10. So if you have a video card that supports DirectX 10, DirectX 10.1 or DirectX 11, and Windows Vista SP2 or Windows 7, you’ll be able to benefit from additional technology features as described in this post.
Dynamic Lighting

As we already mentioned in the previous post, the base lighting system was designed to work well with all the systems the game runs on. On high end PCs, we can take advantage of the extra power of current generation GPUs to do more.

The game has hundreds of spell effects, the rendering of which is greatly improved on high end PC video cards. On the high detail setting (requires DX10 or better hardware), the game will smooth particle edges so they blend better with the environment (without hard edges at the contact point).

One of the major features of the DirectX 11 version is that the dynamic lighting for spell effects has been completely redone. While our base rendering technology supports 2-3 dynamic lights per visual effect, the DirectX 11 renderer supports hundreds of dynamic lights. Our artists have used that feature to great extent by attaching numerous small lights to spell effects that are expected to emit light (for example, fire and lighting effects). This is a great feature that significantly improves the visual impact of some of the most important spells in the game.

In addition, certain lighting effects will also add additional shadows to the scene. For example, when casting a fireball to a group of enemies, players will see shadows from all enemies. This looks great especially on indoor scenes.

On exterior levels, moving cloud shadows add an extra layer to the visuals.

Most of the dynamic lighting features, including cloud shadows and the extra lights on spell effects, will work on DirectX 10 hardware. The extra shadows from dynamic lights require the very high detail level (which is only available with DirectX 11 hardware).

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