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Dragon Age: Inquisition featured on Game Informer

2260 Views 2 Replies 2 Participants Last post by  boredgunner
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Somehow I didn't see this posted, so here it is. Holy crap, what a reveal.

http://www.gameinformer.com/b/news/archive/2013/08/06/september-2013-dragon-age-inquisition-6119.aspx

  • Multiple races to choose from
  • Wants to make the action less frantic and more deliberate, returning to more tactics-oriented approach to encounters. Big return to party-based tactics
  • Part of that is slowing down speed of attacks, more important is designing enemies that force you to examine the battlefield and choose actions carefully
  • Instead of swarming enemies, your foes have specialized roles; work together and force you to size up the battlefield
  • Battles veer away from button mashing toward a structure where observation and reaction take precedence
  • PC gamers getting an optimized version; "PC actually is different, especially from a controls standpoint", trying to "recapture the very tailored experience of DA:O on PC"
  • Going from Eastern Ferelden to Western Orlais; repetitive environments are nowhere to be found in DAI like in DA2.
  • Players aren't just funneled down narrow corridors, the demo showed a bog, desert, a mountain range, all enormous and freely explored in third person.
  • Lots of hidden things to find, caves, dungeons, corpses, etc that create other unique sidequests
  • Want to make sure there a sufficient number of caves in the game that are each unique, and optional. If you have a mage in your group, you can use a spell to reassemble a crumbled bridge to reach a new area.
  • Can also restore a ruined desert outpost into an Inquisition stronghold
  • So much ground to cover that mounted creatures are implemented
  • Monsters, and dragons for example, do not level up with you. Some are vastly more powerful, forcing you to come back later with proper experience
  • Some environmental destructibility
  • Enemy scenario: Fighting a massive, armored dragon, you can target a leg, send warrior into melee range to bash off armor, rogue can sneak up and poison the exposed limb, dragon stumbles around allowing others to unleash spells etc
  • Weather effects can impact exploration, ex. Rainfall, desert sandstorms
  • Rainy weather can make areas muddy, slowing down your traversal/agility in combat, while sandstorms can inflict damage causing you to seek shelter
  • Both Varric and Cassandra also join you, presumably as companions, and there will be a new female mage companion named Vivienne (how not surprising)
  • Collect resources/materials and craft armor for you and all your party members; heavy emphasis on customization
  • A lot of loose ends will be resolved in the story; expect full resolutions to things like Red Lyrium, the activities of the Grey Wardens, and Flemeth, and also Morrigan
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This sounds too good. It already looked like it would be the best game of 2014 by a landslide, but seeing this, it might even rival DA:O as one of the very best games ever made.

I have to say, I lol'd at the devs playtesting it with a controller.
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Looks goddamn incredible.

I'm starting to think it may be better than DA:O, and that's a nearly impossible feat.
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