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[ET]Unreal Engine 3 Updates to be Showcased at GDC

509 Views 2 Replies 3 Participants Last post by  Admiral Mudkipz
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Epic Games, Inc., invites interested parties to visit its booth (ES-144 in the expo suite section of Moscone Center's West Hall) next week at the Game Developers Conference, where the latest Unreal Engine 3 engine features will be demonstrated alongside free advanced training sessions for existing users, the introduction of an integrated Massively Multiplayer Online Game back-end environment, and closed door presentations for its prospective customers, evaluators, licensees, members of its Integrated Partners Program and the media.

Unreal Lightmass, a new global illumination solver, will be shown for the first time at GDC. Unreal Lightmass produces high-quality static lighting with next-generation effects, such as: soft shadows with accurate penumbrae; diffuse and specular interreflection; and color bleeding. Furthermore, Epic's new Swarm distributed computing framework enables lighting to be generated up to ten times faster. The new lighting features are bundled with Unreal Engine 3 and benefit all current and future engine licensees. Like all of Epic’s engine features, Unreal Lightmass is available at no additional cost to licensees.
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Is this real or is it fake like you last few posts? /tired of the boy who cried news...
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Epic is making it even easier for everyone and their grandmother to develop video games, showing off a slew of new features for their wildly popular Unreal Engine 3 at this year's Game Developers Conference.

Now that they've managed to license their engine to just about everyone in the gaming industry, Epic is ready to bring some exciting new features to the Unreal Engine 3, which they'll be showing off at GDC next week. Features like Unreal Lightmass, which coupled with their new Swarm distributed computing framework makes adding high-quality static lighting effects 10 times faster then before. How about a new content browser and search engine, freeing developers from having to manually hunt for game assets?

"We looked at how easy it was to search the net with Google, and find photos on Flickr, and redesigned Unreal Engine 3's content searching and tagging along those lines," said Tim Sweeney, chief executive officer and technical director of Epic Games. "The result was a productivity boon for artists and designers."

They've also got a couple nifty additions in store for online developers, including the addition of Gears of War 2 scalable statistics and data management back end in the form of the Unreal Master Control Program.

"Battle-tested by over 6.8 million hours of online player time, Unreal MCP seriously ups the ante for game engines," says Mark Rein, vice president of Epic Games. "The online infrastructure required for a modern, triple-A game represents man-years of work, and all of this is now included in Unreal Engine 3."

And for those developers who prefer their multiplayer to be massive, Epic China will be showing off their new integrated massively multiplayer online game backend solution, which should have MMO developers frothing at the mouth in joy.

In layman's terms, the Unreal Engine 3 is now even more attractive to game developers across all genres. Expect to see the logo popping up more and more with these new additions to one of the world's most popular engines.
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