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[Eurogamer]XCOM:Enemy Within - new XCOM:EU expansion

1320 Views 16 Replies 11 Participants Last post by  Alvarado
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"What we've been working on is a expansion pack for Enemy Unknown in the style of big Firaxis expansions like Gods and Kings," explains Ananda Gupta, who's been leading the XCOM team on the creation on Enemy Within - a project he's finally able to talk about. "So Enemy Unknown tells the story of the alien invasion and the Earth's defence. Enemy Within is the same invasion. You're starting from day one and then proceeding through the same arc. It's an overlay on the original. It's not the next episode, and it doesn't take place after the ending of the first game. It's the same storyline - but with lots, lots more stuff."
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"By researching alien autopsies, you can unlock genetic modifications and put your soldiers into a gene lab that will give them extra powers," explains Gupta. "Stuff like augmented leg muscles so you no longer need ladders and pipes to jump up onto roofs, or you can have a brain modification that reflects psi attacks back onto the caster of the psi attack. Or maybe you have super bone marrow that can heal you during battle without needing a medkit."

And if you choose the latter? If you choose the latter, you get mechs.

"We've added mechs," nods Gupta, with understandable pride. "We've added what we call mechanised exoskeletal cybersuits, in fact. These are giant robot suits. You put your soldiers through this horrifying cybernetic augmentation process, and then once they're in this cyborg state they can wear these huge combat skeletons.

"What's cool is that once you do those mech augmentations, they become a new class," he explains. "Your sniper or whoever will become a mech trooper, which is a new class with a new training tree straight from squaddie down to colonel. In addition, every time you upgrade a cybersuit, the suit itself has tactical systems that you can select. The mechs really have two families of abilities, then: the kind that the soldier has trained and then the kind that are on the mech. The mech has stuff like a flame thrower, it has a kinetic strike module, which is tech speak for a big fist that you use to pound things, and it has stuff like a proximity mine launcher, for the more subtle touch."
A good ol' expansion?Genetics?Mechs?Plus all that's good about EU?Bring it on.
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Does anyone else find the controls in the first one for the pc just terrible? I hope they are better in the new one.
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Originally Posted by Peanuts4 View Post

Does anyone else find the controls in the first one for the pc just terrible? I hope they are better in the new one.
They do feel a bit off but I'm not sure about terrible. That being said there were some combination that ended up freezing the UI thou...
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They definitely need to improve them so it doesn't have the same bug.
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Originally Posted by Peanuts4 View Post

Does anyone else find the controls in the first one for the pc just terrible? I hope they are better in the new one.
What? How could the controls be terrible? The controls are literally just clicking?
So it is essentially a replacement for the first game?
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Originally Posted by Robilar View Post

So it is essentially a replacement for the first game?
Yea, they hacked and slash the first one together because of fans hating their first person shooter they called xcom. So they basically took some half fast nightmare, slapped it together and sold it as xcom to make people happy. They now released that it was better seller then the abortion of a 3rd person shooter called the "bureau" and found that the xcom half slapped game is better seller then the current abortion, they backtracked and will support xcom with a remake.
I really hope they are improving the strategic elements (shallow, silly scripted choices), base-building and UI, alien movement (remove teleport-o-rama, the entire alien map population teleporting on a spot, etc.), missions with overly scripted sequences (it's raining snakemen!), weapon balance, etc. Not to mention, hope they finally included free-fire for all equipment, base invasion, and some better resource management and gathering.
Here is a video that Rev3 Games did giving details and some game play.
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Originally Posted by Psywolf View Post

Here is a video that Rev3 Games did giving details and some game play.
Nice find. Thanks my friend.
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Originally Posted by RiverOfIce View Post

Yea, they hacked and slash the first one together because of fans hating their first person shooter they called xcom. So they basically took some half fast nightmare, slapped it together and sold it as xcom to make people happy. They now released that it was better seller then the abortion of a 3rd person shooter called the "bureau" and found that the xcom half slapped game is better seller then the current abortion, they backtracked and will support xcom with a remake.
So the first game is not needed (or desired) in order to play the update?
Quote:
Originally Posted by Robilar View Post

So the first game is not needed (or desired) in order to play the update?
You need Xcom:Enemy Unknown to play Enemy Within.
dang ... I'm so pissed LOL!
I purchased XCOM:Enemy Within expansion a while ago, installed it and started new XCOM game on Classic Difficulty ... when the dialog appeared I picked Slingshot DLC (haven't played it before) to get access to battleship tech and Zhang soldier ... well I lost 2 countries from the council within like 3 months, so I switched it down to Normal difficulty ... anyways ... I am close to the end (researching Hyperwave Beacon now) when I realized that I am NOT playing the Enemy Within expansion at all!!! there is no new alien units (Mechtoids, Seekers, etc.), I've never encountered EXALT shadow organization, I never seen a resource called Meld and of course I have no MEC troop upgrades (no cybernetics labs) nor special Gene Modded research available ... WTH happened? is it because I picked the Slingshot DLC down the road that somehow game switched to XCOM:EU instead of XCOM:EW ? or how do I start this game in expansion mode LOL?
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seems like I will be playing it again, and hopefully this time I actually play the darn expansion! LOL ...

EDIT:
OMG ... I verified the game cache again (was OK when I was starting to play game) and now it says 5720 files failed to verify and will be re-acquired ... LOL! sounds like the whole expansion is getting re-downloaded ... what a mess ... I'm really pissed ... and sad, wasted a week of game play on something that I've seen before ...
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hahaha LOL! not I see ... all files in Steam validated and now finally the game launcher giver me option to choose either XCOM:EU or XCOM;EW ... LOL! that's what you get for pre-purchase ... initial download on day1 must have been corrupted ....
By the way, for the love of god! Don't turn on Training Roulette!!!

You're going to lose your weekends over it.
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Seriously, Squadsight Sniper with Rapid Reaction, Opportunist, Disabling Shot, and HEAT Ammo plus 105 aim at captain rank as a reward from an abduction mission?
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Or how about a Council Mission reward: Sniper with the rank of Major that has HEAT Ammo, Aggression, Disabling Shot, and Sprinter plus 110 aim and will? ITZ Snapshot Sniper you say?
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How about an Assault with the rank of Colonel as a mission rewards that has Bullet Swarm, Close and Personal, Rapid Fire, Sprinter, Sniper's Pistol Skill and then Rapid Reaction? That's 4 to 5 shots the next turn if Overwatched and parked next to a pod of aliens.
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I must point out though that the Support got shortchanged in this mode. Had some Assaults and Heavies as medic actually since the get the Field Medic Skill.
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