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Discussion Starter · #1 ·
*Updated on second post*
 

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Discussion Starter · #2 ·
Someone asked for a guide on how I did this, so here it is:

So I've had the X52 since the christmas after it's release, and it's been OK at best. Not brilliant.

The MAJOR issue I had with the X52 (which is what I fixed) was that there's a hardware deadzone on the stick. Owners of the X52 will know what Im on about but for those who don't, heres a post from the someone in the Saitek Forums:

Quote:

moved with one finger (this will NOT send any signal into the game)

the space difference
Yep, that's like 11 degrees of movement where NOTHING is detected. And in IL2 1946 (which is all I play really) I found this unacceptable, it was hard to line up on targets becuase you had to move the stick ~15 degrees to make a tiny movement in game.

So I took it apart to have a look inside and this is what you get:



The small green PCB at the top is the hall sensor for the Y-axis which detects movements via nearby magnets. (The hall sensor of the X-axis is to the right, you can barely see it in the photo)

At first the magnets were mounted on this doodad:



As well as the magnets on the inside, there were a further 2 magnets glued on each side which were removed before I took this photo.

So as you can guess, there was a big distance between the magnets and the sensor, and I think this is the cause of the hardware deadzone, becuase you had to move the stick quite alot before the magnets came in range of the sensor. Ridiculous design Saitek!

So I took off the magnets glued to the side of the magnets mounting and I got 2 of the magnets, stuck them together, and mounted them on the plate DIRECTLY beneath the sensor (you could use blu-tack, double sided sticky tape ect ect) this is what I got:



You'll notice I got rid of the old magnets mount altogether - it's useless.

So with the magnets MUCH closer to the sensor I hoped this would solve the issues. Obviously I did this same procedure to the X-axis aswell.

Now, I didn't attach the base of the joystick just yet, becuase we've moved the magnets they won't quite be centered, so I plugged the joystick into my PC and loaded up the calibration window for the stick, and checked to see if it was centered, if it wasn't, I just nudged the magnets around until it was.

When it was centered I unplugged the joystick from my pc, screwed the base back together, and replugged the stick back into my PC to test.

And whats this! Even TINY 1 degree movements on the stick are detected, no more deadzone!

Loaded up IL2 for a quick test and wow! It's so much nicer to use.

So yeah, I just thought I'd post this up in case anyone would like to improve their X52. Sorry that the pictures aren't that clear but someone requested them after I'd done the mod.

But I'll be more than happy to answer anyones questions.
 
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Discussion Starter · #4 ·
Quote:

Originally Posted by RayvinAzn View Post
I wonder if this is a problem with the X52 Pro as well.

Not that I'm likely to get a stick any time soon. At least not until we see more of that new Mechwarrior game or an official notice is made about Descent 4.

Yep the it's been confirmed awhile ago the internals of the X52 Pro are EXACTLY the same as the standard X52, and many Pro users have reported this exact problem after 'upgrading' their standard X52 to the X52 Pro.

If youre going to buy a new stick, don't get a Saitek X52 or the Pro.

Get a CH Fighterstick + Throttle, or the new Logitech G940 when it comes out which has been reviewed to be very good.
 

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Discussion Starter · #6 ·
Quote:

Originally Posted by RayvinAzn View Post
Ah, that's a shame - I remember kicking some serious ass with my old Saitek X38 in TIE Fighter/X-Wing and the Descent games.

The Logitech does look decent enough, but how about the HOTAS Cougar?
The Cougar is alright, but you HAVE to do various user mods to it for it to be worthwhile, the pots it uses are ridiculously bad and it just isn't worth it unless you're going to devote the time to do all the user mods.
 
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