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FSR is AMD answer to nVidia DLSS and seems on track for June

4211 Views 17 Replies 12 Participants Last post by  Dogzilla07
Coreteks: AMD FidelityFX Super Resolution (FSR) to launch in June - VideoCardz.com

"Unlike NVIDIA DLSS which is being used at the very end of the graphics pipeline, AMD FSR would be engaged much sooner. This technology would therefore require less work from game developers and no AI training. This would greatly speed up the adoption and implementation of the technology."

"Yet, Coreteks claims that FSR would be compatible with NVIDIA GPUs"

1080Ti owners, you can still wait to upgrade after 4 years :LOL:
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· Iconoclast
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"Compatible with Nvidia GPUs" That's pretty big imo.
Developers still need to adopt it. That'll likely be the largest hurdle.

With NVIDIA's commanding lead in PC gaming graphics marketshare, they are in a much better position to dictate what the bulk of developers implement and if NVIDIA has any say, they will chose the option that makes the competition look worse, no matter what the effect is. If FSR is somehow better looking and faster on NVIDIA parts than DLSS is, NVIDIA will still push devs to use DLSS, because no one else can use DLSS.

So re-launching the old (pre-deep-learning) super sampling as the new competitor to deep-learned super sampling?
The old methods of upscaling and sharpening never left and if it's not a post-process effect (and it's not), it will be something different.

How it looks remains to be seen, but I'm not at all convinced that deep learning is required to achive a competitive effect.
 

· Vandelay Industries
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2,842 Posts
Developers still need to adopt it. That'll likely be the largest hurdle.

With NVIDIA's commanding lead in PC gaming graphics marketshare, they are in a much better position to dictate what the bulk of developers implement and if NVIDIA has any say, they will chose the option that makes the competition look worse, no matter what the effect is. If FSR is somehow better looking and faster on NVIDIA parts than DLSS is, NVIDIA will still push devs to use DLSS, because no one else can use DLSS.
Reminds me of Gsync...and we all know how that turned out.

Edit: See below and remember also that the vast vast majority of customers don't have rtx cards so Nvidia's marketshare doesn't really apply yet as it's gtx not rtx based
 

· Iconoclast
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Reminds me of Gsync...and we all know how that turned out.
G-Sync also had an additional hardware cost that had to be absorbed by display manufacturers and was doomed by a competing standard from a body more able to set such standards.

the vast vast majority of customers don't have rtx cards so Nvidia's marketshare doesn't really apply yet as it's gtx not rtx based
Brand install base matters more than the specific hardware capabilities of that install base. All those people with their GTX 1050s being counted in Steam surveys are still giving NVIDIA clout that they will use to hamper competition.

Given that current generation consoles are on AMD silicon I think even if AMDs version is worse, so long as the performance is good and there is a benefit over traditional AA it will see widespread adoption.
Hopefully that'll be the case. Well, the part about widespread adoption anyway...it would be better if AMD has an equivalent or superior solution, so RT is worth using on their products sooner, rather than later. If the solution isn't appreciably better than extant non-DLSS upscaling methods, it's not going to do much for PC gamers no matter how broadly it's adopted.
 

· Vandelay Industries
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I think game devs are smarter than you give them credit......ie hey know Steam survey 1060 users and 1050ti users do not have rtx capable hardware and know that despite what Nvidia tells them the majority do not have those capablities. For them to think otherwise would be ignorant. Now that doesn't mean they won't focus on rtx as Nvidia will pay them and give them dev support to do it.
 

· Iconoclast
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ie hey know Steam survey 1060 users and 1050ti users do not have rtx capable hardware
Never came close to implying they didn't.

I'm saying it doesn't matter if no one has RTX capable hardware if NVIDIA hardware is still in 4/5ths of gaming PCs. It's in the best interest of pretty much every PC game studio to stay in NVIDIA's good graces and target NVIDIA hardware, to make sure their products work correctly in that supermajority install base.

Now that doesn't mean they won't focus on rtx as Nvidia will pay them and give them dev support to do it.
This too.
 

· Performance is the bible
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7,161 Posts
1060 and 1050 ti are completely irrelevant to FSR/DLSS discussion. The RX 5300 is not going to be some magically 1080p/300hz beast just like the 1050 isn't going to be regardless of the FSR or if the 1050 was supporting DLSS or not.

FSR will mean something if the upscale effect is actually going to look good and not like a cheap upscale that some look today. Consoles already to a lot of upscale for most games. So if FSR is going to help, it will enter better. If not, it will be ignored just like other features that end up dying or forgotten.

And devs overall only look at those type of low end cards as just making sure the games run "fine" on them. Devs are not going to bother to optimize performance for 4 years old low end GPU. They will so for new mid and top end cards.
 

· Linux Lobbyist
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1,084 Posts
1060 and 1050 ti are completely irrelevant to FSR/DLSS discussion. The RX 5300 is not going to be some magically 1080p/300hz beast just like the 1050 isn't going to be regardless of the FSR or if the 1050 was supporting DLSS or not.
Not for 5nm and its derivatives, but for a GAA/Nanosheet 3nm/2nm EUV GDDR7(DDR5 based)/HBM 3 or 4 multichip, magic glue monstrosity, who knows :) Maybe just maybe some of it trickles down to $150-$250 price point, faster than 229 Incident days xD
 

· Performance is the bible
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7,161 Posts
Not for 5nm and its derivatives, but for a GAA/Nanosheet 3nm/2nm EUV GDDR7(DDR5 based)/HBM 3 or 4 multichip, magic glue monstrosity, who knows :) Maybe just maybe some of it trickles down to $150-$250 price point, faster than 229 Incident days xD
things will trickle down but it is not going to make the same poor GPUs today become mid range cards tomorrow.
Same reason why DLSS isn't making the RTX 3060 become as fast as a 3060 TI or 3070. DLSS (and FSR) are just going to give a little extra push to help them go against nvidia's equivalents.
 

· Linux Lobbyist
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Same reason why DLSS isn't making the RTX 3060 become as fast as a 3060 TI or 3070. DLSS (and FSR) are just going to give a little extra push to help them go against nvidia's equivalents.
Not exactly true, keeping 95% of the settings at low, does make a card jump up a tier. And that's the whole point for competitive shooters/mobas, and battle royale and similar long view distance shooters where u really need some aliasing to cover horrible jaggies at long in game ranges. The reduced latency is just the cherry on the cake.
 
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