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<a href="http://vic.expreview.com/read.php?56" target="_blank">http://vic.expreview.com/read.php?56</a><br />
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almost 20,000!!!
 

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<a href="http://www.overclock.net/news-overclockers/126589-8800gtx-3dmark05-06-scores-omg-1-a.html" target="_blank">http://www.overclock.net/news-overcl...s-omg-1-a.html</a>
 

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just thinking.... how acurate would 06 be if the g80's use shader 4.0 and 3dmark06 only reads 3.0?
 

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<div>Originally Posted by <strong>DigitrevX</strong></div>
<div style="font-style:italic;">just thinking.... how acurate would 06 be if the g80's use shader 4.0 and 3dmark06 only reads 3.0?</div>
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They don't use Geometrical shaders (yet), so they don't use SM 4.0 either.<br>
Anyway, 3DM06 only shows what it supports at maximum.
 

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<div style="margin:20px;margin-top:5px;">
<div class="smallfont" style="margin-bottom:2px;">Quote:</div>
<table border="0" cellpadding="6" cellspacing="0" width="99%"><tr><td class="alt2" style="border:1px inset;">
<div>Originally Posted by <strong>gonX</strong></div>
<div style="font-style:italic;">They don't use Geometrical shaders (yet), so they don't use SM 4.0 either.<br>
Anyway, 3DM06 only shows what it supports at maximum.</div>
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I've never heard the term Geometrical shaders. I notice it has a unique score of HDR and shader 3.0 so it has to be doing something unique to read the hardware correctly when its useing the new DX10.
 

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geometry shaders are the new thing in dx10 there like vertex shaders on roids<img src="/images/smilies/rolleyes.gif" border="0" alt="" title="Roll Eyes (Sarcastic)" class="inlineimg" />
 
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