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For a time, the ambitious fan-made Black Mesa project seemed like all but vaporware. The fan-made Half-Life remake promised to recreate Valve's debut shooter in the modern Source engine, but after roughly eight years of development and very little word from the dev team, the project's future was uncertain, to say the least.
But that all changed last month, when team came out of hiding and finally launched the highly-anticipated total conversion mod on September 14. With the game now in players' hands, we recently reached out to Black Mesa project lead Carlos Montero to learn more about the project, and how the fledgling mod team took a crash course in game development and managed to recreate one of the most beloved shooters of all time.
While Montero didn't join the Black Mesa team until the game was well into development, he explained that the mod originally wasn't supposed to be such a large undertaking. Back in 2004, it simply began as a hobbyist fan project that snowballed into something much greater.