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Original 16-bit Genesis®
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Valve has restated its commitment to building on its strategy to roll out Steam Machines as an alternative to hefty and costly PC rigs - despite widespread reports that the section had disappeared from the Steam Store.
In an update to the Steam community, Valve employee Pierre-Loup addressed recent reports that claimed the company had removed Steam Machines from the marketplace after a link on the storefront's main navigation bar disappeared.

https://www.gamesindustry.biz/articles/2018-04-04-valve-hasnt-given-up-on-steam-machines





We've noticed that what started out as a routine cleanup of the Steam Store navigation turned into a story about the delisting of Steam Machines. That section of the Steam Store is still available, but was removed from the main navigation bar based on user traffic. Given that this change has sparked a lot of interest, we thought it'd make sense to address some of the points we've seen people take away from it.

While it's true Steam Machines aren't exactly flying off the shelves, our reasons for striving towards a competitive and open gaming platform haven't significantly changed. We're still working hard on making Linux operating systems a great place for gaming and applications. We think it will ultimately result in a better experience for developers and customers alike, including those not on Steam.

Through the Steam Machine initiative, we've learned quite a bit about the state of the Linux ecosystem for real-world game developers out there. We've taken a lot of feedback and have been heads-down on addressing the shortcomings we observed. We think an important part of that effort is our ongoing investment in making Vulkan a competitive and well-supported graphics API, as well as making sure it has first-class support on Linux platforms.

Recently we announced Vulkan availability for macOS and iOS, adding to its existing availability for Windows and Linux. We also rolled out Steam Shader Pre-Caching, which will let users of Vulkan-based applications skip shader compilation on their local machine, significantly improving initial load times and reducing overall runtime stuttering in comparison with other APIs. We'll be talking more about Shader Pre-Caching in the coming months as the system matures.

At the same time, we're continuing to invest significant resources in supporting the Vulkan ecosystem, tooling and driver efforts. We also have other Linux initiatives in the pipe that we're not quite ready to talk about yet; SteamOS will continue to be our medium to deliver these improvements to our customers, and we think they will ultimately benefit the Linux ecosystem at large.

In general, and if you have any questions or feedback on the topics above, feel free to reach out to me at [email protected].

Thanks!
- Pierre-Loup

http://steamcommunity.com/app/221410/discussions/0/1696043806550421224/


Wish they would hurry up with that new Steam Client UI.
 

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Graphics Junkie
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They should let it die though, but whatever, valve is dead to me..
 

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To The Game
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Steam Machines need to have some kind of standardization to have any hope (small hope) for being adopted. There can't be ten's of different types of SM available. There can't be $10,000 Steam Machines.

I personally have no belief in SM and never did. However, if there is any hope of SM to work they need to be at most 3 tiers of SM. Low ($400 - $500), Mid ($600 - $800), High ($800 - $1,200). Pick a hardware combination that works in those price ranges and force any SM to use said specs and stay within that price range. Letting SM manufacturers go all "Wild West" and do whatever they want with them does nothing but create confusion. As soon as some guy with an xbox looks up SM and sees tons of options ranging $400 - $10,000 they're going to say screw that and buy whatever the latest console is.

Only hope for SM is a standardized tier system.
 

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Eh, Wha?
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9,940 Posts
Steam Machines need to have some kind of standardization to have any hope (small hope) for being adopted. There can't be ten's of different types of SM available. There can't be $10,000 Steam Machines.

I personally have no belief in SM and never did. However, if there is any hope of SM to work they need to be at most 3 tiers of SM. Low ($400 - $500), Mid ($600 - $800), High ($800 - $1,200). Pick a hardware combination that works in those price ranges and force any SM to use said specs and stay within that price range. Letting SM manufacturers go all "Wild West" and do whatever they want with them does nothing but create confusion. As soon as some guy with an xbox looks up SM and sees tons of options ranging $400 - $10,000 they're going to say screw that and buy whatever the latest console is.

Only hope for SM is a standardized tier system.
The problem was never the hardware though.

The problem is that for the first half of their existence, there were literally no games worth playing on them, and even now the game library is rather limited, and all those games can be played, often with better results, on a windows based computer that you probably already own (sure, I'll likely need a new video card, but that will always cost less than buying an equivalent steam machine) and which can do more than JUST play those games.

It's a product without a market. If steam wants Steam Machines to ever make sense, they need to first make SteamOS something more than just a novelty.
 

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To The Game
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7,664 Posts
The problem was never the hardware though.

The problem is that for the first half of their existence, there were literally no games worth playing on them, and even now the game library is rather limited, and all those games can be played, often with better results, on a windows based computer that you probably already own (sure, I'll likely need a new video card, but that will always cost less than buying an equivalent steam machine) and which can do more than JUST play those games.

It's a product without a market. If steam wants Steam Machines to ever make sense, they need to first make SteamOS something more than just a novelty.
Yeah that's a huge problem also. The same day Steam Machines released Fallout 4 came out and was not supported by SteamOs. I'm not sure how Valve allowed the release of Steam Machines to coincide with the release of a game as huge as Fallout 4 yet not insure it was supported by their OS.

Hell, lets not forget the Steam Link. Valve manged to release steam machines while also releasing a device for $50 which functionally killed the need for pc gamers to buy a steam machine for their living room. lol.
 

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Graphics Junkie
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Yeah that's a huge problem also. The same day Steam Machines released Fallout 4 came out and was not supported by SteamOs. I'm not sure how Valve allowed the release of Steam Machines to coincide with the release of a game as huge as Fallout 4 yet not insure it was supported by their OS.

Hell, lets not forget the Steam Link. Valve manged to release steam machines while also releasing a device for $50 which functionally killed the need for pc gamers to buy a steam machine for their living room. lol.
Yea the Steam Link is a much better way to achieve the same result if you already have a PC and you don't want to move it to your living room.. but it's worth noting that you don't even need the steam link to do it. You can stream any game in your steam library to any other computer on your local network just by logging into the same steam account on both computers. You can hook your laptop up to your TV and basically use it as a Steam Link.
 

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Original 16-bit Genesis®
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Discussion Starter #7
Yea the Steam Link is a much better way to achieve the same result if you already have a PC and you don't want to move it to your living room.. but it's worth noting that you don't even need the steam link to do it. You can stream any game in your steam library to any other computer on your local network just by logging into the same steam account on both computers. You can hook your laptop up to your TV and basically use it as a Steam Link.

Or just use a Samsung Tv.
 
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