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Quote:
Originally Posted by De-Zant;13098741
Let's just throw a number there. 80% of games will support it natively. 90% when you get a 3rd party patch

Check out this thread: http://www.overclock.net/ati/987121-unofficial-ati-amd-eyefinity-compatibility-thread.html

Most of the games labeled as not working there do actually support eyefinity with a 3rd party patch.

EDIT: For extra info, go here http://www.widescreengamingforum.com/

Search for a game. Anything that is labeled as surround supported works. At least with a patch
Those numbers are good for games released within say the past 5 years but anything older and the chance of the game working is reduced dramatically.
 

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Quote:
Originally Posted by tout;13108656
Those numbers are good for games released within say the past 5 years but anything older and the chance of the game working is reduced dramatically.
Yah. But the same numbers are for widescreen resolutions like 1920x1080 as well.

If an old game don't support 3x monitors, it most likely won't support 1920x1080 either, since that resolution was practically unused a few years ago. As long as a game supports custom resolutions, whatever way you decide to do that with, it has a chance of working with 3x monitors

Even AE2 works on any resolution you put it on.
 

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Custom resolution isn't much of an issue it's the fov that causes the most problems. If you play a game that doesn't support custom fov on a 1080 screen the characters will look a little fat but the game will still be playible, but if the image stretch across triple wide aspect ratio the distortion is unplayible.

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