fanboyism...
Product recognition is more important to sales of Wii software than game quality, according to analyst Michael Pachter. The Wedbush Morgan analyst told Gamasutra that the Wii consumer doesn't care how games compare to those on other systems, and is willing to buy games based on the brand name alone. "The Wii audience isn't sophisticated enough to know whether the game they're buying compares favourably to, say, Gears of War or LittleBigPlanet, because they probably don't own an Xbox 360 or a PS3," he said. "They buy the Wii games that they buy for the same reason that people go to McDonald's. McDonald's doesn't win a lot of restaurant critic awards but they are approachable, they're consistent, and you know what they're going to serve you." "Nintendo has become the fast food machine. Sony is very much the high-end restaurant. And Microsoft is somewhere in between," he added. If a game's cover, name or concept is readily apparent, that can be enough to convince a consumer to pay out for the title, Pachter said. "If the concept is right, if the recognition factor is there, if you 'get it' from what's on the box, sometimes the game doesn't even have to be that good in order for it to sell." |
Originally Posted by Wikipedia The North American video game crash of 1983 (sometimes known as the video game crash of 1984 because it was in that year that the full effects of the crash became apparent to consumers) was the crash of the US video game market in the early 1980s. It almost destroyed the then-fledgling industry and led to the bankruptcy of several companies producing home computers and video game consoles in North America. The crash brought an abrupt end to what is considered the second generation of console video gaming in the English-speaking world. It lasted for about two years and during that interval, many business analysts of the time expressed doubts about the long-term viability of video game consoles. There were several reasons for the crash, but the main cause was oversaturation of the market with dozens of consoles and hundreds of mostly low-quality games. Hundreds of games were in development for the 1983 release alone, and this overproduction resulted in a saturated market without the consumer interest it needed. |