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Though we didn't see any multiplayer in action during our cover story visit to DICE, that didn't stop us from prying some revealing answers from executive producer Patrick Bach.
Some questions that were answered:
When I think about Battlefield 2, I always come back to the Commander position and the game within the game that arose from having Special Forces objectives. Are those returning in the proper sequel?
Since Battlefield 2 you've toyed with the amount of classes - that game had seven classes, Battlefield 1943 had only three, and Bad Company 2 had four. Do you think you've found the sweet spot?
The Bad Company 2 multiplayer maps felt more funneled, then the Vietnam expansion offered more open areas like classic Battlefield games. What approach are you adopting for Battlefield 3?
Read to find out!
http://www.gameinformer.com/games/ba...ostPageIndex=1
Some questions that were answered:
When I think about Battlefield 2, I always come back to the Commander position and the game within the game that arose from having Special Forces objectives. Are those returning in the proper sequel?
Since Battlefield 2 you've toyed with the amount of classes - that game had seven classes, Battlefield 1943 had only three, and Bad Company 2 had four. Do you think you've found the sweet spot?
The Bad Company 2 multiplayer maps felt more funneled, then the Vietnam expansion offered more open areas like classic Battlefield games. What approach are you adopting for Battlefield 3?
Read to find out!
http://www.gameinformer.com/games/ba...ostPageIndex=1