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Discussion Starter #1
Alright, for all you Need For Speed fans out there, and all those Overclocking junkies (everyone reading this), I've devised a great idea for a game.<br />
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Computers are freaking expensive for those of us that covet them, so why not make a game about them. You can upgrade your PC just like in real life, using marketplaces like Newegg.com, and read topics off of forums like Overclock.net (think "Dot Hack" series). And to make it exciting, get samples of real games (Counter Strike, WarCraft, Final Fantasy) to turn this game into an RPG. Later on, when you get invited to a Lan Party, you can win more cash from playing these games against all AI players to build a bigger better rig. Players will run into real world problems like not a big enough PSU to power their system, or overheating problems, or dust build up, or a leaking WC setup, and so on.<br />
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Most people don't know the first thing about Overclocking when they first hear about the idea. The point of this game is that you are an average kid (to make it more marketable, I was thinking more of the 16-18 year old age) who has an internet connection and a lame computer. You like the idea of gaming, and do it in your spare time. You've got a medeocre job, and go to school part time, but you still live with your parents in their basement. It's okay though, because you've got a half broken down minivan (like the guys on "tehshow.com"). It glorifies the idea that staying up until 4 am in the morning drinking Bawls is awesome, and that if you don't have a schwag case and a phat monitor, you are mearly processing 1s and 0s.<br />
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The game gets its RPG nature from the computer hardware. Much like underglow on a car, people will work to get money and 'trick out' their pc gear: faster mouse, bigger screens, better cooling, professional grade video cards. It would take stats about all the commonly used motherboards, processors, ram, PSUs, Vid Cards, Physx Cards, Sound Cards, Cases, Fans, etc and use it as a jump off point to elaborate of future processors (16x Core Intel Procs, and Cheap as dirt AMDs). The user can choose an operating system, but only as a front. Each OS will have its own strengths and weaknesses (like game compatibility, efficient use of processors, and virus seceptability).<br />
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Put the culture that we embody here on this website, and put it in a game for everyone to enjoy. I'm thinking PC only distribution.<br />
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I need your input on this, and perhaps you help. I think this could be a really great game if we all gave it a good push. Let me know what you think!!!
 

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That is a clever idea but would be poorly executed
 

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Discussion Starter #3
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Originally Posted by <strong>BenHagerty</strong>

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<div style="font-style:italic">That is a clever idea but would be poorly executed</div>

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</div>Why do you say that?
 

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Well, Say a major company like EA made it, They would give it the shaft and it wouldn't be as good as it could be
 

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Discussion Starter #5
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<div style="font-style:italic">Well, Say a major company like EA made it, They would give it the shaft and it wouldn't be as good as it could be</div>

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</div>I was thinking if we got sponsorships from Newegg.com, and we got help from the guys here at OC.net, it could be great. Also, advertise all the different companies that make the different parts (Intel, AMD, Asus, OCZ, Patriot, Gigabit, ATI, nVidia, etc), and we'd bring down a boat load of cash, and thus we could do whatever the hell we wanted. Also, it would be a great way to figure out what is coming out on the scene (like how they did the cars in Gran Turismo 4).
 

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Yeah, I would love to see it happen, It would be kind of wierd and cool, I would be playing my life on the computer lol
 

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Discussion Starter #7
Also, we could get those portions of CS, WarCraft, Final Fantasy, and leverage Avertising from it too. The games that you could play would start from Doom, Duke Nuken, Quake, and move up the better your system got. And of course, you could also win more money to make a better system from that as well...so it is kinda like building a car up, but more managable in the PC world. It would not only be educational, but fun (hopefully). And maybe would help the industry as a whole win back the fad that is console gaming.
 

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Would it be an MMO? That would be cool as hell
 

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It sounds like a good game, but it fills such a specific niche that I don't think it would sell very well. It's like trying to market a performance header for a Chrysler mini-van. A few people would buy it and they would love it, but everybody else would be like ***?<br />
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But, the way performance PCs are becoming so mainstream thes days I would expect a game like this to be recieved quite well in the future. Pretty much your main enemy in this situation is consoles. Most kids play consoles as opposed to PCs because they don't require any maintenance, they're relatively cheap, and games are always gauranteed to work. <img src="/images/smilies/thinking.gif" border="0" alt="" title="Thinking" class="inlineimg" />
 

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Discussion Starter #10
The game could get added exposure by using reviews found through viperlair.com, gideontech.com, and so on that would get credit for reviews of hardware in the game, and in-turn they would review the game...making for the added hype needed without all the money required for advertising.<br><br>
We could make for added draw by naming it something simple, and yet general...like PC Gamer, or CPU (both magazines as well, but we'd use their name as an exposure trade for a review in their magazine).<br><br>
Heh...since in the beginning you'd have only a little cash, you'd have to do a lot of DIY projects....I could see a scene in the game where the cool kid with all the money challenges you to a deathmatch (kinda like a pink slip race), and you come to the challenge with a computer that's connected to an air conditioning unity, with dryer exhaust tubing connecting the two, along with all sorts of other low budget tactics for giving your computer more 'umph' that aren't necessarily space friendly (mini fridge to cool the water in your WC setup, or a big box fan (that too has been over-volted for higher fan speeds) blowing air at your case that is open.<br><br>
I'm not sure what the ultimate goal is, but I think it would have to do with working with experimental computer components at Intel or AMD or some other place. Or becoming the Ultimate PC Gamer...after you've worked your way through the ranks...<br><br>
Any other ideas?<br>
Do you guys see where this is going?
 

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I really don't see how this could work. How exactly does the game become <b>fun</b>? Sounds to me like the entire game is picking parts you can afford, sticking them together, then awaiting the results of a completely non-interactive "who wins" contest between your build and "the rich kid's". I mean, it's not like you actually get to play the games on your rig, so there is no interactivity.<br />
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I think you could make it work more as a "PC Company Tycoon" type of game, where the object is to come up with better products and sales than your competitors, build a loyal customer base, and make tons of cash building the business. Custom builds with overclocks might be one path to success: you're trading higher costs in components and more skilled staff in the hopes of being able to charge higher margins than the Dells of the world. Not the game you were envisioning, but it's the only way I think it would even make sense. And even here, I don't think it's necessarily a great idea; but that never stopped the makers of the Tycoon games, it seems as if there's a tycoon game for anything you can think of.
 

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Discussion Starter #12
You probably missed the part where I mentioned that there would be samples of full version games in the game itself (like Counter Strike, Final Fantasy 11, WarCraft, and others). That would be the interaction portion of the game. Perhaps we could invent our own little game that is "the newest thing" in gaming and have it set as our own little interaction portion.<br />
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However well you performed in those games would result in more cash for your rig. Think Need for Speed for Computers instead of Cars.<br />
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I know you guys are finding fault everywhere you can with this idea, but I'm looking for ideas and ways to make it better. Think of solutions to your problems, not just simple flaws. Thanks for your input!!!
 

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I like the tycoon idea better <img src="/images/smilies/smile.gif" border="0" alt="" title="Smile" class="inlineimg" />
 

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I think it sounds like a great idea, maybe you should put a patent on it incase someone tries to steal your idea from here <img src="/images/smilies/biggrin.gif" border="0" alt="" title="Big Grin" class="inlineimg" />
 

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Discussion Starter #15
The nice thing about this forum is that it date stamps the entries...and it is copyrighted already without having to file for one, since I can prove when I first thought of it. <img src="/images/smilies/smile.gif" border="0" alt="" title="Smile" class="inlineimg" /><br />
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BTW, the Tycoon idea is a giant leap in the opposite direction of where I was hoping to go. That would be more of an industry game, where as this would be more of an RPG that would have multiple elements of real life for those who are not only curious, but excited about Overclocking/gaming. It will hopefully get more exposure for the industry to make things evolve quicker in our world.<br />
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The problem with the Tycoon idea, I think, is that there is simulated competition, but it is not as difficult as starting from the ground up, as would be the case with the RPG idea. With Railroad Tycoon, and Theme Park Tycoon you have people that are the defining factor of the game, and make it more interesting. But with this Tycoon idea, it would basically becoming another Dell, and selling product to people. I wanted the focus to be on One PC in the beginning, perhaps later on it could turn more competitive with industry, but the initial part needs to start small so that people can get interested in the concept of custom building their computers and overclocking. (Sorry, waaaaay too many run on sentences here)
 

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I agree with the person 2 places above. It's a great idea. I'd definitely play it!!<br />
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edit: you posted before me <img src="/images/smilies/tongue.gif" border="0" alt="" title="Stick out tounge caps" class="inlineimg" />
 

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Nope, I just ignored it because I think it's unlikely to happen for all sorts of reasons.<br><br>
1. How are you going to license these games? You don't think that you can just take their "free demos" and drop them in your new game, do you? Because you can't; those are marketing tools, not public domain software for us to do with as we see fit.<br><br>
2. How are you going to support Billy Bob when he can't get the Counter Strike part to work on his PC? You had better believe it will happen, and there's nothing you can do about it since you don't own the source code to CS.<br><br>
3. The hook is not good because it's not unique to this game. If Billy Bob wants to play Warcraft, he can either spend X number of hours in your game builidng up a virtual rig powerful enough to do it, possibly being forced to play through some game demos he doesn't even like; OR, he could go download the Warcraft demo right now and just get to it. I.e., Billy Bob has no incentive to stay in YOUR game because the hook is actually OTHER games.<br><br><div style="margin:20px;margin-top:5px;">
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<table border="0" cellpadding="6" cellspacing="0" width="99%"><tr><td class="alt2" style="border:1px inset;">Perhaps we could invent our own little game that is "the newest thing" in gaming and have it set as our own little interaction portion.</td>
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Better. I would make it a large set of mini-games, a la Wario Ware, as opposed to any kind of full game. For one, you would actually have a chance of programming these things in a reasonable amount of time. And two, people won't be spending extended lengths of time outside of your game's core gameplay: building the rig.<br><br><div style="margin:20px;margin-top:5px;">
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<table border="0" cellpadding="6" cellspacing="0" width="99%"><tr><td class="alt2" style="border:1px inset;">However well you performed in those games would result in more cash for your rig. Think Need for Speed for Computers instead of Cars.</td>
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This kind of bothers me again. How are you making this money, by gambling? Who gambles on video games? (I've been gaming for 25 years...never seen it happen.) Maybe as an end-game, where getting sponsored is the idea... But in those competitions the focus is on playing the games, not making a cool rig; so again, focus is set somewhere different then your concept.<br><br><div style="margin:20px;margin-top:5px;">
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<table border="0" cellpadding="6" cellspacing="0" width="99%"><tr><td class="alt2" style="border:1px inset;">I know you guys are finding fault everywhere you can with this idea, but I'm looking for ideas and ways to make it better. Think of solutions to your problems, not just simple flaws. Thanks for your input!!!</td>
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<span style="font-family:Arial;"><span style="font-size:small;"><br>
Well, I honest'y still don't think this idea will work very well, thus the criticism. I'm trying to be as constructive as I can, which is why I did give you a potential solution: the Tycoon game. I know you don't care for that game concept, but it is a tried-and-true genre. Although no one likes "me too" games, your current ideas are so pie-in-the-sky that IMHO you really should consider starting with a more "boring formula" just to put some realistic structure around your grand visions.<br><br></span></span>
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<div class="smallfont" style="margin-bottom:2px;"><span style="font-family:Arial;"><span style="font-size:small;">Quote:</span></span></div>
<table border="0" cellpadding="6" cellspacing="0" width="99%"><tr><td class="alt2" style="border:1px inset;">The problem with the Tycoon idea, I think, is that there is simulated competition, but it is not as difficult as starting from the ground up, as would be the case with the RPG idea. With Railroad Tycoon, and Theme Park Tycoon you have people that are the defining factor of the game, and make it more interesting. But with this Tycoon idea, it would basically becoming another Dell, and selling product to people. I wanted the focus to be on One PC in the beginning, perhaps later on it could turn more competitive with industry, but the initial part needs to start small so that people can get interested in the concept of custom building their computers and overclocking.</td>
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<span style="font-family:Arial;"><span style="font-size:small;">In SimGolf, you only had enough money to start with one par 3 hole...over time, you added more. Same basic idea, start with one PC, over time build more...but never mind, I know that this doesn't interest you, so I'll drop it.<br><br>
I only added in this last quote to point out that you may have a hard time trying to make a game that is both entertaining and educational at the same time. Seriously, it almost never happens. So teaching people about overlocking in an interactive setting is a great idea, but if that's what you're after, I would not expect it to be a wildly entertaining "game" anymore. And conversely, to make a game more widely appealing, you would probably have to dumb down the technical OC aspects. Welcome to the world of hard choices that is software design!<br></span></span>
 

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Discussion Starter #18
No, I like the ideas, I'm just not a big fan of railroad tycoon...I found them childish and simplistic...and then all of a sudden...stunningly difficult.<br />
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The idea with the samples of full games like CS and such were not meant to be stolen from their demos...but working hand in hand with those companies to help market their game through our game. The idea is huge in its undertaking, and now I see that it was just fanciful. I agree about Billy bob not getting it to work on his computer, but that would be the point of working hand in hand with that company, to ensure compatibility and such.<br />
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And the incentive isn't to stay in the game playing a particular sample game, but to be part of the culture that the game encompasses. I was thinking of a good hook that might interest a bunch of people that might already play those games, or would inspire those who are interested in those types of games and would like to experience the community without having to do all the work. Just like Gran Turismo taught me about cars and performance, and driving for that matter, I was hoping to create a tool that might interest more people into our culture. It would be a huge marketing tool for everyone involved (like ads in movies), but it would also take lots of time, effort, dedication, and optimistic thinking. So far, I've run into a mixed bag of reviews from you all, but the bad's are outweighing the good's unfortunately.<br />
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I need someone else who believes in this as well to make it happen. We don't necesarily need to build the game ourselves, but design a clear game plan to sell to someone else. Also known as a Business Concept. Then we sell it to EA, and let them put their own little spin on it to make it as hip as possible....or Nintendo...or the makers of DDR (who also did that DJing game...that was tight). <br />
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I need concepts, ideas, thoughts...somethings may be entirely wrong...but if you are going to make disses, then also give a way to make it better. Think progress people! We could all do it easily if everyone here made one suggestion for the betterment of the game itself. People will disagree...but remember, it is just a concept...think of it as playdoh. You CAN mix the colors, so nothing is ever wrong.<br />
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My original idea was based off the concept of Need for Speed for Computers. But the idea was to create a culture type game that was centered around PC Gaming and Overclocking. Showing how the DIY Kid could prosper over the Rich Kid with all the Toys, simply by having better skills. If you can think of a better way to put that into a game, I challenge you to do so...and I anxiously await your reply!<br />
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Thanks for your continued input everyone!!! Let's get some more!
 

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Sounds like a TI-83 game to me son! <br />
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Haha I think it's a cool idea but people prolly don't know how into overclocking people are, and they would discount it because of that. I would think.
 

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dibs on the beta testing if anyone actually manages to do this
 
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