Overclock.net banner
1 - 19 of 19 Posts

· Registered
Joined
·
107 Posts
Discussion Starter · #1 ·
Basically as the title says, I seem to have the issue of FPS drops on most maps. Whenever I look out into open areas of a map, my FPS drops from 120 to anywhere down to 30. Now, if I had an older computer, this drop would make sense. However, this is a pretty fast gaming computer that runs TF2 fine in high 100 fps, but lags in a GoldSource game? This has also been a problem for me on my old 2006 computer, but even then it was more than enough to run the game perfectly. Anyone have any ideas on why this is happening?
 

· Registered
Joined
·
107 Posts
Discussion Starter · #3 ·
Quote:
Originally Posted by justarealguy;12971510
Try putting it in OpenGL and see if that fixes it. I remember the GoldSrc engine always did prefer it.
The thing is I am in OpenGL and always have been.
 

· Registered
Joined
·
107 Posts
Discussion Starter · #5 ·
D3D lags even more and looks like trash. How would I go about disabling the Steam Overlay?

*Edit* - Nevermind, I disabled the overlay and it did nothing. Still having crappy fps when looking out into an open area of the map.
 

· Registered
Joined
·
107 Posts
Discussion Starter · #7 ·
Oh, I am playing on online maps. I have tested some in both single player and multiplayer, and both times they lag. Should I provide the maps for download? These maps aren't ones that come with the game.
 

· Premium Member
Joined
·
9,404 Posts
Quote:
Originally Posted by Bloodroke;12972497
Oh, I am playing on online maps. I have tested some in both single player and multiplayer, and both times they lag. Should I provide the maps for download? These maps aren't ones that come with the game.
If you want me to give it a try, yeah. I really don't know why you're lagging though unless you've modded something - your rig should blow a 1998 engine out of the water.
 

· Pink Freud
Joined
·
2,735 Posts
What and if.... it's using one of your cores that is also being used by most of your other stuff running on your computer?

Maybe changing the CPU affinity could solve...
Or even increasing HL:OF's priority to high

Of course these are workarounds, but there should be no reason why you are lagging.

But I would investigate it using windows resource monitor for the CPU and GPU-Z for the GPU to check who is struggling at 100% whenever those lags happens, so we can find who's responsible for it.

Now that I talked about GPUs... I may have heard of similar problems with older games and newer GPUs... maybe an nvidia profile should be set for your game so nothing bugs... have you tried it?

Anyways..
first find out who's fault it is: GPU or CPU?
 

· Registered
Joined
·
1,716 Posts
This game is really demanding, it looks like you need a new sound card. You processor is doing almost 100% of the sound work, so it's causing frame rate lag. People don't realize how demanding Opposing Force is.

Upgrade your sound card.
 

· Registered
Joined
·
107 Posts
Discussion Starter · #11 ·
Quote:
Originally Posted by EduFurtado;12972768
What and if.... it's using one of your cores that is also being used by most of your other stuff running on your computer?

Maybe changing the CPU affinity could solve...
Or even increasing HL:OF's priority to high

Of course these are workarounds, but there should be no reason why you are lagging.

But I would investigate it using windows resource monitor for the CPU and GPU-Z for the GPU to check who is struggling at 100% whenever those lags happens, so we can find who's responsible for it.

Now that I talked about GPUs... I may have heard of similar problems with older games and newer GPUs... maybe an nvidia profile should be set for your game so nothing bugs... have you tried it?

Anyways..
first find out who's fault it is: GPU or CPU?
Changing the affinity to several different settings and changing the priority only had a slight fps difference, maybe 4 or 5 fps. Perhaps I will try these programs you suggested.
 

· Premium Member
Joined
·
9,404 Posts
Quote:


Originally Posted by T1nk3rb311
View Post

This game is really demanding, it looks like you need a new sound card. You processor is doing almost 100% of the sound work, so it's causing frame rate lag. People don't realize how demanding Opposing Force is.

Upgrade your sound card.

I find it very hard to believe that it's a hardware issue. This engine came out in 1998. My netbook can run this game maxed out.

As for the sound card, it's using max 1-3% of his CPU - A negligible amount unless there's some software interference.

I just loaded it up and this is what I'm seeing on my CPU:



and this is what the game looked like while I was playing:





There is no way it's a hardware limitation, unless something is broken.

Strangely, my FPS was capped at 100. fps_max does nothing unless set to <100. Go figure.
 

· Registered
Joined
·
107 Posts
Discussion Starter · #13 ·
Unfortunetly, one of my worst fears has been realized. My w models were causing the lag. Deleting all my custom w models (the models that you see for weapons on the ground) caused my lowest fps to now become 80. I remember having tons of w models and whatnot on Windows XP with no lag. I wonder why they cause lag now on Windows 7? There must be some kind of fix for that, as I would rather have ALL of my weapon models match, and not have the crappy defaults mixed in with HD ones.
 

· Registered
Joined
·
4 Posts
Hello, sorry for dragging this old topic up, but I have almost the exact same problem, altho with HL1DM and not OP4 (but that's exactly the same engine).

I will quote myself from another forum where I explained my problem. All my w_models are "standard" btw.. nothing edited.

Quote:


Originally Posted by sdc_hl
View Post

Hello,

as my 6 year old desktop had died I've been looking for a new system that'd fullfil my needs.

I wanted a decent system for under a grand and preferrably a notebook. As long as it had HDMI acces and it could run CS1.6/HL I was happy.

I ended up buying the following system. An asus mobile computer with following specs

CPU: Intel Core i7-2630QM
RAM: 4096 MB Kingston 9 @ 667 MHz
Videocard: Geforce GT 540M 2GB
Soundcard: Realtek HD Audio
Storage: 640GB Hitachi
Motherboard: ASUSTeK Computer Inc. N73SV
Display: 17,3" widescreen (the integrated laptopscreen) + 19" Samsung SyncMaster 940BF which I dualscreened via the HDMI-port.
OS: Windows 7 64-bit

Now my problem is, whereas my old (less specced computer) could easily run Half-Life 1 multiplayer with a stable 100FPS, with this computer I can't. Often while playing, and i.e. using the rocket launcher or something my fps sometimes drops to 70-80. In timerefresh the result varies between 300 and 700 fps (more or less).

Now the strange thing is, when I play CS 1.6 (which is afaik based on the same engine as HL1) I have a perfectly stable 100FPS, moreover, if I put developer 1 and put fps_max 200 in console I even get 200 FPS stable without a problem. In timerefresh I get between 1000 and 2000 fps (which is easily triple of what I get in HL1DM).

Another fact, I did a test by installing Crysis 2 on this system and I can even play it in Hardcore settings. Seeing this is one of the most GPU/CPU-demanding games nowadays and my PC can run it, I don't understand how a 13 year old game can't run with a constant 100 FPS on my machine..

More side info: I play on the 19" screen at 75Hz, always in 640x480, in Open GL-mode, 16-bit. I also tried various nVidea drivers (from guru3d.com, also from the official nvidia website), and I even tried to resolve this problem by overclocking my graphics card (which gained 24(!!)% in performance if I may believe the 3DMark Benchmark), yet, with no result for HL1DM.

I hope to find some useful comments here on how to resolve this problem.

Hopefully someone can help me.. As I still love to play HL1DM now and then and it's really bothersome if my fps drops so much at certain situations whereas my PC should be able to totally run this game smoothly..
 

· Registered
Joined
·
4 Posts
And as additional question, did some more timerefresh tests in CS1.6.

When I quickly enter the game, and start executing the timerefresh in console, I first get around 3000FPS timerefresh, yet after a few seconds it drops to +- 1800, any explanation for this ?

These were the results, from the first til last timerefresh there are approximately 15 seconds:

] timerefresh
0.043110 seconds (2969.156004 fps)
] timerefresh
0.043852 seconds (2918.918881 fps)
] timerefresh
0.043022 seconds (2975.211208 fps)
] timerefresh
0.042904 seconds (2983.411754 fps)
] timerefresh
0.042728 seconds (2995.663959 fps)
] timerefresh
0.043379 seconds (2950.748098 fps)
] timerefresh
0.043242 seconds (2960.119271 fps)
] timerefresh
0.044325 seconds (2887.769009 fps)
] timerefresh
0.070417 seconds (1817.732441 fps)
] timerefresh
0.069672 seconds

and here the results, of timerefresh in HL1DM

Both tests (CS+HL1DM) were done alone in server.

] timerefresh
0.435054 seconds (294.216468 fps)
] timerefresh
0.402912 seconds (317.687127 fps)
] timerefresh
0.407684 seconds (313.968411 fps)
] timerefresh
0.404593 seconds (316.367692 fps)
] timerefresh
0.404840 seconds (316.17 fps)

I do not understand this extreme difference..
 
1 - 19 of 19 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top