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I might change mobos eventually for an sli capable board. Do ALL new games support SLI?
Sort of. Not natively at least. I been curious about this myself, and it seems that if a game doesn't support it, then you can make a game profile that will sort of "force it" to work.Originally Posted by venomblade;13031073
I might change mobos eventually for an sli capable board. Do ALL new games support SLI?
slightly off topic, but i'd always wanted to ask you, what are your clocks? Want to see if your OC'ing ability is better than mine, since we both have palitOriginally Posted by Booty Warrior;13031161
All of the blockbuster titles support multi-gpu setups (if not out of the gates, then usually shortly after launch).
Not that you asked, but:Originally Posted by FnkDctr;13036237
Unlike most the people on this thread, I am an SLI user. I however do NOT like it and would suggest others to stay away from it.
Not only do I have tons of issues with games that do or dont support sli. But then you have games that dont use sli very efficiently. Some games barely get 1 card off idle while the other is very warm.
You can force SLI on games that dont support it using the rendering, but then you get lower than usual performance or BSOD.
I forced alternate frame rendering in some games and got BELOW the average fps of one card.. just because its using both, doesnt mean its doing it right.
Now I am faced with problems of micro stuttering. Whenever I have 2 cards, my games seem to stutter. High/low fps. new or old games. warm or cold temps switching the cards. days of testing and tweaking.. for SLI? No thanks
Buy a better card, use the old one for physx and stop wasting power, time and energy with a system that has never been fixed/worked.
google micro stutter. and good luck. it will happen to you, eventually.
1000 reps and you dont know what you're talkin about. This will be fun.Originally Posted by brettjv;13038786
Not that you asked, but:
1) If one card doesn't come off of idle and the other is running much warmer, then SLI ISN'T working.
2) You cannot force SLI to work by 'using the rendering'. So that may be where your confusion is coming from. You think you're forcing SLI on ... but you're not. There HAS to be an SLi profile for the game in order for SLi to work, and there's nothing you can change in the settings of NVCP to 'force' SLi.
3) SLI already operates using alternate frame rendering by default.
What games are you talking about here where SLI doesn't work? I've been running SLi for years now, and there's only been a handful of games (and I play A LOT of games) that didn't have SLi when I bought them, and those that didn't (Prototype and FONV are the only one's I recall ... and Prototype it was only the Steam version that had the no-SLI issue) there was SLi support shortly thereafter. So either you're playing a lot of obscure/indie games, or you're not being patient after the more popular games come out.
Microstutter is a real phenomenon, however it only happens in some games + it's only perceptible at low FPS. So while in these cases a single card setup will appear smoother at 30fps vs. multi-gpu, once you get up into the ranges that one normally wants to play at (i.e. 60fps) it's effect becomes imperceptible.
Also, the operation of SLi (including reduction of microstutter) has gotten a lot better with the last couple of generations of cards