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So I was sitting on the couch after a long day of work continuing my great endeavor of finishing the 2nd play through Mass Effect saga (that means one and two) with Paragon maxed out this time around, since if BioWare holds true on their intent of making choices actually meaning a damn this time around, my roid-driven Renegade universe will fall to **** when the Reapers come around, and my friends who were trying to get me to play Left 4 Dead 2 expert realism started trash talking it and calling it a trash game. That actually got me thinking; we have all at some point in time, or in my case, multiple times, thoroughly trashed a game's lack of creativity, storyline, battle system, or some other facet like we could do a much better job. Granted that hindsight is 20/20, still with so many people calling out aspects of games consistently, we come to two general conclusions; game developers are nerds with no imaginations and their studios continue to hire the same ilk or we just think we know more and are in fact jealous of these great games and wishing we were earning their annual six-figure income? I wanted to give us whiners, complainers, and self-proclamations a chance to share your dreams or expose yourself as the jealous troll in the closet that you are! So, with this idea in mind, I will take the brave step forward as one of possibly many pioneers!
Setting: Far into the future with a healthy dosage of aliens and galaxies to explore. Let's face it, you can only ride a horse or vehicle so far, until you run into your starting point or an ocean.
General Storyline: You are a vice commander or the military, cult, or gang that watched your entire team and commander get pathetically owned by a single alien and in chasing him for revenge or justice, find out that it belongs to a secret organization hell-bent on ruling the universe. Your goal is up to you and you can also choose to not to anything and simply explore and expand your resources.
Gameplay:
- Character has typical RPG types, but with all the different classes open for you to choose and customize. This means that you are not bounded to any specific way of playing with specific skills, allowing you to create hybrids between classes.
- Behavior psychological choice system that is actually diverse and extensive enough to significantly change the user experience while storylines, meaning while there are a set of linear progressing storylines, your behavior choices can cause you to cross over to different storylines or significantly screw you over.
- Exploration is choice where explorers can reap massive benefits and expand your storylines and couch potatoes can simply follow much more direct storylines where some quests, weapons, or abilities are sealed off.
- In addition to the required unique weapons, have a general line of base weapons where the user can customize it based on a variety of upgrades he can find or purchase which can lead potentially to its own unique weapons that you can patent and sell both in your game and to other users.
- The same goes for vehicles as well where you can either take the time to make and customize your own, buy one online from other users and import it, or buy a pre-inputted one.
- Variable of prices of things you can buy inside the game depending on the producer's economic state, for example if you blow up a major asset of a company Shepard style, that company's product will become significantly more expensive or if the company becomes bankrupt, completely unavailable for future purchase. The opposite will also hold true.
- No level limitations and enemies are around your level, but leveling difficulty increases after each level so you cannot just simply sit there and easily power level.
Races: 7 different unique races meaning more aliens without humanoid forms.
Classes: Assassin, Soldier, Brawler, Engineer, Medic, and Esper each with its own skill tree where your character has access to the skill tree of all aspects and when you finish the game,
Battle System:
- Game would include FPS, RTS, and vehicle fighting
- Specific battle systems have standard levels of difficulties as well as the option to just skip over it and let a simulator decide the results for those who prefer not to play it.
- Customizable weapons, vehicles, abilities, and powers allow you to get an edge in the battle system but you can still play with only default data.
I will come back and edit this as I get more ideas for my dream RPG game and it would be awesome if you guys do the same!
Setting: Far into the future with a healthy dosage of aliens and galaxies to explore. Let's face it, you can only ride a horse or vehicle so far, until you run into your starting point or an ocean.
General Storyline: You are a vice commander or the military, cult, or gang that watched your entire team and commander get pathetically owned by a single alien and in chasing him for revenge or justice, find out that it belongs to a secret organization hell-bent on ruling the universe. Your goal is up to you and you can also choose to not to anything and simply explore and expand your resources.
Gameplay:
- Character has typical RPG types, but with all the different classes open for you to choose and customize. This means that you are not bounded to any specific way of playing with specific skills, allowing you to create hybrids between classes.
- Behavior psychological choice system that is actually diverse and extensive enough to significantly change the user experience while storylines, meaning while there are a set of linear progressing storylines, your behavior choices can cause you to cross over to different storylines or significantly screw you over.
- Exploration is choice where explorers can reap massive benefits and expand your storylines and couch potatoes can simply follow much more direct storylines where some quests, weapons, or abilities are sealed off.
- In addition to the required unique weapons, have a general line of base weapons where the user can customize it based on a variety of upgrades he can find or purchase which can lead potentially to its own unique weapons that you can patent and sell both in your game and to other users.
- The same goes for vehicles as well where you can either take the time to make and customize your own, buy one online from other users and import it, or buy a pre-inputted one.
- Variable of prices of things you can buy inside the game depending on the producer's economic state, for example if you blow up a major asset of a company Shepard style, that company's product will become significantly more expensive or if the company becomes bankrupt, completely unavailable for future purchase. The opposite will also hold true.
- No level limitations and enemies are around your level, but leveling difficulty increases after each level so you cannot just simply sit there and easily power level.
Races: 7 different unique races meaning more aliens without humanoid forms.
Classes: Assassin, Soldier, Brawler, Engineer, Medic, and Esper each with its own skill tree where your character has access to the skill tree of all aspects and when you finish the game,
Battle System:
- Game would include FPS, RTS, and vehicle fighting
- Specific battle systems have standard levels of difficulties as well as the option to just skip over it and let a simulator decide the results for those who prefer not to play it.
- Customizable weapons, vehicles, abilities, and powers allow you to get an edge in the battle system but you can still play with only default data.
I will come back and edit this as I get more ideas for my dream RPG game and it would be awesome if you guys do the same!