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Graphics Junkie
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Discussion Starter · #1 · (Edited)
The Entertainment Software Association (ESA) has announced that Nintendo, Microsoft, and Sony are working on new loot box policies for their platforms that would disclose a range of odds for a player's purchase.

ESA Chief Counsel of Tech Policy, Michael Warnecke, shared details Wednesday morning at the Federal Trade Commission's (FTC) Inside the Game Workshop surrounding loot boxes, as reported by GamesIndustry.

Warnecke explained what has been done prior to address loot box issues, and followed with the announcement of a new probability system with Microsoft, Sony, and Nintendo.

"That said, we are doing more. I'm pleased to announce this morning that Microsoft, Nintendo, and Sony have indicated to ESA a commitment to new platform policies with respect to the use of paid loot boxes in games that are developed for their platform," Warnecke said. "Specifically, this would apply to new games and game updates that add loot box features. And it would require the disclosure of the relative rarity or probabilities of obtaining randomized virtual items in games that are available on their platforms."
Source: https://www.ign.com/articles/2019/0...orking-on-new-policy-for-loot-box-probability

Original Article: https://www.gamesindustry.biz/artic...microsoft-to-require-loot-box-odds-disclosure


Definitely a step in the right direction. Personally I'd like to see more limits on loot boxes but it's good that the industry is starting to do something about this issue.
 

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Padawan Overclocker
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Im pretty sure that means "we will be optimizing our revenue" in their language.
 

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Newsfiend
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I know they are likely only doing this to try to stave off potential legislation but I'm all for transparency for loot boxes.
 

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Banned
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Guess parents will have to start parenting.
 

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Vermin Supreme 2020
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i uh... ok.

to what benefit? For the wee little ones that don't realize it isn't 1:1 or 1:1000?

its better than it not existing, but I thought the basic assumption of a LBMT was that its 1:100 anyways, AT THE LEAST! thus why they've always been garbage.

I learned this @ 12 years old, buying Jitter Packs in 10six (Project Visitor)

http://www.projectvisitor.com/

oh my sweet jesus, they've kept it alive all this time. LOL!
 

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I <3 narcissists
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I guess there isn't much harm in having a ineffectual solution to a problem that doesn't exist, but why waste the time?
 

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Banned
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I guess there isn't much harm in having a ineffectual solution to a problem that doesn't exist, but why waste the time?
Hey, transparency is great, regardless of whether or not you think loot boxes are a problem.
 

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I <3 narcissists
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Transparency is great, but it won't do anything in regards to addiction to loot boxes. The only effective solution is to get rid of loot boxes, any other solution is nonsense to appease the people who feel like something needs to be done. The upside is that it's an easy way to shut people up without doing any harm to the games directly (with changes to the game itself), or indirectly, by disrupting the revenue stream (since transparency is an irrelevant factor in the purchase of loot boxes). It's a win win.
 

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Smug, Jaded, Enervated.
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Wish loot boxes would be abolished entirely, and all other cancerous aspects of new-age games (DLC's, day one DLC content, season passes etc etc).

Just make quality games, and let them sell on their own merits.
 
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I <3 narcissists
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Well I'm glad you're not the one that gets to make that decision. I happen to like DLC and season passes make it easier for me to just pay once.
 

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professional curmudgeon
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Hey, transparency is great, regardless of whether or not you think loot boxes are a problem.
this isn't transparency though, its a promise of disclosure
from an article from the same source (of the report not news item)
Consumer advocates to ESRB, FTC: Loot box odds disclosure is not enough
"Nobody in the gambling issue would ever trust a slot machine manufacturer to self-certify that their machines and the odds and randomness of their machines perform as they say. We use independent testing labs to verify that the odds are as stated. And they often find machines that don't perform adequately. It's an important consumer protection feature. So if the industry is going to provide us information on odds and randomness, take a lesson from the gambling side. You've got to get it done independently. It's not going to be effective if you're just saying, 'Trust us, these items drop at this rate.'"
trusting devs/publishers to actually follow through, after so many times of seeing teaser trailer/videos w/stunning graphics and phenomenal game play to only end up buying some crappy console port is being very optimistic, to put it politely.

transparency would involve have a third party involved to verify the stated odds are correct. :thumb:
 

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Banned
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this isn't transparency though, its a promise of disclosure
from an article from the same source (of the report not news item)
Consumer advocates to ESRB, FTC: Loot box odds disclosure is not enough

trusting devs/publishers to actually follow through, after so many times of seeing teaser trailer/videos w/stunning graphics and phenomenal game play to only end up buying some crappy console port is being very optimistic, to put it politely.

transparency would involve have a third party involved to verify the stated odds are correct. :thumb:
You're right. Surely, 3rd party, independent control would be the next logical step.
 
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OCN
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Back when I was a young fella, I had to do a long epic quest series which ended in a huge boss fight to get them bad ass looking loots.
Get off my lawn!
 

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Vermin Supreme 2020
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Back when I was a young fella, I had to do a long epic quest series which ended in a huge boss fight to get them bad ass looking loots.
Get off my lawn!
pff, in my day kids showed up late to raid, get kicked out, but still beat us to relics, cuz mommy's CC

not my story, but there are many like it. I stayed in FF11 for as long as I could, then spent a year or two in a rift raid progression guild until MMOs essentially went full on belly up.
 

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professional curmudgeon
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You're right. Surely, 3rd party, independent control would be the next logical step.
yes it most certainly would be. but is it enough?

the same site has several articles and viewpoints about the issue:

Loot boxes a matter of "life or death," says researcher
Academics discuss their studies and concerns surrounding game monetization at FTC workshop

What did the FTC hear in its loot box workshop?
ESA defends virtual currency and dynamic drop rates as concerns are raised about consumer protection and similarities to gambling

Consumer advocates to ESRB, FTC: Loot box odds disclosure is not enough
Consumer Reports' Anna Laitin: "A kid is not going to make a better decision with odds disclosure"

Epic Games commits to loot box transparency across portfolio
THQ Nordic also weighs in on ESA pledges: "We do not plan to implement casino-styled mechanics in our games"

though idk, i have no horse in this race as far as loot boxes since i don't play those games.

[from the apples and oranges files]
many years ago (close to 12) i didn't have the hardware to run AAA games and got sucked into mafia wars on facebook. joined in a few clans but mostly one (killer clowns 4life! honk honk!) and some fun wars and what not. you could pay to upgrade stuff sooner and whatnot so i though whats the harm in spending a few bucks to play over the week ends?

instead of using a debit/credit card, i would go to the game store and picked up a few $20 game cards for the scratch off codes. it was all great fun, playing 18-36 hours straight, hanging out in the clan's skype room, talking smack on the other clan's page and dropping their links in skype when they start attacking me; i'm sure i can start a riot in a graveyard.

that was all good and everything until those cards started stacking up and thought to myself that i could have upgraded my hardware. add to that there were times a member in another clan would report my facebook account causing me to be banned and not being able to play at all. in hindsight, besides being slightly embarrassed about spending money on a flash game, its still amazing how quickly and unaware i was to spending a few hundred dollars.

but i ain't embarrassed nearly the amount of some folks; a few of my own clan members admitted to me of setting up a wire bank transfer to zynga for several thousand dollars. ran across this other guy who was a developer in the state of flordia and started playing the game while convalescing in bed for a few months; he spend considerable more money than that -estimated over $10K. no wonder facebook kicked zynga off their "gaming platform" so they can get the whole pie instead of just a piece.

but i think the point of my long winded story is; i worked at a really crappy factory for a few weeks last year. many of the kids (i can say kids as they are less than half my age) would talk about what are the coolest skins in fortnite and spending half their pay checks try to get them (with the other half going to other recreational stuff to have during game play).

i'd asked them why? and get the same (or close) to the answer i would give spending money previously - it's fun, my entertainment, the social aspect . .ect.


E:
btw, i'm sure i have successfully recovered from any micro transactions. played war thunder a few years ago and racked up a few hundred hours. not once did i have an interest buying in game currency. i'd rather just grind it out or spend a few hours seal clubbing. :p
 

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Registered
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Die loot box, die! - If only...
Looks like the industry is trying to self regulate before others step in and limit their profits.
 
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