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yes it most certainly would be. but is it enough?

the same site has several articles and viewpoints about the issue:

Loot boxes a matter of "life or death," says researcher
Academics discuss their studies and concerns surrounding game monetization at FTC workshop

What did the FTC hear in its loot box workshop?
ESA defends virtual currency and dynamic drop rates as concerns are raised about consumer protection and similarities to gambling

Consumer advocates to ESRB, FTC: Loot box odds disclosure is not enough
Consumer Reports' Anna Laitin: "A kid is not going to make a better decision with odds disclosure"

Epic Games commits to loot box transparency across portfolio
THQ Nordic also weighs in on ESA pledges: "We do not plan to implement casino-styled mechanics in our games"

though idk, i have no horse in this race as far as loot boxes since i don't play those games.

[from the apples and oranges files]
many years ago (close to 12) i didn't have the hardware to run AAA games and got sucked into mafia wars on facebook. joined in a few clans but mostly one (killer clowns 4life! honk honk!) and some fun wars and what not. you could pay to upgrade stuff sooner and whatnot so i though whats the harm in spending a few bucks to play over the week ends?

instead of using a debit/credit card, i would go to the game store and picked up a few $20 game cards for the scratch off codes. it was all great fun, playing 18-36 hours straight, hanging out in the clan's skype room, talking smack on the other clan's page and dropping their links in skype when they start attacking me; i'm sure i can start a riot in a graveyard.

that was all good and everything until those cards started stacking up and thought to myself that i could have upgraded my hardware. add to that there were times a member in another clan would report my facebook account causing me to be banned and not being able to play at all. in hindsight, besides being slightly embarrassed about spending money on a flash game, its still amazing how quickly and unaware i was to spending a few hundred dollars.

but i ain't embarrassed nearly the amount of some folks; a few of my own clan members admitted to me of setting up a wire bank transfer to zynga for several thousand dollars. ran across this other guy who was a developer in the state of flordia and started playing the game while convalescing in bed for a few months; he spend considerable more money than that -estimated over $10K. no wonder facebook kicked zynga off their "gaming platform" so they can get the whole pie instead of just a piece.

but i think the point of my long winded story is; i worked at a really crappy factory for a few weeks last year. many of the kids (i can say kids as they are less than half my age) would talk about what are the coolest skins in fortnite and spending half their pay checks try to get them (with the other half going to other recreational stuff to have during game play).

i'd asked them why? and get the same (or close) to the answer i would give spending money previously - it's fun, my entertainment, the social aspect . .ect.


E:
btw, i'm sure i have successfully recovered from any micro transactions. played war thunder a few years ago and racked up a few hundred hours. not once did i have an interest buying in game currency. i'd rather just grind it out or spend a few hours seal clubbing. :p
The predatory aspect of the whole thing is a more politically charged part of the equation. It's certainly more debatable, but it's also where people will go around in circles, endlessly disagreeing, especially on internet forums.

I have my own ideas regarding the above, as a gamer and as a conscious member of society. I'll keep them for now. I'm more interested in transparency, as that is unequivocally beneficial to the universe of consumers integrally.
 

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Vermin Supreme 2020
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i mean... gas station owners go to prison for having RNG machines in house (even if they don't pay out cash in some states) soooooo
 

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professional curmudgeon
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The predatory aspect of the whole thing is a more politically charged part of the equation. It's certainly more debatable, but it's also where people will go around in circles, endlessly disagreeing, especially on internet forums.

I have my own ideas regarding the above, as a gamer and as a conscious member of society. I'll keep them for now. I'm more interested in transparency, as that is unequivocally beneficial to the universe of consumers integrally.
i don't know, maybe i'm misreading you but . .

i can't understand avoiding to look at the whole problem just because of random forum members. most certainly any solution would not be transparent; it would very likely fail at its goal of protecting people.

personally i can't think of any policy that isn't, at times, hotly debated by policy makers.
 

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i don't know, maybe i'm misreading you but . .

i can't understand avoiding to look at the whole problem just because of random forum members. most certainly any solution would not be transparent; it would very likely fail at its goal of protecting people.

personally i can't think of any policy that isn't, at times, hotly debated by policy makers.
If protecting users from loot boxes entirely were the goal, transparency would certainly fall short.

My point is that, short of banning them, transparency is always welcome - not necessarily from a practical perspective, but on principle alone.

Now, if we're to discuss loot boxes in the context of all that they encompass, I'll say that I would want them out of any game. I'd rather have cosmetic items available for purchase individually. What concerns morality and law is not something I care for debating here.
 

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professional curmudgeon
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If protecting users from loot boxes entirely were the goal, transparency would certainly fall short.

My point is that, short of banning them, transparency is always welcome - not necessarily from a practical perspective, but on principle alone.

Now, if we're to discuss loot boxes in the context of all that they encompass, I'll say that I would want them out of any game. I'd rather have cosmetic items available for purchase individually. What concerns morality and law is not something I care for debating here.
i'm not trying to discuss morality as that changes w/person, place and time; ethics class taught me its culture related.

i have apprehension with using the term transparency. disclosure is a step towards it but until the devs/publisher are open that someone is watching them and have "quality checks" in place that the odds are correct - its a disclosure.

in other words; if i have to trust that they are doing what they say . . its not transparent.

but of course, i will admit my "dictionary" may be outdated. :p
 

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but until the devs/publisher are open that someone is watching them and have "quality checks" in place that the odds are correct
That's exactly the scenario I was talking about (assuming independent control eventually takes place).
 
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Vermin Supreme 2020
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hmmm, maybe the RNG portion of games should become middleware... I thought it already was, but apparently not.

3rd party developed, externally vetted, EA implemented.
 

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professional curmudgeon
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That's exactly the scenario I was talking about (assuming independent control eventually takes place).
ah, i didn't understand that. thanks for clearing that up for me. :)
 

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Graphics Junkie
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Discussion Starter · #29 ·
Hopefully this level of transparency will make buying loot boxes less desirable when people know the chance to get a good item is very small, and also look dumb for the game to have such small odds of winning anything good to the point that devs simply don't get enough benefit from them to bother adding them in at all. The unknown chance to win is what fuels addictive gamblers to spend tons of money on this kind of stuff. The thrill of a potential win is much less when the gambler knows for sure the chance to win in less than 1%.
 

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Vermin Supreme 2020
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nvm, missed the part that they announced "must have % to be on consoles" part.
 
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