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With the 3D effects easily produced within the code, Nvidia and Capcom set out to further push the bounds of the technology. So this September, when the game is launched, the 3D mode will also produce effects that seem to leap out of the screen towards players. I had a chance to experience this at the end of Chapter 1-2, when Chris and Sheva had to face the first boss of the game, the one comprised of slimy worms. As the two BSAA agents brandished their guns and the camera swung around them, the barrels of their guns seemed to pop further out of the screen towards my face. What's more, as the creature slithered along the ceiling, the slime and worms that dropped from its body appeared to fall directly at my head thanks to the cutscene's camera angles and the animation of the beast being rendered in 3D. Considering that I was also able to see the scene without the effects, the sensation of these images breaking from the screen much more than any other 3D I'd ever seen before was jaw dropping. |