At a Japanese press conference this weekend, Square Enix showed off its new engine for next-generation games, called Luminous.
The engine is designed with DirectX 11 support, and, according to a report by Game Watch (via EDGE), is capable of cloth and fluid simulation, realtime reflections, and new methods of detailing 3D models.
Unlike in the west, Japanese developers still have the habit of developing games from scratch, or using some proprietary engine only a particular studio owns.
Square-Enix tried to make things easier by making an engine some time ago called Crystal Tools, but I guess they'll drop that in favor of this new one.
Unlike in the west, Japanese developers still have the habit of developing games from scratch, or using some proprietary engine only a particular studio owns.
And a bad habit of thinking graphics are more important than gameplay. Well, Square-Enix at least, not necessarily all Japanese developers.
How so? Final Fantasy XIII and XIV aren't the only games that Square's done this generation and even then there's no proof that they've prioritized graphics over gameplay.
If anything it's just the creative minds behind the aforementioned two games aren't doing their jobs well, while their art department is showing their competence. After all, their games have always been pretty, even when they had the gameplay to back it up.
Originally Posted by lordikon;15279766
And a bad habit of thinking graphics are more important than gameplay. Well, Square-Enix at least, not necessarily all Japanese developers.
It just looks like they got the lighting and scale correct aside from that it's nothing new or amazing. Show me some HD pics and maybe I'll be more impressed.
You can see jaggies on that black stripe on the floor as the camera moves towards it so it's not fake. A HD version would make this a lot more impressive though.
Non-HD is a terrible way to showcase this but you can clearly see it looks amazing.
Not really. They are showing sparse rooms, something many other engines have been able to render pretty accurately. Show us something harder to render, like a human face, or complex foliage. Then I'll be impressed.
I overlooked that... small-scale? casual games? and consoles?
Doesn't sound like it's for PC gamers.
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