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Foreword: The intent of this test is not for microarchitecture to microarchitecture, So please refrain for any fan boy isim from either side, I do not wish this effort do be invalided and derailed by such discussions. That being said, If you wish to contribute with different chips and uArchs please adhere to my methodology so that results will be as comparable as possible. Please keep in mind though, the mind space on this test is to Maximize what you might own and i just happen to own this FX processor. This is NOT a what you should buy thread. My Intent is to help other FX users because that is what I am limited too.
I am testing using items that I possess. If you have to ask why isn't X aspect tested, the Answer is.... It either will not be tested due to either not owning required items or the set up requires an additionally prohibitive amount of set up time
(IE switching out GPU for a GPU in stock configurations. as it is being used and the other card will likely not fit into the second case without a day worth of re organizing)
Or I am already testing it, and I just haven't finished with those results yet.
As will be described in my methodology in greater extent, i did my best effort to normalize my attainable setting into something tangible so that they are easier to understand and compare.
Disclaimer: I am by NO means what so ever, an academic. There might be errors and inefficiencies in my method but this is the best that occurred to me to do.
Test Hardware: My rig Beast Schlampe
Methodology:
So my baseline is as follows. I used the base frequency with boost disabled and all power savings features disabled.
the base defaults for my set up are as followed
Cpu. 3.3 ghz, Northbridge 2400mhz HyperTransport 2600mhz.
The memory speed and timings that were used were the STOCK timings in the DDR3 Gskill TridentX line that my set came from, So 1600mhz-2400mhz (beyond is silly for AMD but is not unheard of, i've not gotten that far tweaking this chip)
1600mhz 1.5v 7-8-8-24-31
1866mhz 1.6v 8-9-9-24-33
2133mhz 1.6v 9-11-11-31-42
2400mhz 1.65v 10-12-12-31-43
other speeds and timings I intend on trying but no idea weather my kit can do it.
Ripjaws 2000mhz 1.65v 9-10-9-28-37 (this timing will require me to used a non 200fsb overclock to achieve and up until now my cpu hasn't been to fond of doing such things)
Going forward past this base line I intend on testing notable NB and HT frequency combinations (2600/2600 +2500*/2700*+2700*/2900+*)
*= IF ATTAINABLE IN A STABLE MANNER.
Notable Core frequencies intended on testing. 3.3GHZ, 3.5GHZ, 3.7GHZ, 4GHZ, 4.3GHZ, 4.6GHZ, 5.0GHZ and what ever FSB setting my chip will let me get away with.
All voltages in Bios are set to allow slight Vdroop, certain voltages have been slightly bumped up as to maintain VID within Windows.
GPU INFO: I gimped this thing as best i could, I know its a Very highly overclocked sample as is, but i could be arsed to flash the stock bios back (not to mention i'd have to go look for it on external back ups)
This bios Idles at 927mhz core 1850mhz (7400mhz) memory @ .95v Underload this bios does 1267mhz core 1850mhz (7400mhz) memory @ 1,212v
it does a fair job at emulating a mildly overclocked 980 and a low stock 980 ti score. so its representative of the approximate score that can be expected from the upper end of current Maxwell cards
EVGA precision was used to enable the 108% maximum power range allocated within the cards bios (325w) however as of up until the end of 1866 speed testing only every used 104.6% of its 108% max (not even sure if this is useful info or not)
LACK OF GRAPHS: They will come, but i am choosing not to do them until i've finished the testing and have all my data. you are free to make your own and contribute. they will be linked AND thanked within the OP even once i've done my own graphs
SAMPLE SIZE: 5 runs of each test are being done per configuration then averages reported. (i may get around to linking results within 3dmark but no promises, there will be ALOT)
WHAT THE GABE.N Does this API Test DO? : It tests your CPU's ability to manage API draw calls in GAMES
how it does this is by starting your CPU at a rather low amount of draw calls. so you start with a VERY VERY high FPS, this doesn't matter however due to how the benchmark finishes.
The benchmark has a staggered stop point. The draw call amount will stop once the bench mark reaches 30fps. however this is not what the score tells you.
the score calculation begins at that point. i am still a little gray on but this is what i'm going with.
the score is indicative of the amount of draw calls received in the Second in time succeeding the point which the bench mark gets lower than 30 fps. while the Draw call amount you see in the benchmark is the draw call per frame.
why i didn't do fps testing on this: i don't see how its relevant, every benchmark ends at the same FPS and its score is bearing on the draw calls per second rather than the frame rate per second. the beginning of the test is irrelevant for FPS because no game beside 2D side scrolled will have that low of draw calls per frame, and at the lowest fps range I don't think Assassins creed even got remotely close to that range of draw calls. but then again i don't know for sure due to know owning that game.
Updates and more scores will be posted in the current thread conversation as well as This Post will also be updated as I finish portions of the test,




I am testing using items that I possess. If you have to ask why isn't X aspect tested, the Answer is.... It either will not be tested due to either not owning required items or the set up requires an additionally prohibitive amount of set up time
(IE switching out GPU for a GPU in stock configurations. as it is being used and the other card will likely not fit into the second case without a day worth of re organizing)
Or I am already testing it, and I just haven't finished with those results yet.
As will be described in my methodology in greater extent, i did my best effort to normalize my attainable setting into something tangible so that they are easier to understand and compare.
Disclaimer: I am by NO means what so ever, an academic. There might be errors and inefficiencies in my method but this is the best that occurred to me to do.
Test Hardware: My rig Beast Schlampe
CPU: AMD FX 8370-e
COOLING: Deepcool Captain 360 push-pull
MB: ASUS Crosshair V Formula Z
Ram:G.Skill 2400mhz TridentX 10-12-12-31-43
GPU: GTX 780 ti (CUSTOM BIOS 324w TDP 1267mhz core 1850mhz (7400mhz) Ram Boost disabled)
COOLING: NZXT G10 + Corsair H110 in push config
PSU: Seasonic X-850 Gold
OS: Windows 8.1 pro 64-bit
COOLING: Deepcool Captain 360 push-pull
MB: ASUS Crosshair V Formula Z
Ram:G.Skill 2400mhz TridentX 10-12-12-31-43
GPU: GTX 780 ti (CUSTOM BIOS 324w TDP 1267mhz core 1850mhz (7400mhz) Ram Boost disabled)
COOLING: NZXT G10 + Corsair H110 in push config
PSU: Seasonic X-850 Gold
OS: Windows 8.1 pro 64-bit
Methodology:
So my baseline is as follows. I used the base frequency with boost disabled and all power savings features disabled.
the base defaults for my set up are as followed
Cpu. 3.3 ghz, Northbridge 2400mhz HyperTransport 2600mhz.
The memory speed and timings that were used were the STOCK timings in the DDR3 Gskill TridentX line that my set came from, So 1600mhz-2400mhz (beyond is silly for AMD but is not unheard of, i've not gotten that far tweaking this chip)
1600mhz 1.5v 7-8-8-24-31
1866mhz 1.6v 8-9-9-24-33
2133mhz 1.6v 9-11-11-31-42
2400mhz 1.65v 10-12-12-31-43
other speeds and timings I intend on trying but no idea weather my kit can do it.
Ripjaws 2000mhz 1.65v 9-10-9-28-37 (this timing will require me to used a non 200fsb overclock to achieve and up until now my cpu hasn't been to fond of doing such things)
Going forward past this base line I intend on testing notable NB and HT frequency combinations (2600/2600 +2500*/2700*+2700*/2900+*)
*= IF ATTAINABLE IN A STABLE MANNER.
Notable Core frequencies intended on testing. 3.3GHZ, 3.5GHZ, 3.7GHZ, 4GHZ, 4.3GHZ, 4.6GHZ, 5.0GHZ and what ever FSB setting my chip will let me get away with.
All voltages in Bios are set to allow slight Vdroop, certain voltages have been slightly bumped up as to maintain VID within Windows.
GPU INFO: I gimped this thing as best i could, I know its a Very highly overclocked sample as is, but i could be arsed to flash the stock bios back (not to mention i'd have to go look for it on external back ups)
This bios Idles at 927mhz core 1850mhz (7400mhz) memory @ .95v Underload this bios does 1267mhz core 1850mhz (7400mhz) memory @ 1,212v
it does a fair job at emulating a mildly overclocked 980 and a low stock 980 ti score. so its representative of the approximate score that can be expected from the upper end of current Maxwell cards
EVGA precision was used to enable the 108% maximum power range allocated within the cards bios (325w) however as of up until the end of 1866 speed testing only every used 104.6% of its 108% max (not even sure if this is useful info or not)
LACK OF GRAPHS: They will come, but i am choosing not to do them until i've finished the testing and have all my data. you are free to make your own and contribute. they will be linked AND thanked within the OP even once i've done my own graphs
SAMPLE SIZE: 5 runs of each test are being done per configuration then averages reported. (i may get around to linking results within 3dmark but no promises, there will be ALOT)
WHAT THE GABE.N Does this API Test DO? : It tests your CPU's ability to manage API draw calls in GAMES
how it does this is by starting your CPU at a rather low amount of draw calls. so you start with a VERY VERY high FPS, this doesn't matter however due to how the benchmark finishes.
The benchmark has a staggered stop point. The draw call amount will stop once the bench mark reaches 30fps. however this is not what the score tells you.
the score calculation begins at that point. i am still a little gray on but this is what i'm going with.
the score is indicative of the amount of draw calls received in the Second in time succeeding the point which the bench mark gets lower than 30 fps. while the Draw call amount you see in the benchmark is the draw call per frame.
why i didn't do fps testing on this: i don't see how its relevant, every benchmark ends at the same FPS and its score is bearing on the draw calls per second rather than the frame rate per second. the beginning of the test is irrelevant for FPS because no game beside 2D side scrolled will have that low of draw calls per frame, and at the lowest fps range I don't think Assassins creed even got remotely close to that range of draw calls. but then again i don't know for sure due to know owning that game.
RESULTS: 3.3ghz 2400mhz 2600mhz 1600mhz 7-8-8-24-31 1.5v
DX 11 API overhead test. AVERAGE.
DX11 Single Threaded score : 1,253,253
DX11 Multi Threaded score: 2,169,369.5
FireStrike
Score: 8434
Graphics: 13786
Physics: 6445
Combined: 2446
RESULTS: 3.3ghz 2400mhz 2600mhz 1866mhz 8-9-9-24-33 1.6v
DX 11 API overhead test. AVERAGE.
DX11 Single Threaded score : 1,255,925
DX11 Multi Threaded score: 2,239,916.5
FireStrike
Score: 8455
Graphics: 13715
Physics: 6579.5
Combined: 2452.5
RESULTS: 3.3ghz 2400mhz 2600mhz 2133mhz 9-11-11-31-42 1.6v
DX 11 API overhead test. AVERAGE.
DX11 Single Threaded score : 1,296,267
DX11 Multi Threaded score: 2,290,991
FireStrike
Score: 8465
Graphics: 13809.5
Physics: 6506
Combined: 2454
RESULTS: 3.3ghz 2400mhz 2600mhz 2400mhz 10-12-12-31-43 1.65v
DX 11 API overhead test. AVERAGE.
DX11 Single Threaded score : 1,320,251
DX11 Multi Threaded score: 2,342,068.5
FireStrike
Score: 8423
Graphics: 13698
Physics: 6503
Combined: 2445.5
DX 11 API overhead test. AVERAGE.
DX11 Single Threaded score : 1,253,253
DX11 Multi Threaded score: 2,169,369.5
FireStrike
Score: 8434
Graphics: 13786
Physics: 6445
Combined: 2446
RESULTS: 3.3ghz 2400mhz 2600mhz 1866mhz 8-9-9-24-33 1.6v
DX 11 API overhead test. AVERAGE.
DX11 Single Threaded score : 1,255,925
DX11 Multi Threaded score: 2,239,916.5
FireStrike
Score: 8455
Graphics: 13715
Physics: 6579.5
Combined: 2452.5
RESULTS: 3.3ghz 2400mhz 2600mhz 2133mhz 9-11-11-31-42 1.6v
DX 11 API overhead test. AVERAGE.
DX11 Single Threaded score : 1,296,267
DX11 Multi Threaded score: 2,290,991
FireStrike
Score: 8465
Graphics: 13809.5
Physics: 6506
Combined: 2454
RESULTS: 3.3ghz 2400mhz 2600mhz 2400mhz 10-12-12-31-43 1.65v
DX 11 API overhead test. AVERAGE.
DX11 Single Threaded score : 1,320,251
DX11 Multi Threaded score: 2,342,068.5
FireStrike
Score: 8423
Graphics: 13698
Physics: 6503
Combined: 2445.5
3.3ghz 2600mhz 2600mhz 1600mhz 7-8-8-24-31 1.5v
DX 11 API overhead test. AVERAGE.
DX11 Single Threaded score : 1,271,407.5
DX11 Multi Threaded score: 2,208,695.5
FireStrike
Score: 8616
Graphics: 13829.5
Physics: 6612
Combined: 2557
RESULTS: 3.3ghz 2600mhz 2600mhz 1866mhz 8-9-9-24-33 1.6v
DX 11 API overhead test. AVERAGE.
DX11 Single Threaded score : 1,296,521
DX11 Multi Threaded score: 2,250,445.5
FireStrike
Score: 8592
Graphics: 13819.5
Physics: 6568.5
Combined: 2547
RESULTS: 3.3ghz 2600mhz 2600mhz 2133mhz 9-11-11-31-42 1.6v
DX 11 API overhead test. AVERAGE.
DX11 Single Threaded score : 1,299,535
DX11 Multi Threaded score: 2,283,125.5
FireStrike
Score: 8612
Graphics: 13725
Physics: 6582
Combined: 2586
RESULTS: 3.3ghz 2600mhz 2600mhz 2400mhz 10-12-12-31-43 1.65v
DX 11 API overhead test. AVERAGE.
DX11 Single Threaded score : 1,341,462
DX11 Multi Threaded score: 2,370,347
FireStrike
Score: 8571
Graphics: 13711.5
Physics: 6561
Combined: 2557.5
DX 11 API overhead test. AVERAGE.
DX11 Single Threaded score : 1,271,407.5
DX11 Multi Threaded score: 2,208,695.5
FireStrike
Score: 8616
Graphics: 13829.5
Physics: 6612
Combined: 2557
RESULTS: 3.3ghz 2600mhz 2600mhz 1866mhz 8-9-9-24-33 1.6v
DX 11 API overhead test. AVERAGE.
DX11 Single Threaded score : 1,296,521
DX11 Multi Threaded score: 2,250,445.5
FireStrike
Score: 8592
Graphics: 13819.5
Physics: 6568.5
Combined: 2547
RESULTS: 3.3ghz 2600mhz 2600mhz 2133mhz 9-11-11-31-42 1.6v
DX 11 API overhead test. AVERAGE.
DX11 Single Threaded score : 1,299,535
DX11 Multi Threaded score: 2,283,125.5
FireStrike
Score: 8612
Graphics: 13725
Physics: 6582
Combined: 2586
RESULTS: 3.3ghz 2600mhz 2600mhz 2400mhz 10-12-12-31-43 1.65v
DX 11 API overhead test. AVERAGE.
DX11 Single Threaded score : 1,341,462
DX11 Multi Threaded score: 2,370,347
FireStrike
Score: 8571
Graphics: 13711.5
Physics: 6561
Combined: 2557.5
Updates and more scores will be posted in the current thread conversation as well as This Post will also be updated as I finish portions of the test,