Work in progress. Links to be added, more reasoning/proof to come.
We all know the news:
Early 2007
Intel and Daniel Pohl: Ray-tracing
September 15, 2007
Intel Acquires Havok Physics Engine
February 20, 2008
Intel Acquires Project Offset
At around the same time, Intel begins to detail Larrabee
Intel Larrabee
Wiki Larrabee
Lately, there have been rumors running around hinting that the next PlayStation will use Intel graphics, most certainly using the Larrabee architecture.
Intel PS4
ArsTechnica did a bit of an analysis recently, and their reasoning seems sound. An
interview with Intel also loosely confirms these assumptions.
It is easy to see that Intel has all the resources and talent it needs to develop a game engine. Indeed, the
Visual Computing Group at Intel is going on strong.
Furthermore, both ATI and Nvidia have actually released their graphics hardware from rasterization bounds, ATI with Stream and Nvidia with CUDA. Basically, they want to add some flexibility. Larrabee, on the other hand, is naturally flexible because it is any array of conventional CPU logic (x86 architecture).
So, does anyone else see what I see?
Intel releases a game engine optimized for Larrabee, using ray-tracing and Havok physics technology. PC and PS4 versions are availiable. By releasing an optimized engine, they avoid the Cell pitfalls.
Next, they pull an Ageia, and release the sofware for free. Intel certainly has the cash to pull this off.
Any better way to make a profound impact? Other than being the giant it already is?