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In other BF games getting bases in Conquest mode made your opponents teams tickets drain much quicker. I am not sure if it does this in BC2, any one know for sure?

It seems like getting flags does nothing except give you another base to spawn at.
 

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Originally Posted by Chimeracaust
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In other BF games getting bases in Conquest mode made your opponents teams tickets drain much quicker. I am not sure if it does this in BC2, any one know for sure?

It seems like getting flags does nothing except give you another base to spawn at.

I never thought it did, I thought tickets always drained based on player death, nothing more.

I know BC2 does not do it.
 

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Rush > Conquest, IMO. Big time.

My favorite was the PR version where there were say, five points.

A -> B -> C <- D <- E

Team 1 starts at A, team 2 starts at E.

You need to take them in order. Team 1 can't take C until they have B, and Team 2 can't take C until they have D. Moves in either direction.

Sometimes it's mixed up like...

A -> B + C -> D + E + F <- G + H <- I
 

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Originally Posted by Limes
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I never thought it did, I thought tickets always drained based on player death, nothing more.

I know BC2 does not do it.

Right then what's the point of capping bases? Like you could win by camping your spawn and never capping a single base. That's stupid.
 
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