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shame on you kaos. 32 players............................
I am cautiously excited about this game. Fuels of war was a good first attempt, but the lack of iron sights killed that game for me.
Battle points sound interesting. Better than kill/point streaks of mw2/moh, and better than commander assets in bf2, and better than unlimited callins of bc2.
Kaos Studios' Homefront envisions a hypothetical future in 2027, when the US is in the grips of an invasion by a unified Korea. The multiplayer component takes place during the first days of the conflict, two years earlier, in 2025. Unlike the single-player campaign's guerrilla-based combat, the multiplayer represents large-scale war. There are helicopters, tanks, drones and plenty of other expensive futuristic technology to play with. Been there, done that. But Kaos has something extra up its sleeve: Battle Points. It's in-game currency that allows players to call in vehicles, resupply themselves with ammunition and deploy special attack and reconnaissance drones -- and it's entirely score-based, so you don't have to be The Terminator to actually affect what's going on in a given match. |
shame on you kaos. 32 players............................
I am cautiously excited about this game. Fuels of war was a good first attempt, but the lack of iron sights killed that game for me.
Battle points sound interesting. Better than kill/point streaks of mw2/moh, and better than commander assets in bf2, and better than unlimited callins of bc2.