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Enemy Territory - Quake Wars is probably the most graphically demanding game available for linux.

There are a number of reasons why games dont get made for linux, but mostly it boils down to the costs of porting, and lack of DirectX.

Personally I dont see the issue with OpenGL programming, but meh.
 

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As already said, ET:QW.

Devs don't devlop for Linux because 99.9999% of people run Winblows.
 

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Quote:

Originally Posted by StarryNite View Post
It should, because BF2142 runs on those paid licensed *nix servers.

It works, have fun.
No...it's only a server. A dedicated server.
 

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I heard something about Unreal 3...I don't know if they ever came out with it though
 

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Quote:


Originally Posted by Redmist
View Post

OP asked for Linux games, not Windows games that can be emulated well...

Then he's out, much like Mac users.

Games are godawfully expensive to make (AAA titles are costing $50,000,000+), and *nix users don't pay for the upkeep (nor are there enough users to justify porting it -- hard enough to get any decent PC port now).

At this rate games will be reduced to XBox and Playstation.
 

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Linux, Free OS.... games, expensive as all heck to make (as pointed out by other posters)..

What does Linux have 5% penetration for people using it as their main OS?

That's your answer man, if they can't sell it to make it profitable - and Linux is not a money maker for the consumer market...then they're not gonna port these games, simple as that.

Nothing against Linux, it has it's purposes. And I bet it would make a great platform since it's probably 1/100th as hardware hoggish as Vista...leaving all that beauty and power to the games....but unfortunately I don't see it ever becoming mainstream.
 

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Thing is its perfectly possible to write code that will work on both systems, all that would be required is a recompile for that system. The code itself wouldn't need changing. Using cross platforms libs like SDL combined with OpenGL and you have games that will run on linux or windows.
 

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