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Trion Worlds has just announced that fantasy MMO RIFT will be headed free-to-play on June 12th. Though former studio reps were once adamant that the game would remain a subscription MMO, the team has apparently decided it can better compete in a F2P world by being F2P. The hybrid model will include an optional sub with fully free content like dungeons and questing; consumables, cosmetics, and even gear will make up the cash shop.
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not surprising there. seems like a good model, not very restricted. although selling gear in the cash shop(although low level gear) seems iffy.
 

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Interesting. Might look into it.
 

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Everquest ruined MMORPGs for me. It was exciting it was unforgiving and it was HARD...All these new MMO's require that you just show up and you can get everything out of them, you don't even need a guild or a group anymore. If they make a game that doesn't hold your hand through the whole game I might try another MMORPG but WoW, Rift and even GW2 have all fallen victim to easy access which translates to stagnation and repetitivness.
I'm not saying EQ wasn't repetitive or a grind fest but no game has even come close to the end game challenges that EQ offered even the group grinds had concequences for people who got lazy or didn't pay attention to every detail.
 

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Quote:
Originally Posted by Maxxa View Post

Everquest ruined MMORPGs for me. It was exciting it was unforgiving and it was HARD...All these new MMO's require that you just show up and you can get everything out of them, you don't even need a guild or a group anymore. If they make a game that doesn't hold your hand through the whole game I might try another MMORPG but WoW, Rift and even GW2 have all fallen victim to easy access which translates to stagnation and repetitivness.
I'm not saying EQ wasn't repetitive or a grind fest but no game has even come close to the end game challenges that EQ offered even the group grinds had concequences for people who got lazy or didn't pay attention to every detail.
A challenging game doesn't sell
 

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I might consider lazing about in this game again, then. I loved the graphics and the storyline was at least decently interesting. I tried to get back into SWTOR recently, but having to create a RAM disk every time I want to play is kind of annoying. Especially when I already have a kick butt SSD and it's literally just shoddy coding.
tongue.gif
 

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Quote:
Originally Posted by Tom Brohanks View Post

A challenging game doesn't sell
This. Do you mind if I quote this?
 

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I enjoyed this game 2 years ago and was also my first p2p game ever. It was my best experience and i also met nice peeps.
Since its going to become f2p, it will most likely be like Tera. Noobs join and screw everything but i personally dont care anymore as a i quit half year ago ^^
 

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Quote:
Originally Posted by Maxxa View Post

Everquest ruined MMORPGs for me. It was exciting it was unforgiving and it was HARD...All these new MMO's require that you just show up and you can get everything out of them, you don't even need a guild or a group anymore. If they make a game that doesn't hold your hand through the whole game I might try another MMORPG but WoW, Rift and even GW2 have all fallen victim to easy access which translates to stagnation and repetitivness.
I'm not saying EQ wasn't repetitive or a grind fest but no game has even come close to the end game challenges that EQ offered even the group grinds had concequences for people who got lazy or didn't pay attention to every detail.
I've been arguing this since the Trammel Felucca split. It was that moment that the MMO world started heading down the easy road. Before that I don't think even Everquest was trying to give players an easier path...but I wasn't playing it so I am not sure; just hear say.

One thing I do know...eventually we have gotten to what we have now days...playing most MMOs makes me feel like a lab rat where if I press the right button I get food pellet. Very little thought about building my character...just level up and let the game code develop my character and if I am lucky I will get to pick some side talents or traits but not really because there will be one setup that works the best for the role the class is supposed to do...there will even be one set of gear that is the best so your character even looks the same as all the rest of the characters of the same class. Economies are all but impossible to maintain since there is no way for people to actually loose much so their bank accounts just grow and grow leading to ridiculous inflation.

The only game out there that broke the mold that I know of was Eve Online...but playing that game is like watching paint dry...plus it takes forever to do much of anything. Half your time playing is spent just jumping from one gate to another...maybe more. I am sort of liking the secret world as it diverts a little from the standard MMO...but I don't think many other people do so it is kind of a lonely game to play.
Quote:
Originally Posted by Tom Brohanks View Post

A challenging game doesn't sell
I don't even think it is fair to say this...you should say a game that requires any thought process to play won't sell. Some of the game that give you some freedom are hardly challenging, but yet their player populations are really low.

I will probably give rift a shot...I think I did a free trial for a couple days a long while back, but it didn't really seem any different than WoW or EQ2
 

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I played Eq1 since 1999 and nothing has come close to it aside from playing an emulator.

You honesty needed 5-6 hours a day and probably 12 hours a day on the weekends to really make a dent. Camping was a nessecary evil, however when you did get that item, it was sucha good feeling. I remember camping the PGT with my warrior...8 hour spawn. Camping the gold ring for the Paw of Oppola quest. Getting my first piece of vermiculated from PoF after a 12 hour raid.

Problem is that games like that fail because you need to treat it like a job. Corpse runs could take hours, exp loss was also a time killer.

Nothing will come close to that first trip from Qeynos to Freeport in search of glory and riches!
 

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I have never played Rift but with the F2P model I could consider picking it up and trying it. If FF:RR is good then that could hold me back.
 

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Quote:
Originally Posted by Tom Brohanks View Post

A challenging game doesn't sell
I don't think that's fair, especially considering they haven't released an MMO in a long time that was "hard" and that had some AAA polish to it. There are plenty of players like myself that would enjoy playing an MMO if they actually made one that required more than five brain cells to play. Even if you look at the hardcore raiding scene in WoW it's not all that difficult now-a-days and Any perceived hardness is just because most of the good players/guild stopped playing a while ago.
 

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The entire MMO industry is going the F2P route, however annoyingly. Unfortunately that is the only way to compete nowadays given the current saturation level. Those that are still wanting a P2P MMO with some real challenge are becoming more and more a niche crowd but unlike [insert supercar brand], developers cannot keep their checkbook in the black without branching out to the masses. There are a few games out there that will start out appealing to hardcore players but they all eventually look at the bigger picture - bank accounts. The games either become easier to attract more people and/or cash shops makes it an issue of deep pockets.

Surprisingly enough, the majority of the people who flock to F2P games pay more in the cash shop monthly then they would've otherwise with a monthly sub.
 

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It's a good game, I've been playing it since Alpha and the wife since late Beta. We play almost every day. We both still have about 6 months left on our current 1 year subscriptions. By the look of things, we may just keep paying the $99 a year. The basic F2P is nice, but if you pay, you do get a number of perks over the basic (bag slots, bonus XP, faster movement speed, etc.
 

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Amen my brother, i played ultima online non stop for like 8 years, some of the most enjoyable and most stressful gaming sessions of my life.

When bandage healing first caught on.
When tinkering could trap world chests.
When pre-casting was discovered.
When your grand master thief/snoop stole someones house key and rune...or boat key without them noticing.
When your grand master thief/snoop stole someones house key and rune...or boat key with them noticing and the battle ensuing at the house.
When people gated dragons from destard to wherever...
When you leveled up your alt alchemy and poisoning because you got stabbed with a poisonous weapon that took like 25% of your life a tick.
When you ran around the side of that house and hid with people chasing you.
When lumberjacking started increasing axe damage.
When the usefulness of magic resist was first discovered.
"Connection Lost"
When you "quit" the game ...for real this time, and you go on a murdering rampage with your 7x GM
...when you log back on later that week and start working on another character.
When you first discovered resurrecting while red caused stat loss.
When you had to get to bucs den to kill that vendor with the bad-ass sandals.

Omg i could go on for hours.

Quote:
Originally Posted by Vagrant Storm View Post

I've been arguing this since the Trammel Felucca split. It was that moment that the MMO world started heading down the easy road. Before that I don't think even Everquest was trying to give players an easier path...but I wasn't playing it so I am not sure; just hear say.
 

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Quote:
Originally Posted by mykah89 View Post

Amen my brother, i played ultima online non stop for like 8 years, some of the most enjoyable and most stressful gaming sessions of my life.

When bandage healing first caught on.
When tinkering could trap world chests.
When pre-casting was discovered.
When your grand master thief/snoop stole someones house key and rune...or boat key without them noticing.
When your grand master thief/snoop stole someones house key and rune...or boat key with them noticing and the battle ensuing at the house.
When people gated dragons from destard to wherever...
When you leveled up your alt alchemy and poisoning because you got stabbed with a poisonous weapon that took like 25% of your life a tick.
When you ran around the side of that house and hid with people chasing you.
When lumberjacking started increasing axe damage.
When the usefulness of magic resist was first discovered.
"Connection Lost"
When you "quit" the game ...for real this time, and you go on a murdering rampage with your 7x GM
...when you log back on later that week and start working on another character.
When you first discovered resurrecting while red caused stat loss.
When you had to get to bucs den to kill that vendor with the bad-ass sandals.

Omg i could go on for hours.
All that is why I cannot be happy in an MMO these days. I need more. It is such a shame that so few people actually got to experience this.

I played from very shortly after launch...though I know a guy who got to beta test it and so I saw it before then and played it a bit. The simple idea of playing multiplayer on a game that wasn't a MUD was amazing to me at the time. I then played about seven and a half years...heh, you stuck it out a little longer than I did. I don't think I really even enjoyed the last three years, but I stayed for the people...many of which I still see occasionally in real life. Once the game started getting more and more "itemized" I started not to like it as much (though it really always was...they just made it more so)
 

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Rift is a really good MMO in my opinion, I tried it when it was released and really enjoyed it. I'll probably play it again when it goes free to play. Only thing that stops me from playing now is my refusal to pay subscription fees to play a game.
 
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