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This was posted on the EVE Website in a dev blog on the technology used in EVE, proving that writing programs is nothing but pure maths.

Formula on solving lighting and realism in games.







Can someone answer the following questions, pleas? Is maths a requirement for coding? If not why not?
 

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Those few formulas are not really complex math.
Depends on what exactly you program. I'm on a project for a bank and not knowing any math (besides basic arithmetics) wouldn't make much difference.

And even for games, if you don't make the game engine then the math you'll need to do will still be pretty limited. The more complicated graphical stuff will probably all be done by the engine.
 
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