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Discussion Starter · #1 ·
http://www.computerandvideogames.com/393668/crysis-3-patch-11-released/

http://secure.mycrysis.com/forums/viewtopic.php?f=58&t=60966
Quote:
Crytek has released new Crysis 3 patches for PC and consoles.

Crysis 3 patch 1.1 is now live on PC and PS3 and will be available on Xbox 360 soon. If you haven't already done so, you'll be prompted to download it when you boot up the game.
Meanwhile, a separate data patch has also been released on all three platforms. It's automatically downloaded when entering multiplayer.

Patch 1.1

Fix for users getting stuck in the Pinger
Fix for Flashbang/Smoke grenade reactions not displaying in Kill Cam
Fix for crosshair becoming invisible after certain actions
Fixes for squads joining and disconnecting from servers
Fix for players being unable to fire or reload occasionally
Fix for users occasionally being able to hear VTOL damage siren constantly
Weapons retrieved from the ground now have the correct attachments
Fix for players getting stuck if ripping HMG off VTOL during destruction
Fix for being unable to detonate C4 after host migration on consoles
Fix for game not ending correctly if last opponent triggers a host migration
Fix for issue where sometimes rip and throw weapons would not deal damage in smoke grenades
Fix for relay in CTR becoming stuck if picking up relay during shotgun reload
Fix for icons disappearing occasionally in CTR
Fix for players occasionally spawning with wrong loadout in Assault (PC Only)
Last Man Standing no longer displayed in Hunter for players that have just died
Fixed issue with teams during host migration in Hunter/Assault
Significant optimisation to Medium detail settings (PC Only)
Particle optimisation (PC Only)


Data patch B:
Melee whilst sliding damage reduced to match patch A's melee damage
Typhoon mid range damage reduction
Bow sensitivity reduced to match Assault Scope values on PS3/X360 as they have similar zoom values. PC remains as before
SCAR+Laser long distance effectiveness reduced.
Threat Awareness module levelling targets reduced to 3/10 enemy C4's destroyed
Potential fix for "Incoming!" Skill Assessment not levelling up correctly
Fix for Social Challenge skill assessments not being tracked correctly
I will be creating a before and after video to see if this 'ropes' issue has been resolved...

Here is the video... please download and do not watch in the YouTube player (As youtube is only 30fps and it's harder to distinguish the difference)

1080p very high settings w/fxaa using FRAPS to record. WMV @ 60fps
https://docs.google.com/file/d/0B_EOuDeOnDcoV3FfT2hDZzlFcGc/edit?usp=sharing
 

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Discussion Starter · #3 ·

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Quote:
Originally Posted by Chris13002 View Post

And... the ropes issue still exists... guess they wanted to keep all those physics in the ropes...
Verified the exe was correctly updated to 1.2

Uploading video...

https://docs.google.com/file/d/0B_EOuDeOnDcoV3FfT2hDZzlFcGc/edit?usp=sharing
Please do not watch in the YouTube player - and download the file to see the difference in 60FPS - 182MB WMV format...
I've yet to experience the "ropes issue." I get choppy performance in most levels of the game with or without ropes so there's definitely something more at play here and I doubt it was particle optimization
mad.gif


OP - you should put the source in brackets before the thread title (see any other news thread for an ex.)
 

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Discussion Starter · #5 ·
Quote:
Originally Posted by flyingsaucers View Post

I've yet to experience the "ropes issue." I get choppy performance in most levels of the game with or without ropes so there's definitely something more at play here and I doubt it was particle optimization
mad.gif


OP - you should put the source in brackets before the thread title (see any other news thread for an ex.)
Thanks fixed...
Did you do what I did in my video? I do not know if it's an nVidia only thing but it's definitely noticeable...
 

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Quote:
Originally Posted by flyingsaucers View Post

I've yet to experience the "ropes issue." I get choppy performance in most levels of the game with or without ropes so there's definitely something more at play here and I doubt it was particle optimization
mad.gif


OP - you should put the source in brackets before the thread title (see any other news thread for an ex.)
what AA do you use? I wouldn't recommend anything but SMAA
 

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Quote:
Originally Posted by Chris13002 View Post

Thanks fixed...
Did you do what I did in my video? I do not know if it's an nVidia only thing but it's definitely noticeable...
I did what was in the video @ 1200p very high settings with MSAA 8x and AF 16x, Everything seems perfect to me.
 
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