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[N4G] Killzone: Shadow Fall - Information about the frame rate and 3D support

645 Views 7 Replies 5 Participants Last post by  icanhasburgers
Quote:
During a small developer lap after the press conference Herman Hulst of Guerrilla Games came to the topic frame rate to speak. Be 60 FPS at a full HD resolution on the PS4, the new standard?

No, not necessarily, because the developers have made still free as they want to use the available resources. In the case of Killzone: Shadow case, for example, the Dutch have been shot at 30 frames per second at a resolution of 1080p.

Theme was also 3D, Killzone 3 had but one of the most elaborate productions, in which the spatial effects were very good effect. "We still like 3D," said Hulst, who carried away but to no concrete confirmation of a 3D support wanted to leave.
It's Dutch, translated to English, if anyone interested to read original version, meaning source:
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Quote:
Originally Posted by Bloodbath View Post

Yay here comes Lagzone 4!
It ran like butter. Stop being silly. We all knew there would be no 60fps at 1080p because 30fps does perfectly fine for this kind of game, and it always has for the other Killzones. Any stutter from previous games were because of limited hardeware resource, and the devs willing to take that hit for the quality. Now they have plenty of wiggle room and no excuse to produce stuttery crap.
@ icanhasburgers(can't quote on itouch)

For me, when I tried killzone 2/3, it wasn't the stuttering I noticed, but the overall input delay and sluggishness of the game due to the framerate. Perhaps that's what the previous poster meant by "lagzone".
Quote:
Originally Posted by venomblade View Post

@ icanhasburgers(can't quote on itouch)

For me, when I tried killzone 2/3, it wasn't the stuttering I noticed, but the overall input delay and sluggishness of the game due to the framerate. Perhaps that's what the previous poster meant by "lagzone".
i don't have a ps3, nor care about killzone and their petty attempt at being a "halo killer," but that lag you feel, wasn't that more of a design choice? Obviously they could tighten it up if they wanted, and I remember them saying they did in the second, but kept a little bit of that lag to make it feel heavy and rough. (rather than being a precisely driven super soldier)
Quote:
Originally Posted by venomblade View Post

@ icanhasburgers(can't quote on itouch)

For me, when I tried killzone 2/3, it wasn't the stuttering I noticed, but the overall input delay and sluggishness of the game due to the framerate. Perhaps that's what the previous poster meant by "lagzone".
I also played K2 and 3, but didnt notice any lag during the singleplayers... Or maybe it's just me, i should re-play them again LOL
@lacrosse

Quite possibly, or maybe that was just a scapegoat on their part if they ever claimed it a design choice, rather than limited hardware. The same sluggishnss can be felt when playing console bf3. Both locked to 30. No sluggishness with cod.
Quote:
Originally Posted by venomblade View Post

@lacrosse

Quite possibly, or maybe that was just a scapegoat on their part if they ever claimed it a design choice, rather than limited hardware. The same sluggishnss can be felt when playing console bf3. Both locked to 30. No sluggishness with cod.
I know what he was on about the slight input lag. It was a designed choice and you can definitely feel the effect. Definitely feels heavy and gritty, just what they were aiming for with Killzone 3.
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