PC Gaming 1337 Enforcer
I could actually get really down with that idea as well. I believe you were part of the discussion in regards to NV before, but I'd rather have NV's gun diversity and that type of system in regards to the gunplay versus how it is now.Originally Posted by boredgunner
There aren't many other RPGs with FPS gameplay, which is why it stands out more in Fallout 3 through 4. This is actually something that has irked me with these games too, and I think Deus Ex has the better approach; leveling up shouldn't magically affect damage output of your weapons, it should instead affect shooter accuracy as it simulates your character getting better at shooting.
Quote:Originally Posted by pez
I guess since I'm a FPS gamer at heart, I focus on guns in every title and don't really run into the issue. Point in case:
Fallout 3 and NV required something serious to take down a Deathclaw before a certain level.....say like 15 or so. But in 4, they give you power armor and a minigun that eats right through the Deathclaw in the beginning mission(s). Even with normal guns I find them to be a bit frail.
Yeah, but compare higher level Raiders at very low level in FO4, to the equivalent in FO3 and New Vegas. In New Vegas, with a semi-decent gun like the weathered 10mm pistol, you can take out elite Raider equivalents with only a few headshots, but in FO4 the equivalent would take all day.
But plugin mods can modify the same exact files as loose-file mods. Which ones get priority if that happens? Mod Organizer does not detect any conflicts and yet at least one of the plugin mods overwrites Vivid Landscale loose-file mods.I never had any trouble running plugins and loose files to work together, but I always used the Nexus mod manager thing (I forget what the new one is called). I don't know if the mod manager means you don't have to use the in game mod menu or not, but I never used the in game one.
Yes, but loose-file mods don't even show up as part of the mod list. They are mods that, for example, come only with "Textures" folder. They have no ESP files to them, so how can you determine their order/priority? Loose-file mods are not listed anywhere.I'm fairly sure that the load order is what determines which file will be used when two mods are modifying the same file. When a mod loads it will over write any file it has in common with a mod that loaded before it.
EDIT: I'm not sure if the LOOT mod is still active/current but it can help with figuring out load orders.
have you tried Fyre or FO4edit?Yes, but loose-file mods don't even show up as part of the mod list. They are mods that, for example, come only with "Textures" folder. They have no ESP files to them, so how can you determine their order/priority? Loose-file mods are not listed anywhere.