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I found myself wondering which is more important; max frame rates (min/max/avg) or getting the exact min/max/avg by capping the frame rate at a certain number? Having been a favorite of the former solution I've found myself a tad shocked that the latter is giving me a much more smoother game play experience. Normally for most that using the max frame rate approach isn't an issue. However, when you artificially cap the frame rate to what your min frame rate is capable of I tend to see a smoother result. This is without vsync and triple buffering. Some games allows this without having to use another program. While others may require another program to achieve.
Some PC games are capped at a certain frame rate (be vysnc or otherwise), others use a cap for dual gpu use, while others are doing it because it provides a better results. On the other hand there are those who don't notice any issue at all with max frame rate method. What are other people using? And, does it matter which method you use if it provides the best result?
Some PC games are capped at a certain frame rate (be vysnc or otherwise), others use a cap for dual gpu use, while others are doing it because it provides a better results. On the other hand there are those who don't notice any issue at all with max frame rate method. What are other people using? And, does it matter which method you use if it provides the best result?