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It's not much better than the 1080. The vertical range is a bit shorter for the 1080 hence why it's all over the place.
Even if you take out the 2 spikes down to 54 and 61, And just go by the 4-5sec dip at 67 thats still a 19fps difference between min and max.
This title is Dx12 which renders the drivers obsolete, btw.Originally Posted by Bryst
Even if you take out the 2 spikes down to 54 and 61, And just go by the 4-5sec dip at 67 thats still a 19fps difference between min and max.
Now if we were to apply your same logic, saying a 7fps variation and 19fps variation are the same, is like saying the 390x performs the same at a 980 ti because it can get within 12 fps average as the 980 ti.
If you have a powerful card but its constantly dipping down in sub 60fps your still going to have a crappy gaming experience.![]()
that being said I'm sure nvidia will have their DX12 performance in check soon enough.
I know that.
Compute.
Any part where the games uses alot of DX12 features, or like other user stated async compute.
Thats 1440p they only tested 1080p on the 960 and 380
https://www.reddit.com/r/Amd/comments/4kae18/total_war_warhammer_directx_12_performance/d3dh2is?context=3
Hey guys, author of the piece here. I have a Fury/980 Ti/all the other GPUs I didn't test here, but it was a mixture of time constraints (Friiiiiidaaaaaaay) and the fact that I didn't want to go TOO nuts with this since it's a preview and not final code. When the in-game code rolls out I might retest it with more cards, but I thought it was worth getting results with the middle-of-the-road GPUs out.
That is certainly the same setting in which the R9 390X was tested.