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<div class="bbcode_center" style="text-align:center;"><a class="H-lightbox-open" href="http://www.overclock.net/content/type/61/id/2374347/"><img alt="" class="lightbox-enabled" data-id="2374347" data-type="61" src="http://www.overclock.net/content/type/61/id/2374347/width/350/height/700/flags/LL" style="; width: 350px; height: 202px"></a></div>
<div class="quote-container"><span>Quote:</span>
<div class="quote-block">As a follow-up to last week's "Vulkan" trademark by the Khronos Group and mulling it over this weekend, I've now been able to confirm with two independent entities that Vulkan is indeed the next-gen graphics API designed as the successor to OpenGL for high performance 2D/3D graphics.<br><br>
The Vulkan details will go public on 3 March tomorrow for GDC2015. For whatever silly reason I wasn't pre-briefed on the matter even though Phoronix is the leading source for Linux OpenGL/graphics information, etc, there were two sources that came through and delivered official documents on Vulkan and the forthcoming OpenCL 2.1. While I'm not under NDA with Khronos, I respect the work done by them and their stakeholders, so as such I won't spill all the beans ahead of time. Just to say today that Vulkan is indeed the name for their new open API for high-efficiency access to modern GPUs across all platforms from desktops to mobiles to embedded/consoles. While Vulkan delivers highly-efficient graphics/compute, OpenGL and OpenGL ES will continue to evolve.</div>
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<br><a class="bbcode_url" href="http://www.phoronix.com/scan.php?page=news_item&px=Khronos-Vulkan-Graphics-API" target="_blank">Source</a><br><br>
What would you guys/gals think of the new name? <img alt="tongue.gif" class="bbcode_smiley" src="http://files.overclock.net/images/smilies/tongue.gif">
 

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<div class="quote-container" data-huddler-embed="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api#post_23604981" data-huddler-embed-placeholder="false"><span>Quote:</span>
<div class="quote-block">Originally Posted by <strong>Evil Penguin</strong> <a href="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api#post_23604981"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br><div class="bbcode_center" style="text-align:center;"><a class="H-lightbox-open" href="http://www.overclock.net/content/type/61/id/2371999/"><img alt="" class="lightbox-enabled" data-id="2371999" data-type="61" src="http://www.overclock.net/content/type/61/id/2371999/width/350/height/700/flags/LL" style="; width: 350px; height: 226px"></a></div>
<a class="bbcode_url" href="http://www.phoronix.com/scan.php?page=news_item&px=Khronos-Group-Vulkan-API" target="_blank">Source</a><br><br>
What would you guys/gals think if the next-gen OpenGL was called <i>Vulkan</i>? <img alt="tongue.gif" class="bbcode_smiley" src="http://files.overclock.net/images/smilies/tongue.gif"></div>
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I would think Mantle.
 

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Discussion Starter #3
<div class="quote-container" data-huddler-embed="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api#post_23604999" data-huddler-embed-placeholder="false"><span>Quote:</span>
<div class="quote-block">Originally Posted by <strong>Pip Boy</strong> <a href="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api#post_23604999"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br>
I would think Mantle.</div>
</div>
Yup, I wonder how much Khronos borrowed from Mantle.
 

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<div class="quote-container" data-huddler-embed="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api#post_23605002" data-huddler-embed-placeholder="false"><span>Quote:</span>
<div class="quote-block">Originally Posted by <strong>Evil Penguin</strong> <a href="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api#post_23605002"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br>
Yup, I wonder how much Khronos borrowed from Mantle.</div>
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Khronos got their API out of the gate very fast indeed<br><br>
.. almost too fast <img alt="wink.gif" class="bbcode_smiley" src="http://files.overclock.net/images/smilies/wink.gif"><br><br><br>
now they name it vulcan, volcano .. lava ... mantle etc..<br><br>
This should mean the same benefits of DX12 or more really as its cross platform, but the real benefit will be that it actually gets used quicker as with any SteamOS game it will help get the performance target up and devs might end up not choosing DX12 because it limits their portability.<br><br>
basically this could be valves golden ticket
 

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Sounds hot and uncomfortable.<br><br>
With the way the AMD GPUs are made lately, they need to find other words to define they architecture such as a Cool Breeze or "temperatures below 90 Celcius" maybe it will get them on the right path of reducing the temps on these GPUs<br><br>
I live in Arizona and GOOD God, I'm tired of sitting in my boxers in my room because it's so hot. I mean sauna is good for you and whatnot, but my eyes are sticky from that sweat in the summer. <img alt="biggrin.gif" class="bbcode_smiley" src="http://files.overclock.net/images/smilies/biggrin.gif"><br><br>
I need to see my screen.<br><br><br>
That picture Pip, is VERY appropriate to the summer here with AMD gpu
 

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<div class="quote-container" data-huddler-embed="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api#post_23604981" data-huddler-embed-placeholder="false"><span>Quote:</span>
<div class="quote-block">Originally Posted by <strong>Evil Penguin</strong> <a href="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api#post_23604981"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br><br>
What would you guys/gals think if the next-gen OpenGL was called <i>Vulkan</i>? <img alt="tongue.gif" class="bbcode_smiley" src="http://files.overclock.net/images/smilies/tongue.gif"></div>
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They can call it whatever they like. If it improves my user experience on my PC, I will support it.
 

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Something I'd like to know here are what the differences are. Besides DX12 being Windows specific what would an API like "Vulcan" bring to the table that DX12 either doesn't do or can't do? What's the competitive point? Why would I, as a game developer, want to use Vulcan over DX12?
 
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Vulkan, Mantle, Metal... What's next? Intel's new "Molten Core" API?
 

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Discussion Starter #10
<div class="quote-container" data-huddler-embed="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api#post_23606332" data-huddler-embed-placeholder="false"><span>Quote:</span>
<div class="quote-block">Originally Posted by <strong>AndroidVageta</strong> <a href="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api#post_23606332"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br>
Something I'd like to know here are what the differences are. Besides DX12 being Windows specific what would an API like "Vulcan" bring to the table that DX12 either doesn't do or can't do? What's the competitive point? Why would I, as a game developer, want to use Vulcan over DX12?</div>
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Windows Vista?, 7, 8, 8.1, 10 support.<br>
Android, Linux, Mac? support.<br><br>
Mantle - currently restricted to AMD cards<br>
DX12 - restricted to Windows 10<br>
Metal - currently restricted to certain Apple mobile devices<br><br>
Why choose DX12 or Mantle when glNext can work on more platforms and vendors?
 

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<div class="quote-container" data-huddler-embed="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api/0_30#post_23606438" data-huddler-embed-placeholder="false"><span>Quote:</span>
<div class="quote-block">Originally Posted by <strong>Evil Penguin</strong> <a href="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api/0_30#post_23606438"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br>
Windows Vista?, 7, 8, 8.1, 10 support.<br>
Android, Linux, Mac? support.<br><br>
Mantle - currently restricted to AMD cards<br>
DX12 - restricted to Windows 10<br>
Metal - currently restricted to certain Apple mobile devices<br><br>
Why choose DX12 or Mantle when glNext can work on more platforms and vendors?</div>
</div>
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Already covered that when I said
<div class="quote-container"><span>Quote:</span>
<div class="quote-block">Besides DX12 being Windows specific</div>
</div>
<br>
What I mean is features. What does Vulcan do that DX12 can't?
 

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<div class="quote-container" data-huddler-embed="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api/10#post_23606445" data-huddler-embed-placeholder="false"><span>Quote:</span>
<div class="quote-block">Originally Posted by <strong>AndroidVageta</strong> <a href="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api/10#post_23606445"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br>
Already covered that when I said<br>
What I mean is features. What does Vulcan do that DX12 can't?</div>
</div>
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I generally count platform support as a feature, a big one at that. I guess we'll find out once it comes out anyway but it'll most likely be similar to Mantle and DX12
 

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Discussion Starter #13
<div class="quote-container" data-huddler-embed="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api/10#post_23606445" data-huddler-embed-placeholder="false"><span>Quote:</span>
<div class="quote-block">Originally Posted by <strong>AndroidVageta</strong> <a href="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api/10#post_23606445"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br>
What I mean is features. What does Vulcan do that DX12 can't?</div>
</div>
I just wanted to stress that cross-platform/vendor support is a big deal.<br><br>
Features?<br>
Not a whole lot is known until GDC next week.<br>
glNext should be pretty similar to DX12/Mantle.
 

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<p>LOL <span class="huddler-mention">@ the penguins pu</span>shing it with no mention of its purported capabilities. AndroidVageta asked the real question.</p>
 

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Discussion Starter #15
<div class="quote-container" data-huddler-embed="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api/10#post_23606770" data-huddler-embed-placeholder="false"><span>Quote:</span>
<div class="quote-block">Originally Posted by <strong>Pnanasnoic</strong> <a href="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api/10#post_23606770"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br>
LOL @ the penguins pushing it with no mention of its purported capabilities. AndroidVageta asked the real question.</div>
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I mentioned that it was capable to be cross-platform/vendor unlike the others and believe it or not that's important to several game developers.<br>
Like I said, there will be more information at GDC next week.<br>
You can 'LOL' then if that makes you feel better.
 

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<div class="quote-container" data-huddler-embed="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api/0_30#post_23607054" data-huddler-embed-placeholder="false">Quote:
<div class="quote-block">Originally Posted by <strong>Evil Penguin</strong> <a href="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api/0_30#post_23607054"><img alt="View Post" src="/img/forum/go_quote.gif" style=""></a><br><br><br>
I mentioned that it was capable to be cross-platform/vendor unlike the others and believe it or not that's important to several game developers.<br>
Like I said, there will be more information at GDC next week.<br>
You can 'LOL' then if that makes you feel better.</div>
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<p><br>
 Cross platforming is great. I'm looking forward to more information. New things excite me, finding the next best thing is most of the fun for me.</p>
 

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If Vulkan advances the viability of gaming on free OSes, may it live long and prosper.
 

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<div class="quote-container" data-huddler-embed="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api/10#post_23607095" data-huddler-embed-placeholder="false"><span>Quote:</span>
<div class="quote-block">Originally Posted by <strong>Pnanasnoic</strong> <a href="/t/1543806/phoronix-the-khronos-group-filed-a-trademark-on-vulkan-api/10#post_23607095"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br><br>
 Cross platforming is great. I'm looking forward to more information. New things excite me, finding the next best thing is most of the fun for me.</div>
</div>
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afaik actually getting a developer to implement DX12's shared Nvidia+AMD GPU at the same time support requires the actual game to be setup for one card to do physics and the other to do textures etc.. this mean EACH dev has to custom write their entire game for the 0.00001% of people who decided to go out and buy both a 290x and a 970gtx to run together or have a slower older more bottlenecked card lying around for that extra performance. you get the point, its largely pointless but yea "new exciting things" did you get excited about Lucid Hydra ? because that was sucessful in what it set out to do but nobody gives a crap about it.<br><br>
secondly, the shared GPU memory .. again this is nice and its what Mantle also has .. which means Vulcan probably could have it too .. but cards are coming out with 6gb and 8gb of VRAM ... so, that thread where people were running native 4k with 8k downsampling on the biggest baddest games and didn’t touch 8gb of VRAM .. again another nice feature but not a show stopper.<br><br>
the take home is this.<br><br>
Mantle.<br>
Metal.<br>
Vulcan ( or whatever they name it )<br>
DX12<br><br>
all are about making it EASIER to access the GPU directly and also make more gpu calls at once i.e a 1000 calls at once, most of these API's are doing things that can already be acheived with smart efficient coding but rarely get implemented. What this allows for isnt some new god like special effect but more like making that 4k game running at 20fps run at 40 -60fps for no extra $$$ outlay per game.<br><br>
which takes the PC to console levels of optimisation right ? wrong, because you can bet that for all the 40% - 50% improvements these API's give the Dev, the Dev will be lazy and waste it through not using traditional optimisations in their game.<br><br>
ergo mostly this is just Hype<br><br><br>
I think VULCAN/Glnext is the most interesting over the next few years as devs will want all their games to run max on SteamOS / Mac / Linux / Windows to maximise sales across platforms. Its not really about which is truly the best its about which one is going to give companies the flexibility to easily get games running top notch with cross platform support. As a consumer your not really in the driving seat here.. there are thousands of games good and bad the industry will decide what you get as the ruling API ..
 

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Vulkan makes it sound tough! I agree!
 
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