Overclock.net banner

1 - 20 of 29 Posts

·
Registered
Joined
·
451 Posts
Quote:
Originally Posted by end0rphine;15347554
Keep sensitivity at 1 and adjust DPI accordingly.
I know this is 6/11 in windows but do you happen to know what sensitivity is 1:1 for call of duty ?
 

·
Registered
Joined
·
1,073 Posts
Discussion Starter · #5 ·
Problem i have is i use a 1800 dpi mouse and with 1 in game sens and max dpi on mouse cod bo is too slow for me. I need a mouse with alteast 3500 dpi to compensate.
 

·
Registered
Joined
·
1,073 Posts
Discussion Starter · #7 ·
I know it wont but i use to play with 5 in game sens with 900 dpi which i was told would cause alot of pixel skipping. I installed my G500 and set in game sense to 1 and 3500 dpi and i noticed a nice improvement in accuracy.
 

·
Registered
Joined
·
61 Posts
I would like to know this as well. My G500 is set to 1 sensitivity and Max DPI + Setpoint implementation.

It works very well in windows desktop and in Warcraft 3 (DoTA), Starcraft 2- some games have insane mouse settings (not hardware mouse?) and the mouse is uncontrollable- however Forcing Vsync off and reducing in game sensitivity / DPI usually works.

The Setpoint implementation (vs OS) seems to help with consistency through multiple full screen apps, but I'm still searching for the perfect fit.

NOTE- I heard from someone that the max DPI of the mouse should not be used, is that true?

Thanks
 

·
Registered
Joined
·
573 Posts
6/11 in Windows.
Disable acceleration.
DPI as high as possible (assuming the mouse doesn't suck at that dpi)
*Set whatever sensitivity value you want in game

*Games process your 2d movement into a precise angle. For this reason, the sensitivity value you set in game can be any value you want, even below 1.0.
For example, a typical iD game like Quake does the following:
mouse movement * sensitivity (default 1) * m_yaw (default 0.022).
If the mouse says it has moved 5 "pixels", the game will move you 5 * 1 * 0.022 = 0.11 degrees.
 

·
Registered
Joined
·
1,073 Posts
Discussion Starter · #10 ·
I heard that for 1:1 movement have in game sense to 1 and use DPI to compensate otherwise you get pixel skipping.
 

·
Registered
Joined
·
184 Posts
Quote:
Originally Posted by dmxdex2020;15357578
I heard that for 1:1 movement have in game sense to 1 and use DPI to compensate otherwise you get pixel skipping.
Pretty much. Skipping pixels isn't a big deal until a certain point though, depends on how-high sensitivity you play.
 

·
Registered
Joined
·
595 Posts
Quote:
Originally Posted by dmxdex2020;15357578
I heard that for 1:1 movement have in game sense to 1 and use DPI to compensate otherwise you get pixel skipping.
Why sensitivity 1.0 and not 0.5 or 0.1 or 3.0 or something else? Even with sensitivity 1.0 there will be "pixel skipping" with extreme high resolutions.

The real question is something like that: what sensitivity I need to be able to aim at whatever I want from farthest distance possible in certain game?

Screen resolution and mouse CPI are irrelevant.
 

·
Registered
Joined
·
1,073 Posts
Discussion Starter · #14 ·
What you mean they are irrelevant?

I was told in the first post that i need sens 1 in game and adjust dpi. So people are telling me 5 different things.
 

·
Registered
Joined
·
451 Posts
Quote:


Originally Posted by Glymbol
View Post

Why sensitivity 1.0 and not 0.5 or 0.1 or 3.0 or something else? Even with sensitivity 1.0 there will be "pixel skipping" with extreme high resolutions.

The real question is something like that: what sensitivity I need to be able to aim at whatever I want from farthest distance possible in certain game?

Screen resolution and mouse CPI are irrelevant.

Pixel skipping on 1:1 ? That would be a faulty sensor/MCU/software or CPI interpolation. 1:1 without accel/interpolation/edge snapping provides exact 1 count/ 1 pixel movement.

With windows sensitivities lower than 1:1 (6/11) like 1:2 (4/11) you would need to double your CPI to get the same cursor speed... It is known that some sensor don´t behave as well with higher CPI mainly because it becomes more sensitive to irregularities on the surface so the only reason to use lower than 1:1 sensitivities is that your mouse has an specific issue with a certain CPI setting or doesn´t go as low as you want on CPI. For example the new Puretrak talent is going to be minimum 500 CPI so those 400CPI players may want to use 800CPI and use the 1:2 setting (4/11) as the performance of that sensor is practically the same on that setting... anyway some old games like CS had a minimum sensitivity of 1:1 so that option isn´t always possible.

It´s always smart to use the minimum CPI of your mouse in 1:1 unless you know about an specific CPI issue, then you might want to go lower on an exact factor so you don´t get an uneven pixel skipping. Pixels can´t be divided so your movement will be uneven from inch to inch if you go 1:1.33, for example, the first 2 counts will move 2 pixels and the 3rd count will move 2 pixels as well.

It´s never recommended to set sensitivities higher than 1:1 unless your mouse doesn´t provide enough CPI for you, then, again, it´s reccommended to go on an exact factor like 2:1 (8/11) and to set your mouse to half the desired DPI. Keep in mind that with the 2:1 setting your pixel movement resolution is only the half so you will skip half the pixels on your movement which results on a loss of precision.
 

·
Registered
Joined
·
1,945 Posts
Quote:


Originally Posted by dmxdex2020
View Post

What you mean they are irrelevant?

I was told in the first post that i need sens 1 in game and adjust dpi. So people are telling me 5 different things.

Simply put, the way most engines interpret CPI can be determined by a formula. Sensitivity adjusts the speed of the cursor movement by a magnitude of the CPI, so if it is greater than 1, it is telling the engine to go beyond a few degrees of rotation (suppose the smallest degree you are able to rotate the camera by is 0.02 degrees at a sensitivity of 1, it'll move 0.09 degrees at a higher sensitivity note that is the smallest degree you can move, so obviously the higher your sensitivity, the larger the minimum degree the camera will move, hence less precise. - hypothetically since I do not have the formula at hand with me). Even simpler, in a 2D plane, having a sensitivity of 1 will mean the cursor will move 1 pixel per count, a sensitivity of 2 will move 2 pixels per 1 count, and so on. A higher resolution will require more CPI as the density of counts required is much higher, so this will affect how you adjust the CPI of your mouse. The two are VERY MUCH related.
 

·
Registered
Joined
·
595 Posts
Quote:


Originally Posted by dmxdex2020
View Post

What you mean they are irrelevant?

I mean, when you set up sensitivity correctly so you can aim at everything at longest distance, then resolution doesn't matter. CPI isn't connected with pixel skipping.

Quote:


Originally Posted by ZareliMan
View Post

Pixel skipping on 1:1 ? That would be a faulty sensor/MCU/software or CPI interpolation. 1:1 without accel/interpolation/edge snapping provides exact 1 count/ 1 pixel movement.

I meant 3D fps game. You are right, in 2D it's true.
 
1 - 20 of 29 Posts
Top