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<img src="/images/smilies/smile.gif" border="0" alt="" title="Smile" class="inlineimg" /> <a href="http://www.eurogamer.net/article.php?article_id=68677&page=1" target="_blank">http://www.eurogamer.net/article.php...d=68677&page=1</a><br />
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Unlike Nintendo and Microsoft's offerings, Sony doesn't hide the price of items behind an arbitrary "points" scheme - instead, everything simply lists a price in your local currency, so European types will see a Euro price, British people will see prices in Pounds Sterling, and so on. The Wallet, then, is basically your transaction centre - you put money into the Wallet, and then spend it in the store. Equally, you can set it up so that if you have associated accounts, for children for example, you can put a certain amount into their Wallets each month, giving them an allowance for how much can be spent on new content. Crucially, the Wallet is used for everything on the system - even for MMOG subscriptions to third parties. If it's on the PlayStation Network, you pay for it via Sony and the transaction with the third party is worked out elsewhere - so you're not expected to give credit card details out willy-nilly to everyone with content or services on the PS3.

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That's good to hear. I love to hear about the whole allowance thing for kids.
 

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OVERCLOCK IT OR DIE
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I'm glad Sony finally got it's act together on something. Unifying Services is a step in the right direction. The insane amount of different companies and subscriptions they had setup is what made me sell my PS2 and get a Xbox. Nintendo and Microsoft aren't 'hiding' anything by using points. They've thought ahead. Buying the cards with cash at a gaming store makes content available to even little Timmy Smith who mows lawns for cash.<br />
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How much and what they'll charge for is another story. From experience I know Sony will charge you for just about everything they can. It was bad enough with FFO where $13 a month was sort of cheap, then you make 3 characters and you're paying more than WoW! Not to mention having to buy a keyboard mouse hard drive and network connection. Oh and GTHD? coffcoff$1 per car $1 per track $1 per gallon of virtual gas $1 per retrycoffcoff.<br />
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Oh and WTH!! The controllers wont vibrate? No feedback when you shoot or get hit? Did I read that right?
 

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I agree. One of the reasons I never got into Online gaming with the PS3 was the random charges. A centralized structure means at least that Sony isn;t completely clueless moving forward.<br />
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To me, it doesn't matter if you call them points, credits, dollars, googily moogiles, I'm smart enough to know it's all money from my pocket.
 

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googily moogiles

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</div>I would personally switch over to any console using this system regardless of performance <img src="/images/smilies/tongue.gif" border="0" alt="" title="Stick Out Tongue" class="inlineimg" />
 

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Oh and WTH!! The controllers wont vibrate? No feedback when you shoot or get hit? Did I read that right?

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</div>The "Rumble" feature was developed and patented by a corporation called Immersion Technologies. There was trouble in paradise and Sony lost the ability to install rumble into their controllers. Hence, no rumble.<br />
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Back in 2004 Sony lost a legal battle against Immersion Corporation, who was then suing over illegal use of force feedback technolgoies utilized in Sony and Microsoft consoles. Microsoft eventually reached a settlement with Immersion out of court where they paid the company $26 million US, and became a technology licensee in order to continue using force feedback in their present and future consoles. Sony meanwhile continued to defend their position, but failed and was issued an injunction to halt the manufacture and sales of PlayStation-brand controllers featuring force feedback. They were also ordered to pay $90 million US in damages to Immersion. <br />
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Naturally, Sony has appealed this decision and is quite willing to go back to court to reverse it. Until then, conspiracy buffs believe Sony has no choice but to pass on including force feedback on next-gen controllers. However, Immersion is offering to make peace with Sony and assist them in bringing force feedback back to the PS3 without compromising tilt sensitivity as Sony claims. The catch, of course, is that Sony drops their appeal against the decision:

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Wow, i read that in nintendo perspective thinkin it was nintendos idea and was like "Awsome", then i reread it and noticed it was PS3 and i was like...oh u stupid loosers. So...i guess in reality i do think playstation finally did something good.
 
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