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<a class="H-lightbox-open" href="http://www.overclock.net/content/type/61/id/3128636/"><img alt="" class="lightbox-enabled" data-id="3128636" data-type="61" src="http://www.overclock.net/content/type/61/id/3128636/width/500/height/1000/flags/LL" style="; width: 500px; height: 281px"></a><br><br><br>
<a href="https://www.pcgamesn.com/fallout-new-vegas/fallout-new-vegas-console" target="_blank">https://www.pcgamesn.com/fallout-new-vegas/fallout-new-vegas-console</a><br><div class="quote-container"><span>Quote:</span>
<div class="quote-block">Fallout: New Vegas <span style="font-size:16px;"><b><span style="text-decoration:underline;">would have been a better game if it was PC-only, according to the game’s lead world builder.</span></b></span> Scott Everts says that the restrictions of the game engine brought about by the game’s console release forced his team to strip away a lot of their initial ideas.<br><br>
In an interview with Everts, he told PCGamesN “[the game] would have been a lot different if it was PC only. We had a lot of plans early on. Like, ‘Here’s where the water is stored, here’s where the farms are, here’s where the government is centralised’. We had it all planned out - it wasn’t just a bunch of random stuff.”</div>
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This is actually a pretty big deal.<br><br>
A major developer rarely, if <b>EVER</b>, come out and says something like this. <img alt="thinking.gif" class="bbcode_smiley" src="http://files.overclock.net/images/smilies/thinking.gif">
 
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What the actual... The game was a technical wreck in all platforms PC included. You can't say this with a straight face and expect people to believe you.
 

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I'm pretty sure every Bethesda game would be better if it was developed 100% for PC. Open world games are sometimes hard to squeeze into a small limited package like a console.
 

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<div class="quote-container" data-huddler-embed="/t/1639388/pn-consoles-held-fallout-new-vegas-back#post_26374407" data-huddler-embed-placeholder="false"><span>Quote:</span>
<div class="quote-block">Originally Posted by <strong>Imouto</strong> <a href="/t/1639388/pn-consoles-held-fallout-new-vegas-back#post_26374407"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br>
What the actual... The game was a technical wreck in all platforms PC included. You can't say this with a straight face and expect people to believe you.</div>
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I don't think its any secret that a game made for PC only could be technically superior to a cross platform release. What i'm reading and if you read the original article as well is they had awesome grand ideas that didn't play well with current console hardware and they didn't scale it down properly in the time-frame they had. Performance issues can't be blamed on the consoles IMO unless you made a deliberate decision to keep functionality that didn't work well beucase it was crucial to the game which didn't seem like the case from the articles.<br><br>
I'm fairly confident it should read " Aggressive Timeline held fallout new vegas back"
 

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Well what about Fallout: 4? If anyone has checked the steam reviews lately... its really laughable what they are now.
 

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It doesn't come as a surprise to the content of the statement, however, as frickfrock pointed out, hearing the statement and who it was quoted from, is a rarity.<br><br>
People have seen the effects of what consoles do to the PC gaming industry in a negative way - but they often forget that consoles also help drive the gaming industry forward in ways that aren't readily observable.<br><br>
It's just not financially viable for most developers to dedicate a team to creating the same game twice from the ground up for different platforms, so they have to cater to the lowest common denominator.
 

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<div class="quote-container" data-huddler-embed="/t/1639388/pn-consoles-held-fallout-new-vegas-back#post_26374436" data-huddler-embed-placeholder="false"><span>Quote:</span>
<div class="quote-block">Originally Posted by <strong>Megaman_90</strong> <a href="/t/1639388/pn-consoles-held-fallout-new-vegas-back#post_26374436"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br>
I'm pretty sure every Bethesda game would be better if it was developed 100% for PC. Open world games are sometimes hard to squeeze into a small limited package like a console.</div>
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Yeah, so modders can fix it.<br><br>
Seriously...
 

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<div class="quote-container" data-huddler-embed="/t/1639388/pn-consoles-held-fallout-new-vegas-back/0_100#post_26374441" data-huddler-embed-placeholder="false"><span>Quote:</span>
<div class="quote-block">Originally Posted by <strong>codejunki</strong> <a href="/t/1639388/pn-consoles-held-fallout-new-vegas-back/0_100#post_26374441"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br>
Well what about Fallout: 4? If anyone has checked the steam reviews lately... its really laughable what they are now.</div>
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Paid mods 2.0. Seems Bethesda didn't learn anything from the Skyrim debacle...
 
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This is news? I'd say within days of release, the game was known for its bugs, setbacks, and outdated graphics. However, most gamers looked past it because of the excellent writing, difficult choices, endings with impact, and of course, the fact you could reload bullets. A feature that had to be modded in Fallout 4...<br><br>
Edit: Maybe developers do not come out often and announce this but given the games age at this point, is he really breaking new ground here? If this statement was made during development or shortly after, then it would be surprising. At least in my view it would.
 

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As much as I am a supporter of the PC master race, I must admit I fail to see the connection between designing for consoles and determining where to put a water tank.
 

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<div class="quote-container" data-huddler-embed="/t/1639388/pn-consoles-held-fallout-new-vegas-back#post_26374453" data-huddler-embed-placeholder="false"><span>Quote:</span>
<div class="quote-block">Originally Posted by <strong>Imouto</strong> <a href="/t/1639388/pn-consoles-held-fallout-new-vegas-back#post_26374453"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br>
Yeah, so modders can fix it.<br><br>
Seriously...</div>
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Lol yeah your probably right.
 

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<div class="quote-container" data-huddler-embed="/t/1639388/pn-consoles-held-fallout-new-vegas-back/0_50#post_26374663" data-huddler-embed-placeholder="false"><span>Quote:</span>
<div class="quote-block">Originally Posted by <strong>Cybertox</strong> <a href="/t/1639388/pn-consoles-held-fallout-new-vegas-back/0_50#post_26374663"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br>
Consoles always held back games and will continue to do so.</div>
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That's is, bluntly, an outright lie.<br><br>
For a very long time consoles were at the forefront of game development, both technologically and in game design. To minimize that history with these sorts of statements just because you don't like the fact that a modern console is nothing more than a cheap HTPC is deeply misguided.
 

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<div class="quote-container" data-huddler-embed="/t/1639388/pn-consoles-held-fallout-new-vegas-back/10#post_26374809" data-huddler-embed-placeholder="false"><span>Quote:</span>
<div class="quote-block">Originally Posted by <strong>Mand12</strong> <a href="/t/1639388/pn-consoles-held-fallout-new-vegas-back/10#post_26374809"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br>
That's is, bluntly, an outright lie.<br><br>
For a very long time consoles were at the forefront of game development, both technologically and in game design. To minimize that history with these sorts of statements just because you don't like the fact that a modern console is nothing more than a cheap HTPC is deeply misguided.</div>
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Depends on what time period we're talking about here. I wouldn't call that an "outright lie". In fact, cross platform games have always been held back from the fact each platform was its own thing and not simply a PC, but you can argue platform exclusive titles were ahead of PC for a while.
 

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Of course consoles hold back what a multi platform game can be due to their ever diminishing performance compared to PC. Although the thing nobody ever thinks about is the fact that we would not have such grandiose games jammed with tons of content without consoles. The consoles even though as of this gen truly becoming under powered gaming PCs do bring a huge amount of consumers to the gaming market. Without those extra consumers & the money they spend on gaming we would not have games on the level that we do today. At the end of the day the gaming industry is a just that, an industry that needs to keep being profitable to survive, expand, & improve. Without the money that console gamers bring into the industry we would be far behind on a technical scale where we are today with games. So I posit that consoles actually do more to push gaming as whole forward than they do to hold it back in the big picture. If gaming would've never left the PC we would be looking at a far different much less advanced version of video games & gaming right now IMHO.
 

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<div class="quote-container" data-huddler-embed="/t/1639388/pn-consoles-held-fallout-new-vegas-back/10#post_26375140" data-huddler-embed-placeholder="false"><span>Quote:</span>
<div class="quote-block">Originally Posted by <strong>Rob27shred</strong> <a href="/t/1639388/pn-consoles-held-fallout-new-vegas-back/10#post_26375140"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br>
Of course consoles hold back what a multi platform game can be due to their ever diminishing performance compared to PC. Although the thing nobody ever thinks about is the fact that we would not have such grandiose games jammed with tons of content without consoles. The consoles even though as of this gen truly becoming under powered gaming PCs do bring a huge amount of consumers to the gaming market. Without those extra consumers & the money they spend on gaming we would not have games on the level that we do today. At the end of the day the gaming industry is a just that, an industry that needs to keep being profitable to survive, expand, & improve. Without the money that console gamers bring into the industry we would be far behind on a technical scale where we are today with games. So I posit that consoles actually do more to push gaming as whole forward than they do to hold it back in the big picture. If gaming would've never left the PC we would be looking at a far different much less advanced version of video games & gaming right now IMHO.</div>
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That's a good point, you can't force most people to use a PC for gaming, so without the consoles gaming never would have really been a big thing, & the quality of PC titles would probably have been less. PC games now have to at least be a bit more convenient & bug free to compete with consoles.<br><br>
I think the newer consoles help PC games as well since the APIs are starting to be similar, the hardware is pretty similar in architecture now as well. So all the work that goes into optimizing a title for lower end "console" hardware seems to be scaling better these days to PC with much better hardware. Look at Destiny 2 for example, it runs amazing on a 1080 Ti, maximizing utilization, while still scaling down to consoles quite well.
 
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Interesting read.<br><br>
Also; I admit to giving Bethesda a pass on their "buggy releases." Games this open are inherently difficult to do and for a while, they were pretty much the only dev making games as open as they are. Sandboxes with huge modding potential with the tools provided is a pretty cool thing that a lot of devs won't do anymore.<br><br>
What I find interesting about consoles, in my sphere of influence/knowledge, is that a lot of teens now are PC gamers only. My son and his friends don't even bother with consoles anymore. The more friends of his I meet, the more I find this to be true.<br><br>
Can't draw too much about it, except to say that his circle of friends and acquaintances are hardcore PC gamers and could care less about consoles. They play on the phones out and about and on their PCs at home.<br><br>
If this is a trend, PC gaming can really be on the rise (more so than now) here in the near future.
 

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<div class="quote-container" data-huddler-embed="/t/1639388/pn-consoles-held-fallout-new-vegas-back#post_26374407" data-huddler-embed-placeholder="false"><span>Quote:</span>
<div class="quote-block">Originally Posted by <strong>Imouto</strong> <a href="/t/1639388/pn-consoles-held-fallout-new-vegas-back#post_26374407"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br>
What the actual... The game was a technical wreck in all platforms PC included. You can't say this with a straight face and expect people to believe you.</div>
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Not really their fault tbh. They had to use Bethesda's Gamebryo engine, which is a mess. Most of the technical bugs in Fallout:NV were bugs that were also present in Fallout 3 (I know I managed to have the same ones lol), which btw had even more problems on release than NV. I think a couple of these even made it to Skyrim. Fallout 4 still uses an updated Gamebryo so there's another load of problems there (some of them are only fixed with mods).<br><br>
Eurogamer paid a visit to Obsidian HQ some weeks ago and did a series of articles on all of their games. Here's an excerpt about Fallout:New Vegas having 3 different playable races:<br><div class="quote-container"><span>Quote:</span>
<div class="quote-block">"Originally we had this idea where the player would be able to choose between three races: human, ghoul and super mutant," he said. "It was just the engine...<br><br>
"It really had to do with how all the weapons and armour worked. Trying to have them all work with ghouls and super mutants was just going to be - [Bethesda] felt like it was going to be a nightmare. It wasn't like they said no but it was a very strongly worded, 'We would really suggest that you not try to do that.'"<br><br>
Source: <a href="http://www.eurogamer.net/articles/2017-09-12-fallout-new-vegas-was-once-fallout-sin-city-and-had-three-playable-races" target="_blank">http://www.eurogamer.net/articles/2017-09-12-fallout-new-vegas-was-once-fallout-sin-city-and-had-three-playable-races</a></div>
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Also reminder that due to the engine being wonky, they couldn't make "vehicles", so the metro train in FO3 was a guy with a train wagon as a head that just ran pretty fast and you couldn't see the body since it was below ground.<br><br><a class="H-lightbox-open" href="http://www.overclock.net/content/type/61/id/3129181/"><img alt="" class="lightbox-enabled" data-id="3129181" data-type="61" src="http://www.overclock.net/content/type/61/id/3129181/width/350/height/700/flags/LL" style="; width: 350px; height: 197px"></a><br><br><br>
Gamebryo sucks.
 

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This isn't surprisingly new, we can say that to about any console game, making it on pc gives more options, they can push mechanics-features, physics etc much further.<br>
The problem are these big teams, most of them own by publishers just wanting to concentrate on consoles, because the money is there.
 
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